~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.85 (Compiled on 13th February 96) also includes Heth 1.85 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes/Additions ~~~~~~~~~~~~~~~~~ F5 Preferences menu split up and new options added. Made some changes to the menu system: Can now move left and right between the pull-down menus. Cooler looking design, with better highlighting. Left and right cursors now cancel standard menus, this is the same as pressing the escape key or right mouse button, makes operations quicker, as you don't have to reach for the escape key! Cleaned up the map scrolling, no more "clutter" drawn on the top bar. Cut down on the amount of rougue lines/objects that can be drawn if you are zoomed right in to the highest levels. If the wording 'Help', on the top bar, turns orange then by pressing F1, help will be displayed about the item under the mouse. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.84 (Compiled on 9th February 96) also includes Heth 1.84 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ********************************************* * VERSION 3.84 WAS AN IN-HOUSE RELEASE ONLY * ********************************************* Bugs Removed ~~~~~~~~~~~~ Fixed front-end error that was stopping the use of the quick keys and buttons. Changes/Additions ~~~~~~~~~~~~~~~~~ New ini option - stretchdelay, this is a value of how long to wait after pressing the left mouse button to automaticaly start-up the marquee select box. New display on the alternative info bar, shows amount of objects currently selected. Object highlighting improved. New option in F5, Prefab Texture, Preferences, Load Texture Scheme: this points at a new area of the config files: [schemes] where you can set up any amount of texture 'motifs', if you want lots of schemes I would suggest creating more sub menus. example: [schemes] "Scheme 1" 1, "Big Bricks","BIGBRICK1","BIGBRICK1","BIGBRICK1","FLOOR7_1","RROCK09" 2, "Classic","STARTAN3","STARTAN3","STARTAN3","FLOOR4_8","CEIL3_6" You don't get asked for a sub menu, if only one menu exists, as above. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.83 (Compiled on 7th February 96) also includes Heth 1.83 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ Removed bug that was automaticaly changing object 0. Changes/Additions ~~~~~~~~~~~~~~~~~ Thing Filter now works again, and has been updated for HETH, now accesed via the Search menu in Thing mode or 'F' in Thing Mode. F4 in thing mode toggles the display between showing the Things as Sprites or not. F7 brings up new menu, where changed to the display con be made. New ini file options, griddashed, showthings and automap. New items in Help menu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.82 (Compiled on 5th February 96) also includes Heth 1.82 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ The top menus, if selected via mouse were screwed. Couldn't scroll then screen down if information bar wasn't on. Changes/Additions ~~~~~~~~~~~~~~~~~ Top Menus can now be drawn nested rather than on the middle of the screen (nestmenus=true). F6 - Special keys, now mode sensitive and upto date. F1 - Standard keys now upto date. Flat and Wall Texture browers now start on page containing current texture, and current texture is highlighted. Browsers now show more info about Texture. F4 - In LineDef mode nows toggle Doom style Automap display. Thing flags now shown under graphical display, they can be toggled by clicking on them. The file keys.txt is now upto date. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.81 (Compiled on 2nd February 96) also includes Heth 1.81 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ********************************************* * VERSION 3.81 WAS AN IN-HOUSE RELEASE ONLY * ********************************************* Bugs Removed ~~~~~~~~~~~~ Screen redraw wasn't happening after direct editing, if the mouse was over an info box. In Heth, the Trigger menu would lead onto the Special menu. Many functions still didn't work on object number 0(the first item created in a new WAD). Direct editing of Sector Refs was limited to 255, now set to current high sector number+1. Changes/Additions ~~~~~~~~~~~~~~~~~ Limits to Texture Offsets increased to -2048 -> +2048, if input via the direct editing. Started implementation of Context Sensitive Help. Started routines to bring back(via an option) Nesting of Menus. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.80 (Compiled on 26th January 96) also includes Heth 1.80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ In Deth you couldn't highlight the Thing Sprite display to bring up the 'Choose Type' menu. Many functions wouldn't work on object number 0(the first item created in a new WAD). Age-old bug of Vertices being de-selected after moveing them has been removed, they do how-ever de-select if an auto-merge takes place. Changes/Additions ~~~~~~~~~~~~~~~~~ When you highlight(blue square) an area of the texture display(main screen, bottom right), you can press the following keys: '-' set highlighted texture to nothing. 'U' set highlighted texture to same as upper texture on same SideDef. 'L' set highlighted texture to same as normal texture on same SideDef. 'L' set highlighted texture to same as lower texture on same SideDef. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.70 (Compiled on 8th January 96) also includes Heth 1.70 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes/Additions ~~~~~~~~~~~~~~~~~ F4 while in Vertex mode switches LineDef length on/off. New Video mode - Set Mode to 5 to use DETH\HETH in 1280x1024 resolution. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deth version 3.60 BETA (Compiled on 5th January 96) also includes Heth 1.60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes/Additions ~~~~~~~~~~~~~~~~~ DETH and HETH are now in the one zip file. Any changes/additions from previous versions of HETH now also apply to DETH. Config files have been merged. The source code has been stream-lined and a lot of function calls have been re-written and tidied up, the result is a slightly smaller execuatable and better/smoother functionality. New friendly hightlighting of the information boxes, when an area is highlighted blue, it means that you can click that area to edit it. Cleaner dragging of objects, you may not notice much here, but be assured, it is cleaner and has slightly better screen redraw. Added 'usepromptonly' to ini files, this sets a simpler front-end. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heth version 1.06 (Compiled on 21st December 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ Something, but I can't remember! Changes/Additions ~~~~~~~~~~~~~~~~~ Gamma setting added to ini file, also change this with the F7 key. Scaled textures mean more of the graphic shown in main display and more selection shown in browsers. Now uses the same source as DETH but is complied differently, so any changes made to either program will be present in both. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heth version 1.05 (Compiled on 5th December 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ None Changes/Additions ~~~~~~~~~~~~~~~~~ Can now use Home and End to navigate through the texture browsers. New buttons bars, can be turned on/off with the 'buttonbars = true' setting. Choose style with 'barstyle = 1' for top aligned buttons or 'barstyle = 2' for left justified buttons. Also choose to close the buttons on use with - 'closeonuse = true' setting. Change video modes while editing! Added reference to my WWW homepage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heth version 1.04 (Compiled on 29th November 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ None Changes/Additions ~~~~~~~~~~~~~~~~~ Tidied up the Sector colors. Took a few old/unnecessary options out of the ini file. New Flats/Texture browser, click on the textures in the main edit screen or choose Browse.... from the menus, and you'll be presented with a screen of textures, use the mouse to select, escape to cancel, use the buttons or PageUp and PageDown to page up and page down!!! To stop the editor selecting other objects when you move the mouse around just hold down the shift key. New 'initgrid' option, set this in the ini file for the starting grid level. New 'keepinfo' option, set this to TRUE in the ini file and the MAPINFO and SNDINFO lumps will be saved along with the PWAD. New 'caching' option, set this in the ini file to turn texture cahcing on, but be warned, it will eat just over 4 megs, and doesn't have much effect with fast machines. This feature is turned off by default. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heth version 1.03 (Compiled on 22nd November 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ Heth had a problem grouping more than 1 MAP, this has now been fixed. Changes/Additions ~~~~~~~~~~~~~~~~~ Command 'O' converts a renamed compiled script to BEHAVIOR.WAD Compile your script with the acc.exe utility, rename the file from MYSCRIPT.O to MYSCRIPT.RAW, Edit or Read a level. at the command line type:- O MYSCRIPT.RAW then Group them to form a new PWAD:- G NEWPWAD.WAD This is a quick addition, as inserting lumps this way only works for map01, a proper command from within the editor itself will be implemented soon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heth version 1.02 (Compiled on 20th November 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ More Menu bugs removed, when setting objects to 0 or pressing escape. Intelligent Highlighting fixed/upgraded. Front-end errors removed. Heth would quit if you entered the command 'R'. Heth no longer copies the MAPINFO lump, this should be inserted after editing, just as you would insert a BEHAVIOR lump or SNDINFO lump. Changes/Additions ~~~~~~~~~~~~~~~~~ Increment floor/ceiling heights now has a limit of 8192 not 1024. Pressing 'A' in LineDef or Thing Mode brings up a 6 entry window, which prompts for the Special & Argument values, use the Tab/BackTab/Enter to move around. Pressing CTRL + 'F' in Thing Mode brings up Things Flags window. Pressing CTRL + 'C' in LineDef Mode brings up LineDef Flags window. You may be wonder what 'C' has got to do with Flags, the truth is I'm running out of keys! Pressing CTRL + 'E' in LineDef Mode brings up Trigger window. See the comment above! Clicking on the information boxes will bring up direct editing of values. This is still under development and doesn't yet work on the following fields:- SideDef1 - Normal/Upper/Lower Textures. SideDef2 - Normal/Upper/Lower Textures. Sectors - Floor/Ceiling Textures. To stop the editor selecting other objects when you move the mouse around just hold down the shift key. Pressing escape when prompted for a field will set that field to 0. In thing mode pressing 'B' will ask for a TID and jump to the first object which matches. Can you find the hidden front-end message? Heth version 1.01 (Compiled on 16th November 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs Removed ~~~~~~~~~~~~ LineDef Trigger, option to set trigger type to "Walk" wasn't working. Filter option removed, until I have it working again :-) LineDef Menu Item "Normal" now works properly. Spawn list item "0 - None" now shows up. Spawn list descriptions/numbers corrected. Long Spawn descriptions would crash Heth, now fixed. Grouping of Pwads fixed, went wrong when I added the new front-end. Next Free Tag Fixed. Changes/Additions ~~~~~~~~~~~~~~~~~ Sector height check increased from 1024 to 8192. Things that can contain other Things now bring up the Spawnable object menu (arg1). Intelligent object highlighting. Next Free Tid added to Misc menu (Thing Mode only). New Quick buttons and keys on front-end, this is still in development. Click in the lower area to access the prompt or just hit "enter". New Drop to Dos feature, use the quick key, button or enter "!" at the prompt. If a level is not found, then Heth will default to MAP01 instead of crashing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heth version 1.00 (Compiled on 13th November 95) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Changes/Additions ~~~~~~~~~~~~~~~~~ New graphical front-end. "ldtypes.hex" file renamed to "specials.hex". "hexen.cfg" file renamed to "config.hex", so that all Hexen files end in .hex. Restructured Special Argument routines to allow more flexability, See the "specials.hex" file for more information. Things angle display changed so that at lower zooms the direction is still visible. Tidied up the menus and display boxes again! Tag checks removed, as they didn't work! Spawnable name now displays properly in arg2. ~~~~~~~~~~~~~~~~~~~~~~ Heth version 0.13 beta ~~~~~~~~~~~~~~~~~~~~~~ Sprite frames of 8 characters long now display in selection. Cleaned up the display boxes and Hot-Keys screen(F6). All config files i.e Things/Specials/Sectors now correct. Can now select Spawnable objects from LineDefs and Things. List of Spawnable objects now complete Spawnable name doesn't display properly in arg2(will be fixed) ~~~~~~~~~~~~~~~~~~~~~~ Heth version 0.12 beta ~~~~~~~~~~~~~~~~~~~~~~ LineDef wording of "Type" changed to "Special". Thing Flags input and display changed to: EMH|FCM|SCD Deaf Dormant EMH - Easy, Medium, Hard skill levels. FCM - Fighter, Cleric, Mage. Deaf - Thing is Deaf until hurt or sees you. Dormant - Thing is Blind/Frozen until activated. LineDef Activation flags now changed to Trigger type: (000) 0 - Walkover, Player crosses the line. (001) 1 - Switch, Player uses the line with the use key. (010) 2 - Monster, Monster crosses the line. (011) 3 - Hit, Projectile impacts on the wall (100) 4 - Push, Player pushes the wall. (101) 5 - Projectile, Projectile crosses the line. LineDef Special flag renamed to Repeatable. Spawnable objects now listed for special types 134-136. (./config/spawn.hex) CTRL + 'B' in Thing mode sets Blind flag. '>' in Thing mode increases Thing Height by 16. '<' in Thing mode decreases Thing Height by 16. Thing descriptions now include:- [f] - Z value is height of object above the Floor. [fg] - Z value is height of object above the Floor but is subject to Gravity. [c] - Object starts life on the Ceiling and Z value is taken from Ceiling. [d] - Object is Desctructable [dc] - Object is Desctructable and can also contain an Object ~~~~~~~~~~~~~~~~~~~~~~ Heth version 0.11 beta ~~~~~~~~~~~~~~~~~~~~~~ CTRL + 'G' in LineDef mode resets all LineDef Arguments to 0. CTRL + 'G' in Thing mode resets all Thing Arguments to 0. Arguments in the display and menus are now displayed in the correct terminology for that type. All Things descriptions have now been entered, except the sprites but not tested. All LineDef descriptions have now been entered but not tested. All Sector descriptions have now been entered but not tested. Can now enter the Thing Special (this is the same as LineDef Type). Thing and LineDef Flags now correct. When an Argument requires an input i.e type of key, or type of sound, then you are presented with a list, not just an decimal input box.