Copyright: WDF_INF written Y.BORCKMANS 1995


Title Page
INF Editor HELP

Overview

Opening an INF file

Saving an INF file

Editing an Item

     Using picklists

     Using hotkeys

Adding a new Item

Deleting an Item

Reordering Items

Counting Items

Mouse & Keyboard Summary

Author, Copyrights and Credits


Overview

Welcome to the INF Editor !

The INF Editor works as a standalone program, but it is really designed to cooperate with WDFUSE.

It is designed to speed up the process of writing INF files, mainly by providing:

a list of the named sectors

a list of the INF keywords

keyboard shortcuts when writing code

a "Wizard" like dialog box to generate code skeletons

a user friendly drag & drop interface to reorder the INF

So, there is no excuse anymore, make things happen in your levels :-)

May The Force Be With You,

Yves Borckmans


Opening an INF file

Press the [image] button to open an INF file.

This will open a standard Windows Open File dialog box. Select the INF you want to open and press the Ok button.


Saving an INF file

The [image] button will save the INF file.

Note that if the INF Editor has been launched from WDFUSE, this will force WDFUSE to reread the INF.


Editing an Item

First find the item in the top left combo box, this will display it in the multi line edit control.

Then, just edit it as you normally would in any edit control.

INF Editor will also offer two ways to accelerate your typing :

Using picklists will explain how to use the top left sector names and INF keywords picklists.

Using hotkeys will list the accelerator keys that were added to the edit control.


Using picklists

Two picklists to the top right of the screen will permit you to quickly add to your item's text

a sector name

a INF keyword

Select it and it will be added to you text. Simple eh ?


Using hotkeys

All the edit control hotkeys work as usual, but the following accelerators have been added.

They are all pressed in conjunction with the 'Ctrl' key:

Return	launch the new item "SpeedWriter"

A	adjoin:

D	done

G	goto_stop

K	go to the INF Keywords picklist

M	message:

N	next_stop

P	prev_stop

S	stop:

The INF Editor will insert the above keywords with the correct indents.


Adding an Item

Press the [image] button to add an item.

This will open the "INF SpeedWriter" dialog box, which will allow you to quickly generate skeleton code for an elevator or a trigger.

Simply fill in the values, controls will be enabled or disabled depending on your choices, but the enabled controls always show their use in the status bar, so there is no need for further help.

Press the Ok button when you're satisfied with your new item.

Note that skeleton code won't DO anything, it will simply allow you to avoid typing the same things over and over again.


Deleting an Item

Simply press the [image] button.

WARNING: there is no confirmation, if you made a mistake, don't Save!


Reordering Items

Press the [image] button to go to the "INF Reordering" dialog.

This will permit you to reorder the items at will, for example to group items in the INF file by category.

You may either use the arrows on the toolbar or drag & drop to reorder the items to your taste, and you may also chose the number of columns displayed in the list box.


Counting Items

Press the [image] button to open the ITEMS dialog.

You may use this dialog to set the "items" value to:

the original value modified by inserts and deletes done

the exact value by saving and rereading

any other value you like

In fact, the first option should always work, except if you decide to put more than one item on a page when typing. In this case, INF Editor won't notice it as another item, and the number will be wrong!

This is of course corrected if you use the second option, because the INF will be saved and reread, and your "more than one item on a page" will be parsed correctly.

The third option will let you set any value for "items".


Mouse and Keyboard Summary
MOUSE & KEYBOARD SUMMARY

See also the edit control hotkeys.

Shift State	Key/Mouse	Applies in	Function
[none]	F1		Help
[none]	F2		Save


Author, Copyright and Credits
Author, Copyrights and Credits

Author

Yves BORCKMANS (Yves.Borckmans@ping.be)

Credits

To Tola Dalton who maintains the very best Dark Forces home page at

http://www.best.com/~dalton/DarkForces/index.html

To all the DARK FORCES fans everywhere who helped, suggested, complained, emailed, answered, programmed, searched, hex edited, corrected, designed, …

Thanks, and May The Force Be With You...

Very special thanks to D., I. and R. who will recognize themselves.

You're the best !

Copyrights

DARK FORCES	(c) LucasArts Entertainment Company 1994

WDF_INF	(c) Yves Borckmans 1995