___ _ ____ _ _ / _ \ _ _ __ _| | _____ / ___|___ _ __ | |_ _ __ ___ | | | | | | | | |/ _` | |/ / _ \ | | / _ \| '_ \| __| '__/ _ \| | | |_| | |_| | (_| | < __/ | |__| (_) | | | | |_| | | (_) | | \__\_\\__,_|\__,_|_|\_\___| \____\___/|_| |_|\__|_| \___/|_| ____ _ _ ____ / ___|___ _ __ | |_ ___ _ __ __ _/ | |___ \ | | / _ \ '_ \| __/ _ \ '__| \ \ / / | __) | | |__| __/ | | | || __/ | \ V /| |_ / __/ \____\___|_| |_|\__\___|_| \_/ |_(_)_____| --------------------------------------------------------------- Welcome to the Quake Control Center version 1.2! This program provides an easy-to-use interface which provides many options not directly supported by Quake. Read on for more details! SECTION 1: GETTING STARTED [1.0] Installing and configuring QCC. [1.1] The interface. SECTION 2: USING THE PROGRAM [2.0] The options. SECTION 3: OTHER STUFF [3.0] How to Register. [3.1] How to Contact the Author [3.2] Where to Get the Latest Version [3.3] Distribution Information (license) [3.4] Version History SECTION 1: GETTING STARTED -------------------------- 1.0: Installing and Configuring QCC. ------------------------------------ To begin with, unzip the Quake Control Center into the directory of your choice and type QCC from that directory. For instance, if you unzipped it into C:\QCC, you would type QCC from the C:\QCC> prompt. The first time you run the Quake Control Center, it will automatically bring you to the configuration screen, where it will ask you for the location of QUAKE.EXE. Type in the drive and path where QUAKE.EXE can be found (i.e. C:\GAMES\QUAKE) and press ENTER. After you have configured, you can re-configure at any time by pressing "C" at the title screen. After configuring, Quake Control Center will take you to the main menu. 1.1: The Interface. ------------------- Quake Control Center features an easy, mouse-driven interface. Use the mouse to click on the setting you wish to modify or change. There are several types of buttons which QCC uses to get input. They are: "CHECK BOXES". They look like [ ] or [X]. These are used when you can select any number of options. For instance, QCC allows you to choose if you want to have Quad Damage power on startup, God Mode on startup, and/or Invisible Mode on startup. They are displayed at the bottom the main menu: [ ] Quad Damage [ ] Invisible [ ] God Mode If you decide that you want Quad Damage and God mode, click between the brackets to check the options. It will look like this: [X] Quad Damage [ ] Invisible [X] God Mode If you change you mind later on, just click on a checked button to de-select it. "RADIO BUTTONS". They look like ( ) or (). These are used when you can select one of several options (like a difficulty level). They mark the option which is currently selected. For instance, the difficulty selection menu looks like this on startup: ( ) Easy () Normal ( ) Hard ( ) Nightmare (Obviously, "Normal" is the default). If you want to start Quake using a different difficulty level, simply click on the difficulty you want to use. "Normal" is deselected and the  character appears next to the new setting. "INPUT BOX". Looks like a small black box. It is used to get text information. When you click on an input box, it turns blue and you can type in it. Hit ENTER to accept, or ESCAPE to cancel and go back to whatever setting you had. "BUTTON". Looks like a red square with white text in it. Clicking on a button may do one of several things. SECTION 2: USING THE PROGRAM ----------------------------- 2.0: The Options. ----------------- The Quake Control Center allows you to select many options not directly supported by Quake. You do so by modifying settings on the main menu. Here is a brief description of all the parts of the main menu and what they affect. SKILL LEVEL: To the upper right of the main menu are four radio buttons, each representing a difficulty level. Click on the one which corresponds with the difficulty level you want Quake to be set at when you begin. WARP INFORMATION: The Quake Control Center allows you to warp to any level in the game. You must first select the episode you wish to warp to. The four episodes are displayed at the top left of the main menu. Click on the checkbox next to the episode you wish to warp to to select it. After you have selected an episode, it's time to choose which level you want to warp to. Under the episodes you will see something that looks like "E1M1: The Slipgate Complex ". By clicking on the up and down arrows, you can cycle through the levels in the episode you have selected. To warp to a level, simply click the arrows until it is displayed. NOTE: Because version 1.2 was released before the commercial version of Quake was available, you can only select the one shareware episode, "Dimension of the Damned". This will be updated as soon as possible. HEALTH: Under the episode and level information is a place to input the amount of health you wish to start the game with. The default is 100. Click on the text box to change it. GRAVITY: Under the health input box is a place to input the amount of gravity you wish to play the game with. The default is 800. At 0 you float, and at 3500 you are unable to jump. Click on the text box to change it. LOAD A SAVEGAME: Under the gravity input box is something which looks like: "( ) Load savegame:". If you click the checkbox next to "Load savegame:" you will be taken to a list with the titles of all your Quake saved games. Left-click on the name of a saved game to select it, or right-click to rename it. (For some reason, Quake doesn't let you choose the name of your saved games.) Once you select a savegame, it is displayed on the main menu. If the title is too long to display, QCC shows as much of it as it can followed by a "...". If you change your mind, and no longer want to load the selected savegame, simply click on the checkbox again to deselect it. NOTE: You may notice that when you are loading a game, several options on the main menu are grayed out. That is because they may contradict information in your savegame file. Any options not grayed out can be selected as usual and will affect the gameplay. WEAPON INFORMATION: To the right of the health, gravity, and load game fields is a list of weapons. Click on the check box next to a weapon to have it added to your inventory when you start Quake. Next to several of the weapons are text boxes. These allow you to change the amount of ammunition you begin the game with. NEXT TO "SHOTGUN": Shells. Lets you modify the number of shells you start the game with. You can't go below 25, or above 255. The shotgun and the double-barreled shotgun use shells. NEXT TO "NAILGUN": Nails. Lets you modify the number of nails you start the game with. You can't go below 0, or above 255. The nailgun and the super nailgun use nails. NEXT TO "GRENADE LAUNCHER": Rockets. Lets you modify the number of rockets you start the game with. You can't go below 0, or above 255. The grenade launcher and the rocket launcher use rockets. NEXT TO "LIGHTNING GUN": Cells. Lets you modify the number of cells you start the game with. You can't go below 0, or above 255. The lightning gun uses cells. POWERUP INFORMATION: These are displayed at the bottom the the screen, and they allow you to choose any powerups you want your character to have when you begin Quake. They are: Quad Damage: Your weapons do four times the amount of damage they usually do. Invisible: The enemies won't notice you until you attack them. God Mode: You cannot be harmed. Click on the check box next to any powerups you wish to have when you start Quake. At the bottom right of the main menu are several options: QUAKE EXECUTABLE: Allows you to choose whether QCC runs QUAKE.EXE or Q95.BAT. If you're going to run Quake in Windows 95 with a TCP/IP connection, select Q95.BAT. Finally, RUN QUAKE NOW!: Click on this button to launch Quake with the options you have selected thus far. SECTION 3: OTHER STUFF ---------------------- 3.0: How to Register -------------------- Quake Control Center is not free. If you enjoy using it and decide to continue using it for more than 15 days, you are required to pay a small registration fee. Once we receive this fee we will send you a code which you can enter to register the Quake Control Center and remove the nag screen. Please read ORDERME.TXT for more information. 3.1: How to Contact the Author ------------------------------ Please write to me with bug reports, suggestions, and complaints! E-Mail: ythan@aol.com Snail Mail: Ythan Burstein 63 East Hollow Rd. Petersburgh, NY 12138 Thanks! 3.2: Where to Get the Latest Version ------------------------------------ To get the latest version of the Quake Control Center, FTP over to members.aol.com/ythan/qcc . 3.3: Distribution Information (license) --------------------------------------- Please upload the shareware version of this program ANYWHERE and EVERYWHERE. The only condition is the you distribute the original .ZIP ONLY, and do not charge money for it other than a reasonable materials fee. Thanks! 3.4: Version History -------------------- v1.0 ---- Initial release. v1.1 ---- I fixed a rare but serious bug having to do with the registration of QCC. I added several new features: Amount of health selection, amount of gravity selection, and the ability to load saved games from within QCC. I fixed many minor bugs and made some small enhancements to several features. v1.2 ---- I added the "rename saved game" feature. I tested the program thoroughly and fixed many small bugs (as well as several large ones!). I optimized the source code to make QCC run faster and more efficiently.