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::ECOClass.ZIP - classify your PGN games
ECOClass assigns ECO, NIC, or even your own user-defined codes to PGN
chess games. It comes with 2000 predefined opening lines (130,000
positions) which you can modify--or even replace with new opening
classification downloads. Assigns opening descriptions as well. You'll
find ECOClass fast--competing with the big chess databases and capable of
any desired level of accuracy--assigning even five-digit ECO codes.
Opening lines up to 30 moves deep can be added and there is no practical
limit to total positions.
ECOClass: A great way to organize your PGN collections. Use with PGNSort
and CChunk to group your files by opening.
::PGNSort.EXE
Version 1.2 is now out, allowing much easier elimination of duplicates in
game files. No longer is it necessary to specify each PGN tag required by
the sort. Instead four common dup-killing functions have been
incorporated into pre-defined macros. Just enter a single letter
"call-up" for the macro and go.
Total control, using up to eight individual PGN tags, is still available
of course. Character position selection of header information can even be
used to fine tune the sort.
Use PGNSort to organize collections by ECO or opening description.
There's no longer the need to rely on the monster file approach.
::Just because you own another database...
...doesn't mean you don't need U4. ChessU4 is still going to be the best
way to have a quick look at a game score hot off the net presses. Preparing
new game scores for entry into your database will come off much easier if
they're prepared with NORMAL, PGNSort, HighRank, and CollEdit. Each of
these programs goes after a specific aspect of a PGN game:
NORMAL - proof scores; convert and check headers
PGNSort - eliminate duplicate games--including partial dups--before they
corrupt your database
HighRank - get player names into a standard spelling; split incoming games
between those played by the professionals and those by amateurs.
CollEdit - make combined header fixups for many games at a single crack.
CollEdit is especially good at fixing Site names: just order
a PGN game file by sorting on Site with PGNSort; in CE, use the
'lx Site' command; next,'x'; then make changes with 'makelike',
'replace', 'overwrite', etc. You'll save indexing space in your
database and convert the descriptions of games to your own, good
standard.
::NORMAL.ZIP
The mainstay of any set of programs for dealing with ASCII chess game
collections. You'll want NORMAL (especially) if you have one of the large
database programs as it performs the first step in getting new games into
a reliable, proofed format. Normal checks notation and converts game
headers to PGN. It's able to scan most any text document and retrieve
games, making it indispensable for building up your collections from the
latest games posted on the on-line services and the Internet. NORMAL
forgives the untidy game score and converts it to perfect standard
PGN.
::The Interface
The author (that's me) of the U4 programs apologizes (just a little) for
the interface. Full-Windows, GUI interfaces are easy to use and look good
besides. Why then the plain White screen? Simple, most programmers spend
85% or more of their time building the interface. That's fine for a single
application but when someone has many ideas for chess utility programs and
not enough time to do each one, it's better to provide a useful number of
products than spend all one's time perfecting a single idea. With the
simple interface, many more programs have been made available.
...And if you don't believe I can write a Windows front-end, you didn't
see ClassC.EXE!
::ChessU4 features you didn't know existed:
Version 2.3 now allows importing and exporting games to CM4000. You can
even let CM4000 annotate a full game (Mentor) and have the annotations
imported and converted to PGN.
::Special Offer -- Free Validation!
No offense, but if you use only one program from the U4 group, you might
still appreciate a validation. Putting a $5.00 check in the mail is
likely too much trouble so here's the offer: (I'm usually in the market
for some games of a particular opening....so...)
If you have a fairly substantial collection, send me a note EMail. I'll
reply with an opening, ECO, line, or position I'm interested in. If it
sounds like a deal, we'll agree to the nearest 500 games (PGN, of
course). You send me the games in a ZIP file and I'll send you a
validation for the program of your choice.
I already have most of the opening collections from CIS so I'd be more
interested if your collection was built from a variety of sources.
::HighRank.ZIP
Now out--version 3.0!
HighRank assigns player ratings to PGN games and gives all player names a
common spelling. More importantly, it allows you to divide the games in
your collection between those played by professionals and those by
amateurs.
If you rely on your collection for studying chess, you probably don't
want to be pouring over the games of your neighbor down the street.
Unfortunately, whenever you don't recognize a player's name, you might
be!
HighRank comes equipped with a list of 1000 of the world's top-ranked
players and quickly separates a PGN file into games that match (one or
both players) and games that don't. A "fuzzy-name" matcher locates (and
optionally corrects) player names even when spelling and punctuation
differ.
::ClassC (for the Abstract Thinker)
Ever wonder what an entire chess game collection would look like if you
could see it on your screen all at once? In full color?
Most people don't. Wonder that is....but for those that do, ClassC.exe
has a full Windows interface (yes, opening dialogs yet!) to point out
characteristics of chess that have never been seen before. ClassC works
best with opening collections or collections covering a single player.
You'll see that Botvinnik would often play a completely different style
of game depending upon whether he had the White or Black pieces; you'll
notice the deep openings--and those that quickly go off into uncharted
territory. In time, you'll recognize openings by their color-banded
signatures.
::ChessU4.ZIP
The nimble reader... Have you ever asked yourself why someone posting a
game score didn't bother to proof the notation first? Answer: the reader
they own is not ChessU4. With "U4" it's a 15 second operation:
First second: click the ChessU4 icon, it opens; 3rd second: type "*",
NotePad opens; 6th second: Paste (Ctrl/V); 9th second: choose "Save";
12th second: choose "Close" (NotePad); 15th second: press Enter twice.
Voila!
Er....I just tried again and did it in 10 seconds (but I rushed a little).
::CChunk.ZIP
One of the most difficult tasks when working with ASCII chess collections
is combining games from individual files and breaking larger files into
smaller pieces. Most editors are simply not up to the task. Use CChunk
instead to split and combine files--it's designed to work with chess games.
Incidentally, Ver. 2.0 has been completely rewritten. You'll find the new
interface much easier to use!
::ChessU4 features you didn't know existed
There are a lot of nice chess readers, both shareware and commercial, on
the market these days and some have some very good features. When working
with large ASCII collections, however, ChessU4 is usually your best
bet--it's much faster and designed for the big jobs. It seems to be the
only one capable of position and header searches, quickly scanning up
to 4000 games in a file. Version 2.0 introduced "logic" searches...
Some "Find" (f) examples: