Title : AlleyX.map Author : Allan Scott E-mail : allans@powerup.com.au allans@ozemail.com.au Web Page : Description : (Also by me: ATOWN.MAP VDDARK STREET70 AMOZON3) AlleyX is made for Deathmatch. Everyone will be within shooting distance. The frame-rate is good. It only slows in Boyz R Uz room, but I suspect it's caused by the room next door. Inspired by L.A.RUMBLE and 3 player Kali's on the Net. The Oz Feminist Movement is trying ban Duke Nukem entirely from Australia - with some success. I am furious about their infringement upon my right of choice. I have dedicated a room to them. Additional Credits to : Able testers: dwegner@powerup.com.au davidfoy@powerup.com.au aaronjd@bozz.aone.net thassell@powerup.com.au sreddy@pendragon.brisnet.org.au Not forgetting Build, sigh. I'm getting used to it. I really, really am starting to like it. Honest. 3DREAlMS for Duke. Pure genius fellas, pure fun! Jay Cotton for the great support and updates for Kali. =============================================================================== * Play Information * Episode and Level # : USER MAP, so there's no exit. Single Player : Yes. DukeMatch Level : Yes. Cooperative : Too easy Difficulty Settings : Not implemented. Base : New level from scratch Editor(s) used : 'Build' on a 486DX100 Known Bug (fixed) : Not a bug really, but the crane... If you stand at the pickup-point of the long distance crane and with monsters crowding in on you (in Godmode!) the monsters tend to fall to the ground - no probs - but the crane chases them down to the ground! That is, it leaves its slide-rail, claw and all, and zips down after them. It returns to slide-rail as if nothing had happened. ===========================