================================================================ Title : Cygnus IV - Version 1.0 Filename : CYGNUSIV.WAD Author : John J. Bye (aka Spook, aka Gestalt666) Email Address : jb54@le.ac.uk Web Site : Misc. Author Info : Who cares? Just play the damn game! Description : 14 levels of hard-hitting Doom II action, with new graphics, sound and music, and some damned impressive scenery! ================================================================ * Play Information * THIS IS A DOOM2 WAD AND WILL NOT WORK IN DOOM! Map Number : 01-14 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Dehacked Patch : Yes Demos Replaced : None (yet) ================================================================ * Files * CYGNUSIV.ZIP should include the following files: CYGNUSIV.TXT This text file. Basic information about the game. CYGNUSST.TXT The story behind the WAD. Just why do you start off surrounded by enemies, and why the hell have you only got a dum little pistol??? CYGNUSIV.WAD The Cygnus IV levels. Run using the command DOOM2 -FILE CYGNUSIV.WAD CYGNUSIV.DEH A Cygnus IV dehacked patch to give the full Cygnus IV experience! THIS FILE IS NOT NEEDED TO PLAY THE GAME - it simply changes some of the text you get during the game... You will need a copy of DEHACKED to install this patch. If you have any problems, e-mail me... ================================================================ * Construction * Base : New level from scratch Editor(s) used : DCK V2.2 Level editor BSP V1.2 Node builder PaintShop Pro V3.11 Graphics editor Cakewalk Apprentice Midi editor Midi2Mus Music converter Creative WaveStudio Sound editor NWT Pro V1.4á WAD toolkit WAD Compiler WAD toolkit Dehacked V3.0a DEH editor Known bugs : None known. If you find any errors (however slight), please e-mail me and let me know. Please note that this WAD pushes the Doom II game engine to its very limits. As a result you may occasionally get slight HOMs (especially in the rail yard). This WAD runs best under Doom II V1.9... Time Taken : About three months, on and off... ================================================================ * Copyright / Permissions * I'd rather you didn't use this as a base for other levels. But then, I can't really stop you from ripping bits out of it for your own WADs! If you want to do this, or to use this level in a compilation WAD, or to convert it for Deathmatch use, please CONTACT ME FIRST. You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file with it and e-mail me to let me know you're using it. ================================================================ * Where to get this WAD * How the hell did you manage to get this text file without finding the WAD? Please e-mail me and let me know! This section always kinda puzzled me... FTP ftp://ftp.cdrom.com/ or one of it's many mirror sites WWW My web page (address at top). ================================================================ * Other Info * This is my first multi-level WAD. I've already written a lot of WADs for Doom and Doom II, many of them rather on the large side. Try finding Magnum Opus (MAGNUMOP) and the Garden of Delight (GARDENSD) - they're my best two. See my web page for a full list. Anyone interested in play testing future releases, contact me, especially anyone who can test Deathmatch/Co-op. I'm also starting up a new WAD group, kinda like TWC or WTF, but better :-) It's called Black Star Coven, and if you think you've got 'the right stuff', e-mail me and let me know where I can find one of your WADs. If you're an artist or a musician and you're interested in contributing, drop me a line and tell me where to find some of your work, or attach one or two smallish examples to your e-mail (try to keep it below 20k). For more details, and a proper application form to fill in, see my web page (the address is at the top of this text file). ======================TRANSMISSION=ENDS=========================