Last Knight at Camelot (TM) =========================== User's Guide ============ Wholesome, Nonviolent Entertainment for the Entire Family! ---------------------------------------------------------- Adventure LearningWare 5667 Snell Ave. No. 236 San Jose, CA 95123 USA Tel: (408) 224-5519 Fax: (408) 224-4455 E-mail: 71332.3605@CompuServe.Com WWW: http://ourworld.compuserve.com/homepages/learningware/ Table of Contents ================= Ordering Benefits. . . . . . . . . . . . . . . . . . . . . . . . 1 About Adventure LearningWare . . . . . . . . . . . . . . . . . . 1 Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . 1 The Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Using the Menus. . . . . . . . . . . . . . . . . . . . . . . . . 4 Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . 4 The Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Game Options Menu. . . . . . . . . . . . . . . . . . . . . . 7 The New Player Menu. . . . . . . . . . . . . . . . . . . . . . . 8 Appendix A: The Game Levels. . . . . . . . . . . . . . . . . . . 9 Appendix B: Troubleshooting and Customer Support . . . . . . . . 10 Appendix C: License Agreement. . . . . . . . . . . . . . . . . . 12 The software described in this document is furnished under a license agreement. The software may be used or copied only in accordance with the terms of this agreement. Copyright (c) 1996 Adventure LearningWare. All Rights Reserved. Adventure LearningWare and Last Knight at Camelot are trademarks of Adventure LearningWare. All other brand and product names mentioned in this document are trademarks or registered trademarks of their respective holders and are hereby acknowledged. Page 1 Ordering Benefits ================= * This evaluation copy has only the first 12 levels to give you a chance to 'try before you buy'. When you order the complete game at our direct low price, you receive a total of 36 levels. * The 24 extra levels you get contain new graphics, animation, opponents, and more action! * Get on our mailing list, be the first to hear about new products, and become eligible for special offers. * Your support will help us stay in business to bring you wholesome, nonviolent, family-oriented entertainment. * You are encouraged to share this evaluation copy with your friends, colleagues, and to spread the word! Choose 'Ordering Info' from the main menu for dealer and pricing information, and to print an order form. About Adventure LearningWare ============================ * Adventure LearningWare's primary business is educational software designed for the home, the home-school, and the school. Our products contain a wealth of educational material, capabilities for customization, record keeping, and generation of printed material. Our educational software is so playable that we release game versions of it, like the title you are playing right now. Other Products -------------- * Treasure Hunt Math, elementary math game, ages 6-12. * Word Games at Camelot, vocabulary-buidling game, ages 8-adult. (Based on Last Knight at Camelot.) * Find out about our latest products and download evaluation copies from our home page on the Internet at: http://ourworld.compuserve.com/homepages/learningware/ Getting Started =============== System Requirements ------------------- The minimum requirements to run the program are: * 386/16MHz IBM PC or 100% compatible. * MS-DOS 3.1 * 512KB free conventional RAM (640KB total system RAM). * VGA graphics card and display. The following is supported but not required: * A Sound Blaster or 100% compatible sound card. * Microsoft Windows 3.1 or Windows 95. Page 2 To create an icon for the program in Windows 3.1: ------------------------------------------------- The included setup program will take care of creating a program group and an icon for the program. In case you haven't run the setup program, you can manually create an icon on your Windows 3.1 desktop as follows: 1. Click the program group where you want the icon to belong. 2. Click on File and choose New... 3. Select Program Item and choose OK. 4. Fill out the Program Item Properties dialog box as follows: * Description: Last Knight at Camelot * Command Line: LKC.PIF * Working Directory: C:\LKC (If you installed the program to a different drive and/or directory, substitute the correct drive and/or directory in the above). 5. Click on Change Icon...; a warning message appears, click OK to bypass it. The Change Icon dialog box appears; enter C:\LKC\LKC.ICO in the File Name box and press Enter (If you installed the program to a different drive and/or directory, substitute the correct drive and/or directory in the above). Click OK to accept the icon. 6. Now you are back in the Program Item Properties dialog box; click OK. 7. The program's icon now appears in the selected program group. You can double click that icon to start the program. To start the program from Windows: ---------------------------------- If you haven't created an icon for the program, you can use the following procedure to start the program from Windows: 1. If you are running Windows 95 click on Start. If you are running Windows 3.1 click on File. 2. Click on Run 3. Type C:\LKC\LKC.PIF and press ENTER. (If you installed the program to a different drive and/or directory, substitute the correct drive and/or directory in the above.) To start the program from DOS: ------------------------------ 1. Change your current directory to the program directory: Type CD \LKC at the DOS prompt and press ENTER. (If you installed the program to a different directory, substitute the correct directory in the above.) 2. Type LKC and press ENTER. Signing In ---------- Before you start the game you need to sign in. The New Player menu lists all players who had signed in before. If you played the game before, your name is on the list and you can choose it. Use UP ARROW or DOWN ARROW to select your name, then press ENTER If this is your first game, you need to enter your name. Use UP ARROW or DOWN ARROW to select Add a Player, and press ENTER. A text entry box appears, type your name and press ENTER. The program then displays the story of the game. Continue to press any key to advance in the story. Page 3 The Story ========= This is the time of King Arthur. A magical time when courageous knights roamed the land in search of fantastic adventures, defending the weak, and righting the wrong. Buried treasures, awesome fortunes, and great honors awaited brave knights who dared to prove their worth. King Arthur was the fairest and bravest of all kings. He built a magnificent castle at Camelot. From there he ruled his vast kingdom. Justice and happiness prevailed. King Arthur gathered his loyal knights at Camelot. From there they rode forth to defend the kingdom, slay dragons, and embark on fantastic adventures. The knights sat at the Round Table, a table that had no special seat of honor. This meant the knights were all equal and at peace with each other. King Arthur needed one more knight to join the Round Table. He turned to Merlin the enchanter for help. Merlin was the most skilled wizard who ever lived, and the king's most trusted advisor. Merlin suggested they organize a contest for the best knights in the kingdom. Each contestant must brave many dangers, overcome fierce opponents, and gather hidden treasures. The king liked the idea. He sent out messengers to the four corners of the kingdom to announce the contest. The news traveled fast across the land. Many excellent knights came to Camelot to take on the challenge but none could complete it. Now, it is your turn! Page 4 Using the Menus =============== Options and commands in the program are organized within menus. A flashing cursor to the left of menu indicates what item is currently selected. Use the UP ARROW and DOWN ARROW keys to move the cursor to the item you want to select. Selecting alone does not initiate an action. You must choose an item by pressing ENTER when that item is selected to carry out an action. Some menu items are commands that initiate an action (e.g., Start Game), others are options that you can set to different values (e.g., Music On/Off), while others activate a different menu (e.g., Game Options). Another important key is the ESC key. It is the key at the top left corner of most keyboards. This key allows you to 'Escape' or cancel the current activity. The Help Panel -------------- An important source of help information is the help panel at the bottom of your screen. It displays context-sensitive help information. Help messages typically describe the currently selected menu item, or the available keyboard commands. The Status Panel ---------------- If there is no help available for the currently selected item, the help panel turns into a status panel. The status panel displays the current player's name, their score, and the level they are at. Playing the Game ================ Choose Instructions from the Main menu for useful and illustrated help screens on how to play the game. You can also access those instructions anytime while playing the game by pressing F1. Activating the game demo is also a good way to learn about the different game elements and play. Your objective in each level is to collect goodies and treasures while evading your opponents, and find the exit sign to advance to the next level. The Score Panel --------------- The score panel is displayed at the bottom of the screen while you are playing a game. It displays the score, the health meter, and the game level number. Page 5 Game Control Keys ----------------- The following keys allow you to control the game play. (The program does not support a joystick or a mouse.) * Press LEFT ARROW to move left, RIGHT ARROW to move right, and SHIFT to jump. * Press UP ARROW to look up, climb up, operate a switch, or enter through a door. * Press DOWN ARROW to look down, climb down, or operate a switch. * Press ESC to bring up the Game Options menu where you can set the game's difficulty level, speed, and sound options. You can also use this key to pause the game, and when you are ready to continue, choose Resume Game. For more information about the Game Options menu, see "The Game Options Menu" later in the manual. * Press F1 to display the game playing instructions. Game Elements ------------- * Foes, Food, and Health Along the way you must avoid different opponents or they will cause you to lose health points. Eating the food you find replenishes your health. The health meter on the scoreboard displays how many health units you have left. If you run out of health units, you will have to restart the level from the beginning. You will lose all health if you fall into a pool of water or a pit of spikes (ouch!). If you encounter a flagpole, raise your flag and you will restart there if you lose all health instead of restarting from the beginning of the level. Note: Some opponents have a weakness and you can use your own weight to get rid of them! Also, some levels contain an invincibility shield that protects you from all opponents for a limited amount of time. * Goods and Scoring The levels are full of goods (shields, swords, daggers, and other knight's accessories and necessities), collect them for points. Each level also contains treasures hidden in secret areas. * Teleports, Switches, and Doors Some levels contain teleports you can use to enter hidden areas. To use a teleport, simply run into it. Other levels contain switches you can operate to open doors, or to make walls or floors appear or disappear. To operate a switch, stand in front of it and press UP ARROW or DOWN ARROW. On some levels there are doors that take you inside rooms or huts. To enter through a door, stand in front of it and press UP ARROW. Page 6 The Main Menu ============= The Main menu is the first menu you see when you start the program. The following describes the items available in the Main menu. * Start Game: Start a game. The game starts at the level the player was at last. If you played the game in its entirety, you get to choose the level to play at. See Appendix A, "The Game Levels," for a list of the game levels. * Game Options: Activate the Game Options menu. From that menu you can set the options that affect game play such as the game's difficulty level and speed, sound effects, and music. For more information, see "The Game Options Menu" later in the manual. * New Player: Select a different player or to add a new one. For more information, see "The New Player Menu" later in the manual. * High Scores: Display the game's high scores list. * Story: Display the story of the game. * Instructions: Display the game's playing instructions. You can access those same instructions while playing the game by pressing F1. * Demo: Start a self-running demo of the game in action. It is a great way to learn about the game play. The demo also starts automatically after a delay if you don't touch the keyboard while in the Main menu. * Quit: Quit the program. You can also press ESC to activate this command. You will be prompted to confirm your choice. Page 7 The Game Options Menu ===================== The Game Options menu is activated from the Main menu. It is also accessible at any time during game play when you press ESC. From this menu you can set options related to the game play, such as the game's difficulty level and speed, sound effects, and music. The following describes the items available in the Game Options menu. * Resume Game: Resume game play. (This option is present only when you are playing a game.) * Stop Game: Stop the game play and go back to the Main menu. Any progress made in the current game level is lost. (This option is present only when you are playing a game.) * Difficulty: Set the difficulty level of the game play. The more difficult the level, the smarter your foes are and the faster they move. There are three settings to choose from: Easy, Average (default), or Hard. * Speed: Set the speed of the game play. There are two settings to choose from: Regular (default), or Slow. The Slow setting has the effect of running the game in "slow motion." Choose the Slow setting for the less experienced or younger player who feels that the game plays too fast. * Sound: Select the sound effects device. There are three settings to choose from: -Off: Turns off the sound effects. -PC Speaker: Plays sound effects through the computer's built-in speaker. The PC speaker can only play rudimentary sound effects. -Sound Card: Plays digitized sound effects through your sound card's speakers. This setting is available only if the program detects a Sound Blaster or compatible card. See Appendix B, "Troubleshooting," if you have a sound card and the Sound Card setting does not appear as a selection or if you have a problem with the sound generation. * Music: Turn the music on or off. This option is available only if the program detects a Sound Blaster or compatible sound card. When turned on, it plays a music track through your sound card's speakers. See Appendix B, "Troubleshooting," if you have a sound card and the Music option does not appear or if you have a problem with the music generation. Page 8 The New Player Menu =================== The New Player menu lists all players who had signed in before. Choose your name from that list to continue the game at the point you left off, with the different options the way they were set the last time you played the game. If you need to add a new player, choose Add a Player. A text entry box appears and you can enter the new player's name. If the New Player list is full, the selection Add a Player will not show. You need to delete a player to create room for a new one. Select the player you want to delete and press DEL. This deletes that player's information and creates a space for a new one. Now the selection Add a Player appears and you can choose it to add a new player. The program keeps track of each player's score and game level using their sign-in name. The above information, together with the high scores list, are automatically maintained in a configuration file named LKC.CFG that exists in the program's directory. Page 9 Appendix A: The Game Levels ============================ If you played the game in its entirety, you get to choose the level to play when you start a game. (Only levels 1-12 are available in the shareware evaluation copy.) Here is a list of the game levels: 1 The Plains 2 The Marshes 3 The Hills 4 The Town (1) 5 The Town (2) 6 The Drawbridge (1) 7 The Drawbridge (2) 8 The Outer Walls 9 The Curtain 10 The Top of the Outer Walls 11 The Gates 12 The Gatehouse 13 The Sentry Walk 14 The Watchtowers 15 The Courtyard 16 The Gardens 17 The Keep 18 The Hanging Gardens 19 The Great Hall 20 The Hallway 21 Maze of Rooms 22 The Basement 23 The Dungeon (1) 24 Secret Escape Tunnel 25 The North Tower 26 Hidden Passage 27 The Dungeon (2) 28 The South Tower 29 Secret Passage 30 The East Tower 31 The Labyrinth 32 The Deep Dungeon 33 The West Tower 34 The Armory 35 The Grand Puzzle Room 36 The Royal Chamber Page 10 Appendix B: Troubleshooting and Customer Support ================================================ * Problem: I can't get sound and/or music from my sound card. Make sure your speakers are connected correctly to your sound card and turned on. Make sure that the Sound option under the Game menu is set to Sound Card. Also, check that the Music option under the Game menu is set to On. If the program can't detect a Sound Blaster or compatible card, the Sound option will not list Sound Card as a selection, and the Music option will be hidden. The program supports only Sound Blaster and 100% compatible cards. If your card is not a Sound Blaster made by Creative Labs, Inc., please refer to your sound card manual for information on how to set it up in a Sound Blaster compatible mode. Some sound cards require you to load a device driver at boot time to set it up in a Sound Blaster mode. If your card cannot be configured as a Sound Blaster compatible card, it will not work with the program. Technical note: Your sound card's DMA channel should be set to 1. The IRQ number can be 2,3,5,7, or 10. Other settings are not supported. * Problem: I can't get sound and/or music from my sound card when running from Windows 95: Make sure you have a sound device installed under Windows 95. Check the System Control Panel, or Multimedia Control Panel for your sound card. If there's no Multimedia Control Panel, Windows 95 doesn't know you have a sound card. We also recommend that you close all open applications before you start the program. * Problem: I can't get sound and/or music from my sound card when running from Windows 3.1: We recommend that you close all open applications before you start the program. If that doesn't help, exit Windows 3.1 completely (by choosing the Exit command from the Program Manager's File menu-NOT by double-clicking on the DOS icon). Any sound problems must be solved in DOS first before you attempt running this program from Windows 3.1. You should be able to successfully run the DOS test and diagnostic software that came with your sound card and verify that it can generate sound and music. After you verify that your sound card is working correctly under DOS in a Sound Blaster compatible mode, start the program. Make sure that the Sound option under the Game menu is set to Sound Card. Also, check that the Music option under the Game menu is set to On. When you are successful in getting the sound working when running the program from DOS, you can try to run the program from Windows 3.1 if you want to. If you still have a problem with the sound only when running from Windows 3.1, consult the solution to the following problem. Page 11 * Problem: I am running the program from Windows (3.1 or 95) and it is running erratically or I am encountering errors or lock-ups. Always use the PIF (LKC.PIF) to start the program, as opposed to using the executable (LKC.EXE). We also recommend you close all other applications before you start the program. Since the program is a DOS application, compatibility with all the different Windows configurations is not guaranteed. The solution may lie in quitting Windows completely to DOS. To quit Windows 3.1, choose the Exit command from the Program Manager's File menu (don't double-click the DOS icon). To quit Windows 95, click the Start button and choose Shut Down, then choose "Restart the computer in DOS mode." Now start the program from DOS. For instructions on how to start the program from DOS, see the section "To start the program from DOS," in the chapter "Getting Started" earlier in the manual. If the above solves the problem, always quit Windows and start the program from DOS. When you are done, you can reload Windows by typing WIN at the DOS prompt. * Problem: The program gives an error message on start up or fails to start. The program checks if you have the necessary system requirements before it tries to run. For information about the program's system requirements, see the section "System Requirements," in the chapter "Getting Started." If you start the program from DOS or from Windows 3.1 and it tells you there is not enough memory, chances are too much of your computer's memory is being used up by device drivers and TSRs (Terminate and Stay Resident utilities). Get rid of unnecessary drivers and TSRs by typing REM in front of the lines that load them in your AUTOEXEC.BAT and CONFIG.SYS system files, then reboot your computer and try running the program again. You can also use the DOS utility MemMaker to make more memory available for applications. Consult your DOS documentation for information about the MemMaker utility. * Problem: I have read this troubleshooting section, and the other relevant sections of the manual, but I still can't solve a problem with the program. You can contact us for technical support in one of the following ways: * Send us E-mail at: 71332.3605@CompuServe.Com On CompuServe, our ID is: 71332,3605 * Fax us at: 1 (408) 224-4455 * Call us at: 1 (408) 224-5519 * Write use at: Adventure LearningWare 5667 Snell Ave. No. 236 San Jose, CA 95123 USA Page 12 Appendix C: License Agreement ============================= LIMITED WARRANTY ---------------- THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS IS" BASIS. ADVENTURE LEARNINGWARE DISCLAIMS ALL WARRANTIES RELATING TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. NEITHER ADVENTURE LEARNINGWARE NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE, EVEN IF ADVENTURE LEARNINGWARE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE. This agreement shall be governed by the laws of the State of California and shall inure to the benefit of Adventure LearningWare and any successors, administrators, heirs and assigns. Any action or proceeding brought by either party against the other arising out of or related to this agreement shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction located in Santa Clara County, California. The parties hereby consent to in personam jurisdiction of said courts. TRIAL USE LICENSE ----------------- Last Knight at Camelot is NOT a public domain program. It is copyrighted by Adventure LearningWare. This software and accompanying documentation are protected by United States copyright law and also by international treaty provisions. Adventure LearningWare grants you a limited license to use this software for evaluation purposes only. All rights not expressly granted here are reserved to Adventure LearningWare. LIMITED DISTRIBUTION LICENSE ---------------------------- Any vendor who meets ALL the following requirements may distribute the product on any media, using any form of distribution channels: * All original files must be included unmodified. * Other than possibly an installation program, vendor will not add any software, utilities, or data files intended to work with, modify, or enhance the product in any way. * The product must be clearly identified as shareware; and the concept of shareware must be adequately explained. Adventure LearningWare may revoke any permissions granted here, by notifying you in writing. All rights not expressly granted here are reserved to Adventure LearningWare.