Defs.qc ******* 412: added the global variables .RESPAWN_TIME, for respawning camping items; .CAMPPOS, which identifies items; and longdist, thinktimes and shortdist, as timesavers. 476: added some player-only variables to keep track of camper warnings and message displays. Anticamp.qc *********** The central functions for AntiCamper. Make sure this is in your progs.src, just above items.qc. List of changes & beginning line numbers. Items.qc ******** 12: disabled respawn noises for items 41: included camper-detector initialization in PlaceItem, and camppos strs 380: set armor respawn times in armor_touch 610: set weapon respawn times in weapon_touch 1220: set powerup respawn times in powerup_touch Client.qc ********* 474: reset camper warnings in PutClientInServer 483: added check to determine whether to display welcome message 564: precached the dog-bark sound in info_player_deathmatch 773: changed PlayerJump to disallow paralyzed campers from jumping 1001: put camper/sniper warning resets in CheckPowerups 1015: added AntiCamper welcome message, also in CheckPowerups 1023: added "busted" message, again in CheckPowerups 1273: added line to prevent repeat showings of welcome message 1376: gave new deathstring & frag bonus for camper-killing in ClientObituary. Misc.qc ******* 6: Changed info_null to spawn sniper detectors, and added the entity spawn function sniper_detector().