Title : Dark Bot Filename : darkbt01.zip Version : 0.1 Date : hehehe, i dunno Author : Dark_Skye of Plague clan Email : hendrtw@mail.auburn.edu Credits : Dark_Skye and that PUNISHER guy and his crew that did BgBot, tank you for BgBot (Dark Bot's daddy) source!! [i have inculded BgBot15.txt] Build time: i dunno Type of Mod ----------- Quake C : yes Sound : no MDL : yes Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : no, email me for it if you wanna it.... progs.dat : yes Description of the Modification ------------------------------- Commands: IMPULSE 123 - version msg IMPULSE 100 - make 2 new playmates (how sweet) (well they're are out to kill ya) IMPULSE 205 - make 3 more playmates!! (feel the love) (hey 1 is on your side) IMPULSE 206 - make 3 more playmates!! (feel the love again) (hey 1 is on your side agian) IMPULSE 200 - change your looks [forward thru skins] IMPULSE 201 - change your looks [backward thru skins] Features Include: Dark_Skye made this so....RUN! DarkBot 0.1 based on BgBot 1.5 thankx Punisher and Bgbot crew 1.Added 6 skins to it in weapons.qc def.qc client.qc 2.Added teleport fire patch in triggers.qc 3.Changed the bot names and number of them in a DM in impulse2.qc 4."Fixed" team play in bot.qc impulse2.qc 5.Now injuryfull team play ˇˇYES!! in combat.qc Skins and colours in DM and teamplay are "static" meaning that the skin/colour you have when bots are spawned are used to set bot's colours/skins for as long as they play.... when you change your skin/colour they still keep their old ones... Colours are used to determine teams here changing color will change which team your on...bots choice of team is determined as follows: <<<>>> i.e. if you spawned them with your colour = 3 and skin = 0 then: your name here skin = 0 + 0 = 0 colour = 3 + 0 = 3 Dark_Stalker: skin = 0 + 0 = 0 colour = 3 + 0 = 3 Dark_Moon: skin = 0 + 0 = 0 colour = 3 + 0 = 3 ]Lady*Vampirella: skin = 0 + 5 = 5 colour = 3 + 1 = 4 ]Lord*Grendel skin = 0 + 5 = 5 colour = 3 + 1 = 4 ]Lady*acidburn skin = 0 + 5 = 5 colour = 3 + 1 = 4 ]V[irth: skin = 0 + 3 = 3 colour = 3 + 2 = 5 ]V[ayham: skin = 0 + 4 = 4 colour = 3 + 2 = 5 ]V[ame: skin = 0 + 4 = 4 colour = 3 + 2 = 5 PLEASE SLOWLY LOAD A FEW AT A TIME!!! count one-one thousand (one full second), then press your bond key do not press press press or you'll telefrag crash your game How to Install the Modification ------------------------------- make a sub directory named darkbot in your quake directory inside darkbot directory make a directory named progs throw the MDL file in it...now put the other files in the darkbot directory....run quake -game darkbot Technical Details ----------------- Gee.. i just started i basicly reengineered BgBot... Author Information ------------------ My frist quake C thingy!!! hey...please yell at me if it sux... Copyright and Distribution Permissions -------------------------------------- The original QuakeC source is Copyright 1996, id software. Do as you will.....i care not....JUST TELL'EM BOUT ME AND PUNISHER! inculde our TXT files and/or mention you used our ideas... or the evil lawyers will be the least of your worries..this is free Availability ------------ hehehe i dunno.....mabee stomped in 3˝ days, doubtful..