This is a quick ref sheet for keys. 2D Mode: ARROW Keys: move cursor Esc : exit 3 : goto 3d mode 1 : goto help (about) t : draw triangles v : draw vertices s : SAVE MDL FILE p : m : . or > : next skin , or < : previous skin " or ' : next pants color ; or : : previous pants color } or ] : next shirt color { or [ : previous shirt color MOUSE move : move cursor MOUSE left button: grab hi-lighted vertex 3D Mode: ARROW up/down : move eye position up/down ARROW left/right : previous/next animation frame Esc : exit 2 : goto 2d mode 1 : goto help (about) t : draw triangles v : draw vertices s : TAKE SCREEN SHOT (saved as pic#.bmp) h : show header c : auto cycle through animation frames b : change background color (black, gray, white) r : reset view . or > : next skin , or < : previous skin " or ' : next pants color ; or : : previous pants color } or ] : next shirt color { or [ : previous shirt color Tab : change rendering mode (flat shade, gourourd shade, texture, texture + shade) MOUSE up/down + right button : zoom in/out MOUSE move + left button : rotate model MOUSE move : move light source Command line: load model.mdl and view mdl model.mdl import bmp/gif (asc/wrl/dxf/map/raw/pov) to skin (frame) number # in model.mdl (if # is greater than model skins (frames), skin (frame) is added) mdl -i pic.bmp # model.mdl export skin (frame) number # to bmp/gif (asc/wrl/dxf/map/raw/pov) frome model.mdl (if # is 0 or negetive, a new blank skin with triangles is exported) mdl -e pic.bmp # model.mdl run a script mdl script.med