Word Games at Camelot (TM) ========================== User's Guide ============ Adventure LearningWare 5667 Snell Ave. No. 236 San Jose, CA 95123 USA Tel: (408) 224-5519 Fax: (408) 224-4455 E-mail: 71332.3605@CompuServe.Com WWW: http://ourworld.compuserve.com/homepages/learningware/ Distributor In the United Kingdom and Europe ============================================ The Thompson Partnership Lion Buildings, Market Place Uttoxeter ST14 8HZ ENGLAND Tel: +44 (0)1889 564601 Fax: +44 (0)1889 563219 Internet: sales@ttp.co.uk WWW: http://www.ttp.co.uk FTP: ftp.ttp.co.uk The software described in this document is furnished under a license agreement. The software may be used or copied only in accordance with the terms of this agreement. Copyright (c) 1996 Adventure LearningWare. All Rights Reserved. Adventure LearningWare and Word Games at Camelot are trademarks of Adventure LearningWare. All other brand and product names mentioned in this document are trademarks or registered trademarks of their respective holders. About Shareware =============== * Shareware is a method of marketing software that gives you a chance to 'try before you buy'. * Once you determine that the software meets your needs, you can order the full product directly from us or buy it from a store. * The full product comes with many benefits, such as more educational material, extended game play, and attractive packaging (great for gifts). * You are encouraged to share this evaluation copy with your friends, colleagues, local school, and to spread the word! Ordering Benefits ================= Order your copy of Word Games at Camelot and get: * The complete game, a total of 36 action-packed levels to keep the student motivated. * More subjects: Nouns and Verbs, for a total of more than 3300 words. * The latest revision, complete with a printed manual and packaged in an attractive, full-color box, making it the perfect gift. * Get on our mailing list, be the first to hear about new products, and become eligible for special offers. Choose 'Ordering Info' from the main menu for dealer and pricing information, and to print an order form. To Parents ========== Dear parent, Watch your kids turn into confident, enthusiastic learners with our products' unique combination of motivating game play and educationally-rich content. At homes and at schools, our software is helping kids build the skills and abilities necessary to succeed and prosper in tomorrow's world. The high replayability of this exciting educational game, the flexibility of its options, and the breadth of its educational material combine to represent an excellent value. It is a product that will get used again and again by all members of your family for many years to come. Your support of our efforts will allow us to continue to bring you skill-building educational software that provides wholesome, non-violent entertainment. Software you bought your computer for in the first place. We are confident that our products will become a winning investment in your children's future that will continue to enrich their lives and yours. We are looking forward to earning your trust and becoming your number one source of quality educational software. Sincerely, Ashraf Kaiser President, Adventure LearningWare P.S. Thank you for trying out this evaluation copy! You are encouraged to share it with your friends, your local school, and to spread the word about it! Mission Statement ================= At Adventure LearningWare, we are committed to enhancing the quality of life of our customers by fulfilling their needs for quality educational software. Table of Contents ================= Overview and Special Features. . . . . . . . . . . . . . . . . . 1 Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . 2 The Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Using the Menus. . . . . . . . . . . . . . . . . . . . . . . . . 4 Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . 5 The Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . 7 The Vocabulary Options Menu. . . . . . . . . . . . . . . . . . . 8 The Game Options Menu. . . . . . . . . . . . . . . . . . . . . . 10 The Teacher's Options Menu . . . . . . . . . . . . . . . . . . . 11 Printing Options . . . . . . . . . . . . . . . . . . . . . . . . 12 Using Record Keeping . . . . . . . . . . . . . . . . . . . . . . 12 Using the Word List Editor . . . . . . . . . . . . . . . . . . . 13 The New Player Menu. . . . . . . . . . . . . . . . . . . . . . . 14 Appendix A: The Game Levels. . . . . . . . . . . . . . . . . . . 15 Appendix B: Troubleshooting and Customer Support . . . . . . . . 16 Appendix C: License Agreement. . . . . . . . . . . . . . . . . . 18 Page 1 Overview and Special Features ============================= Welcome to Word Games at Camelot! This exciting program uniquely combines the magic of video games with rich vocabulary-building material. The result is a fun product that is going to benefit everyone in your family aged eight through adult. As you build a superior vocabulary, you will improve your reading comprehension, speaking and writing skills, confidence, and self-image. This translates to academic success and improved test scores for the student in your family, and career advancement opportunities for the working professional. We are confident that your investment in our products will become an investment in your children's future that is going to enrich their lives and yours. Allow us to take you on a quick tour of the program's many features and benefits. Features that make it a powerful educational tool, perfect for the home, school, and home-school. Engaging and Fun Learning Environment ------------------------------------- Nonstop action, colorful graphics, fluid animation, captivating sound effects and music, and an enchanting story keep students of all ages engaged and motivated in their learning quest. To advance in the game and get to next level, the student must demonstrate a mastery of the word list they are learning. This seamless integration of fun and educational material is key to successful educational software. Extensive Material for Every Age and Level ------------------------------------------ With more than 3300 words organized by difficulty level (the shareware evaluation copy has about a third of that), there is something for everyone in the family: From the young learner who is building reading skills, to the student who is preparing for college entrance exams, to the working professional who wants to improve their communication skills. The Word List Editor -------------------- Use the included word list editor to customize the program by adding your child's weekly word list, a list of technical or specialized terms, or even words in a foreign language. Record Keeping -------------- Use the record keeping feature to automatically save performance records that track the students' progress. You can view these records on-screen or print them out. Generation of Printed Materials ------------------------------- The fun doesn't have to stop when you turn off the computer: You can print crossword puzzles, word search puzzles, flash cards, and tests for traditional pen and paper learning activities. You can even print materials from your own word lists that you created with the word list editor. Page 2 Getting Started =============== System Requirements ------------------- The minimum requirements to run the program are: * 386/16MHz IBM PC or 100% compatible. * MS-DOS 3.1 * 512KB free conventional RAM (640KB total system RAM). * VGA graphics card and display. The following is supported but not required: * A Sound Blaster or 100% compatible sound card. * A printer. * Microsoft Windows 3.1 or Windows 95. To set up and start the program in Windows 95 or 3.1: ----------------------------------------------------- 1. If you are running Windows 95 click on Start. If you are running Windows 3.1 click on File. 2. Click on Run 3. Type A:\SETUP and press ENTER. (substitute the correct drive and/or directory in the above to reflect where the program files are.) 4. The SETUP program will copy the program files to a subdirectory on your hard drive and will install a program group and an icon for the game. **IMPORTANT**: If the program files are already on your hard disk (e.g., you downloaded them), make sure in the setup program to specify a destination directory DIFFERENT than the one where the files exist already. Failure to do so will result in the corruption of the program files. 5. For best performance, always close other applications, then start the program by double clicking its icon. To manually create an icon for the program in Windows 3.1: ---------------------------------------------------------- In case you haven't run the setup program, you can manually create an icon on your Windows 3.1 desktop as follows: 1. Click the program group where you want the icon to belong. 2. Click on File and choose New... 3. Select Program Item and choose OK. 4. Fill out the dialog box as follows: Description: Word Games at Camelot Command Line: WGC.PIF Working Directory: C:\WGC (If you installed the program to a different drive and/or directory, substitute the correct drive and/or directory in the above). 5. Click OK. 6. An icon for the program is created in the selected program group. You can double click that icon to start the program. To manually start the program from Windows: ------------------------------------------- If you haven't created an icon for the program, you can use the following procedure to start the program from Windows: 1. If you are running Windows 95 click on Start. If you are running Windows 3.1 click on File. 2. Click on Run 3. Type C:\WGC\WGC.PIF and press ENTER. (If you installed the program to a different drive and/or directory, substitute the correct drive and/or directory in the above.) Page 3 To start the program from DOS: ------------------------------ 1. Change your current directory to the program directory: Type CD \WGC at the DOS prompt and press ENTER. (If you installed the program to a different directory, substitute the correct directory in the above.) 2. Type WGC and press ENTER. Signing In ---------- Before you start the game you need to sign in. The New Player menu lists all players who had signed in before. If you played the game before, your name is on the list and you can choose it. Use UP ARROW or DOWN ARROW to select your name, then press ENTER If this is your first game, you need to enter your name. Use UP ARROW or DOWN ARROW to select Add a Player, and press ENTER. A text entry box appears, type your name and press ENTER. The program then displays the story of the game. Continue to press any key to advance in the story. The Story ========= This is the time of King Arthur. A magical time when courageous knights roamed the land in search of fantastic adventures, defending the weak, and righting the wrong. Buried treasures, awesome fortunes, and great honors awaited brave knights who dared to prove their worth. King Arthur was the fairest and bravest of all kings. He built a magnificent castle at Camelot. From there he ruled his vast kingdom. Justice and happiness prevailed. King Arthur gathered his loyal knights at Camelot. From there they rode forth to defend the kingdom, slay dragons, and embark on fantastic adventures. The knights sat at the Round Table, a table that had no special seat of honor. This meant the knights were all equal and at peace with each other. King Arthur needed one more knight to join the Round Table. He turned to Merlin the enchanter for help. Merlin was the most skilled wizard who ever lived, and the king's most trusted advisor. Merlin suggested they organize a contest for the best knights in the kingdom. Each contestant must brave many dangers, overcome fierce opponents, and gather hidden treasures. The successful knight would also have to demonstrate a mastery of words and their meanings. Because, at times, words can be mightier than the sword. The king liked the idea. He sent out messengers to the four corners of the kingdom to announce the contest. The news traveled fast across the land. Many excellent knights came to Camelot to take on the challenge but none could complete it. Now, it is your turn! Page 4 Using the Menus =============== Options and commands in the program are organized within menus. A flashing cursor to the left of menu indicates what item is currently selected. Use the UP ARROW and DOWN ARROW keys to move the cursor to the item you want to select. Selecting alone does not initiate an action. You must choose an item by pressing ENTER when that item is selected to carry out an action. Some menu items are commands that initiate an action (e.g., Start Game), others are options that you can set to different values (e.g., Music On/Off), while others activate a different menu (e.g., Game Options). Another important key is the ESC key. It is the key at the top left corner of most keyboards. This key allows you to 'Escape' or cancel the current activity. The Help Panel -------------- An important source of help information is the help panel at the bottom of your screen. It displays context-sensitive help information. Help messages typically describe the currently selected menu item, or the available keyboard commands. The Status Panel ---------------- If there is no help available for the currently selected item, the help panel turns into a status panel. The status panel displays the current player's name, the selected word list, the type of word problems to ask, whether record keeping is on, and the percentage of correct answers required to pass a level. Page 5 Playing the Game ================ Choose Instructions from the Main menu for useful and illustrated help screens on how to play the game. You can also access those instructions anytime while playing the game by pressing F1. Activating the game demo is also a good way to learn about the different game elements and play. Your objective in each level is to answer the guards' questions (the vocabulary drill), achieve enough correct answers, and find the exit sign to advance to the next level. The Score Panel --------------- The score panel is displayed at the bottom of the screen while you are playing a game. It displays the score, the health meter, and the game level number. It also displays how many problems you got correctly, how many incorrectly, and the number of problems you need answered correctly to pass (labeled Goal). Game Control Keys ----------------- The following keys allow you to control the game play. (The program does not support a joystick or a mouse.) * Press LEFT ARROW to move left, RIGHT ARROW to move right, and SHIFT to jump. * Press UP ARROW to look up, climb up, operate a switch, or enter through a door. * Press DOWN ARROW to look down, climb down, or operate a switch. * Press ESC to bring up the Game Options menu where you can set the game's difficulty level, speed, and sound options. You can also use this key to pause the game, and when you are ready to continue, choose Resume Game. For more information about the Game Options menu, see "The Game Options Menu" later in the manual. * Press F1 to display the game playing instructions. Page 6 Game Elements ------------- * Foes, Food, and Health Along the way you must avoid different opponents or they will cause you to lose health points. Eating the food you find replenishes your health. The health meter on the scoreboard displays how many health units you have left. If you run out of health units, you will have to restart the level from the beginning. You will lose all health if you fall into a pool of water or a pit of spikes (ouch!). If you encounter a flagpole, raise your flag and you will restart there if you lose all health instead of restarting from the beginning of the level. Note: Some opponents have a weakness and you can use your own weight to get rid of them! Also, some levels contain an invincibility shield that protects you from all opponents for a limited amount of time. * Goods and Scoring The levels are full of goods (shields, swords, daggers, and other knight's accessories and necessities), collect them for points. Each level also contains treasures hidden in secret areas. * Teleports, Switches, and Doors Some levels contain teleports you can use to enter hidden areas. To use a teleport, simply run into it. Other levels contain switches you can operate to open doors, or to make walls or floors appear or disappear. To operate a switch, stand in front of it and press UP ARROW or DOWN ARROW. On some levels there are doors that take you inside rooms or huts. To enter through a door, stand in front of it and press UP ARROW. End of Game Options ------------------- If you did not achieve enough correct answers to pass, you get one (and only one) more opportunity to retake the missed words in a quiz format and achieve your goal. It is a good idea to first choose the Review Missed Words command before you attempt the make up quiz. Only when you achieve a passing grade can you advance to the next game level. If you achieved your goal of correct answers, you receive bonus points for the percentage of words you got correctly, and for the percentage of treasures and hidden treasures that you collected in the game. You get an extra bonus if you got 100% of the words correctly or if you collected 100% of the treasures. If the word list you used was one that you previously completed successfully, no bonus points are awarded. The program then presents you with the Vocabulary Options menu. If you have successfully mastered the word list, now is a good time to choose a new word list. The program keeps track of which word lists you have successfully completed and will not award you the end of game bonus points if you use a word list you had completed before. From the Vocabulary Options menu, you can display the selected word list using the Show List command, and study it using the Study List command. When you feel confident that you learned your word list, choose Start Game to continue your adventure. For more information about the Vocabulary Options menu, see "The Vocabulary Options Menu" later in the manual. Page 7 The Main Menu ============= The Main menu is the first menu you see when you start the program. The following describes the items available in the Main menu. * Start Game: Start a game. The game starts at the level the player was at last. If you played the game in its entirety, you get to choose the level to play at. See Appendix A, "The Game Levels," for a list of the game levels. * Game Options: Activate the Game Options menu. From that menu you can set the options that affect game play such as the game's difficulty level and speed, sound effects, and music. For more information, see "The Game Options Menu" later in the manual. * Vocabulary Options: Activate the Vocabulary Options menu. From that menu you can select a word list, select the type of problems to ask, display the words in the selected word list, study it, or take a quiz. For more information, see "The Vocabulary Options Menu" later in the manual. * Teacher's Options: Activate the Teacher's Options menu. From that menu you can select the percentage required to pass a level, turn record keeping on or off, view the students' records, generate printed materials, or use the word list editor. For more information, see "The Teacher's Options Menu" later in the manual. * New Player: Select a different player or to add a new one. For more information, see "The New Player Menu" later in the manual. * High Scores: Display the game's high scores list. * Story: Display the story of the game. * Instructions: Display the game's playing instructions. You can access those same instructions while playing the game by pressing F1. * Demo: Start a self-running demo of the game in action. It is a great way to learn about the game play. The demo also starts automatically after a delay if you don't touch the keyboard while in the Main menu. * Quit: Quit the program. You can also press ESC to activate this command. You will be prompted to confirm your choice. Page 8 The Vocabulary Options Menu =========================== The Vocabulary Options menu is activated from the Main menu. It is also automatically activated after you complete a game level. From this menu you can set options related to the educational material, such as which word list to use and the type of problems to ask. You can also display the selected word list, study it, and start a quiz or a game. The following describes the items available in the Vocabulary Options menu. * Start Game: Start a game. It is identical to the Start Game command in the Main menu. It is repeated here only for convenience. * Start Quiz: Start a quiz. A quiz simply drills you in the word list and does not contain a game element. * Study List: Study the currently selected word list. The program displays a sentence containing the word you are learning, and gives you an opportunity to think of its meaning. When you press a key, the definition of the word is displayed. It is a good idea to study the word list before you start a game or quiz. * Show List: Display all the words in the selected word list on-screen. Useful for verifying the difficulty level of the word list and in determining if you need to study the list. * Level: Select the difficulty level of the word list. Settings include Beginning, Intermediate, Advanced, SAT/ College, Challenge and Custom. Choose the Custom setting to load a word list that you created with the word list editor. Note: SAT stands for Scholastic Aptitude Test, a standardized test given to students seeking admission to college in the U.S. The words in this level have appeared in previous tests and are helpful in SAT preparation. * Category: Select the category of the word list. Settings include Adjectives, Nouns, and Verbs. (Only Adjectives are available in the shareware evaluation copy.) * List No.: Select a particular word list from the ones available for the selected level and category. The word lists that you have successfully completed (either in a game or a quiz) are displayed in red. If you choose a list you have completed before and start a game, you will not be awarded end of game bonus points. * Datafile: Load a word list that you created with the word list editor. The custom word list is then loaded and made ready for use with all program activities. (This option is present only if you selected the Custom setting for the Level option.) Page 9 * Pick Word: Enable the type of problem where you are presented with a definition and you have to pick a word that matches that definition from a list of words. * Pick Definition: Enable the type of problem where you are presented with a word and you have to pick a definition that matches that word from a list of definitions. * Complete Sentence: Enable the type of problem where you are presented with a sentence missing a word, and you have to pick a word that completes that sentence from a list of words. Note: The three options above specify the types of problems that appear in the game or quiz. If more than one type is selected then the type of problem alternates between the selected types. At least one of these three options must be turned on. Page 10 The Game Options Menu ===================== The Game Options menu is activated from the Main menu. It is also accessible at any time during game play when you press ESC. From this menu you can set options related to the game play, such as the game's difficulty level and speed, sound effects, and music. The following describes the items available in the Game Options menu. * Resume Game: Resume game play. (This option is present only when you are playing a game.) * Stop Game: Stop the game play and go back to the Main menu. Any progress made in the current game level is lost. (This option is present only when you are playing a game.) * Difficulty: Set the difficulty level of the game play. The more difficult the level, the smarter your foes are and the faster they move. There are three settings to choose from: Easy, Average (default), or Hard. * Speed: Set the speed of the game play. There are two settings to choose from: Regular (default), or Slow. The Slow setting has the effect of running the game in "slow motion." Choose the Slow setting for the less experienced or younger player who feels that the game plays too fast. * Sound: Select the sound effects device. There are three settings to choose from: -Off: Turns off the sound effects. -PC Speaker: Plays sound effects through the computer's built-in speaker. The PC speaker can only play rudimentary sound effects. -Sound Card: Plays digitized sound effects through your sound card's speakers. This setting is available only if the program detects a Sound Blaster or compatible card. See Appendix B, "Troubleshooting," if you have a sound card and the Sound Card setting does not appear as a selection or if you have a problem with the sound generation. * Music: Turn the music on or off. This option is available only if the program detects a Sound Blaster or compatible sound card. When turned on, it plays a music track through your sound card's speakers. See Appendix B, "Troubleshooting," if you have a sound card and the Music option does not appear or if you have a problem with the music generation. Page 11 The Teacher's Options Menu ========================== The Teacher's menu is activated from the Main menu. From this menu you can select the percentage of correct answers required to pass a level, turn record keeping on or off, view the students' records, generate printed materials, or start the word list editor. The following describes the items available in the Teacher's menu. * Required Percentage: Select the percentage of correct answers required to pass a quiz or game level. The available settings are: 70%, 80% (default), 90%, and 100%. Note: This option is global, meaning that it applies to all students, not just to the student who signed in last. * Record Keeping: Turn the record keeping feature on or off. When turned on, a student's performance record is automatically saved after each quiz or game level. For more information, see the section "Using Record Keeping" later in the manual. Note: This option is global, meaning that it applies to all students, not just to the student who signed in last. * View Records: Display the students' performance records that were saved by the record keeping system. You also get the option to print or delete them. For more information, see the section "Using Record Keeping" later in the manual. * Printed Materials: Print the currently selected word list as a list, a test, flash cards, a word search puzzle, or a crossword puzzle. See the section "Printing Options" below, for more information related to selecting the print device. * Word List Editor: Start the word list editor. Use it to create your own custom word lists. For more information, see the section "Using the Word List Editor" later in the manual. Page 12 Printing Options ================ When you print from the program, you can choose to print directly to a printer attached to the computer's first parallel port. Your other option is to print to a Disk File. When you choose the latter option, you will be prompted for a filename. You may enter a drive specifier, and/or a directory where you want the file to be located. The output that normally goes to the printer will go into a text file by the name you supplied. The Disk File option is useful when you don't have a printer ready and attached to your computer's first parallel port. You can print the output file later, or on a different computer if necessary. To print the file from DOS, you can use the DOS Print command. From Windows 3.1, you can use the File Manager's Print... command in the File menu. Please consult your operating system manual for detailed information about printing files. You can also load the output file into an editor or word processor for further formatting and modification before printing. Note: If you import the output file into a Windows application for editing and printing, you should select the whole text (highlight it) and set the font to a monospaced font. Not doing so will cause the horizontal spacing of the text to become uneven and the text will appear crooked. With monospaced (fixed-width) fonts, all characters have the same width (e.g., a narrow character such as an 'I' would take up the same space as a wide character such as a 'w'). An example of such a font is Courier New. Using Record Keeping ==================== When the record keeping feature is turned on, the program saves the students' performance in records that can be later viewed on-screen or printed. Turn this feature on from the Teacher's Options menu. When a student finishes a game level or a quiz, a record of the student's performance is automatically added to the record keeping file. This record contains the student's name, the word list attempted, the percentage of correct answers, the percentage required for success, and whether the level was successfully completed. Viewing, Printing, and Deleting Records --------------------------------------- To view the saved records, choose View Records from the Teacher's menu. The records are displayed on the screen and you can press P to print them out. For more information related to selecting the print device, see the section "Printing Options," in the chapter "The Teacher's Options," earlier in the manual. The program saves the students' records in a file named WGC.REC that it maintains in the program's directory. New records continue to be added at the end of that file. If the record file gets too long with old records, you can delete it by pressing DEL while in the View Records screen. This deletes the entire file; so use with caution! The next time a record is saved after you have deleted the record keeping file, a new one is created. Page 13 Using the Word List Editor ========================== Use the word list editor to customize the program by creating your own word lists. Use it to add your child's weekly word list, a list of specialized terms, or even a list of words in a foreign language. To start the editor, choose Word List Editor from the Teacher's menu. A custom word list can contain up to thirty (30) words. A minimum of ten (10) words is required for the custom list to be usable with the game. Each word entry in a custom word list consists of a word, its definition, and a sentence where that word is used. When entering the sentence, type an asterisk (*) in the position where the word should appear. The Word List Editor Menu ------------------------- Press ESC to activate the word list editor's menu. The following describes the items available in the editor's menu. * Edit: Go back to the editor's screen. * Save List: Save the word list you are working on to a file. Enter a filename up to eight characters long and no drive, path, or extension. The program automatically appends a .DAT extension to the filename. The file is always saved in the program's directory. * Load List: Load a previously saved word list. You must first save any work in progress, otherwise it will be lost when the word list is loaded. A list box containing the filenames of the custom word lists appears. Choose the file you want to load. * Clear List: Clear the list you are currently editing. Use with caution; a cleared list cannot be recovered. * Show Words: Show all the words in the list. * Sort List: Sort the word list by the alphabetical order of the words. This operation is not reversible. * Insert Entry: Insert a blank entry at the current location in the word list. * Delete Entry: Delete the word entry the cursor is on. Use with caution; deleted entries cannot be recovered. Page 14 Loading and Using a Custom Word List ------------------------------------ Custom word lists you create in the word list editor can be loaded and used in the program. Once loaded, a custom word list can be used in all program activities: the game, the quiz, and in generating printed materials. To load a custom word list: 1. From the Main menu, choose Vocabulary Options. 2. For the Level option, choose Custom. 3. Choose the Datafile option. 4. A list box containing the filenames of the custom word lists appears. Choose the file you want to load. 5. The custom word list is read in and can be used in all program activities. The New Player Menu =================== The New Player menu lists all players who had signed in before. Choose your name from that list to continue the game at the point you left off, with the different options the way they were set the last time you played the game. If you need to add a new player, choose Add a Player. A text entry box appears and you can enter the new player's name. If the New Player list is full, the selection Add a Player will not show. You need to delete a player to create room for a new one. Select the player you want to delete and press DEL. This deletes that player's information and creates a space for a new one. Now the selection Add a Player appears and you can choose it to add a new player. The program keeps track of each player using their sign-in name. The information kept for each player includes their score, the game level they are at, the settings of the different options in the Game and Vocabulary menus, and what word lists they have successfully completed. The above information, together with the high scores list, are automatically maintained in a configuration file named WGC.CFG that exists in the program's directory. Note: The settings for the Required Percentage and the Record Keeping options (from the Teacher's menu) are not saved individually for each player. Rather, they are global options that are saved only once and apply to all players from the moment they are set or changed. Page 15 Appendix A: The Game Levels ============================ If you played the game in its entirety, you get to choose the level to play when you start a game. (Only levels 1-12 are available in the shareware evaluation copy.) Here is a list of the game levels: 1 The Plains 2 The Marshes 3 The Hills 4 The Town (1) 5 The Town (2) 6 The Drawbridge (1) 7 The Drawbridge (2) 8 The Outer Walls 9 The Curtain 10 The Top of the Outer Walls 11 The Gates 12 The Gatehouse 13 The Sentry Walk 14 The Watchtowers 15 The Courtyard 16 The Gardens 17 The Keep 18 The Hanging Gardens 19 The Great Hall 20 The Hallway 21 Maze of Rooms 22 The Basement 23 The Dungeon (1) 24 Secret Escape Tunnel 25 The North Tower 26 Hidden Passage 27 The Dungeon (2) 28 The South Tower 29 Secret Passage 30 The East Tower 31 The Labyrinth 32 The Deep Dungeon 33 The West Tower 34 The Armory 35 The Grand Puzzle Room 36 The Royal Chamber Page 16 Appendix B: Troubleshooting and Customer Support ================================================ * Problem: I can't get sound and/or music from my sound card. Make sure your speakers are connected correctly to your sound card and turned on. Make sure that the Sound option under the Game menu is set to Sound Card. Also, check that the Music option under the Game menu is set to On. If the program can't detect a Sound Blaster or compatible card, the Sound option will not list Sound Card as a selection, and the Music option will be hidden. The program supports only Sound Blaster and 100% compatible cards. If your card is not a Sound Blaster made by Creative Labs, Inc., please refer to your sound card manual for information on how to set it up in a Sound Blaster compatible mode. Some sound cards require you to load a device driver at boot time to set it up in a Sound Blaster mode. If your card cannot be configured as a Sound Blaster compatible card, it will not work with the program. Technical note: Your sound card's DMA channel should be set to 1, the IRQ number can be 2,3,5,7, or 10. Other settings are not supported. * Problem: I can't get sound and/or music from my sound card when running from Windows 95: Make sure you have a sound device installed under Windows 95. Check the System Control Panel, or Multimedia Control Panel for your sound card. If there's no Multimedia Control Panel, Windows 95 doesn't know you have a sound card. We also recommend that you close all open applications before you start the program. * Problem: I can't get sound and/or music from my sound card when running from Windows 3.1: We recommend that you close all open applications before you start the program. If that doesn't help, exit Windows 3.1 completely (by choosing the Exit command from the Program Manager's File menu-NOT by double-clicking on the DOS icon). Any sound problems must be solved in DOS first before you attempt running this program from Windows 3.1. You should be able to successfully run the DOS test and diagnostic software that came with your sound card and verify that it can generate sound and music. After you verify that your sound card is working correctly under DOS in a Sound Blaster compatible mode, start the program. Make sure that the Sound option under the Game menu is set to Sound Card. Also, check that the Music option under the Game menu is set to On. When you are successful in getting the sound working when running the program from DOS, you can try to run the program from Windows 3.1 if you want to. If you still have a problem with the sound only when running from Windows 3.1, consult the solution to the following problem. Page 17 * Problem: I am running the program from Windows (3.1 or 95) and it is running erratically or I am encountering errors or lock-ups. Always use the PIF (WGC.PIF) to start the program, as opposed to using the executable (WGC.EXE). We also recommend you close all other applications before you start the program. Since the program is a DOS application, compatibility with all the different Windows configurations is not guaranteed. The solution may lie in quitting Windows completely to DOS. To quit Windows 3.1, choose the Exit command from the Program Manager's File menu (don't double-click the DOS icon). To quit Windows 95, click the Start button and choose Shut Down, then choose "Restart the computer in DOS mode." Now start the program from DOS. For instructions on how to start the program from DOS, see the section "To start the program from DOS," in the chapter "Getting Started" earlier in the manual. If the above solves the problem, always quit Windows and start the program from DOS. When you are done, you can reload Windows by typing WIN at the DOS prompt. * Problem: The program gives an error message on start up or fails to start. The program checks if you have the necessary system requirements before it tries to run. For information about the program's system requirements, see the section "System Requirements," in the chapter "Getting Started." If you start the program from DOS or from Windows 3.1 and it tells you there is not enough memory, chances are too much of your computer's memory is being used up by device drivers and TSRs (Terminate and Stay Resident utilities). Get rid of unnecessary drivers and TSRs by typing REM in front of the lines that load them in your AUTOEXEC.BAT and CONFIG.SYS system files, then reboot your computer and try running the program again. You can also use the DOS utility MemMaker to make more memory available for applications. Consult your DOS documentation for information about the MemMaker utility. * Problem: I have read this troubleshooting section, and the other relevant sections of the manual, but I still can't solve a problem with the program. You can contact us for technical support in one of the following ways: * Send us E-mail at: 71332.3605@CompuServe.Com On CompuServe, our ID is: 71332,3605 * Fax us at: 1 (408) 224-4455 * Call us at: 1 (408) 224-5519 * Write use at: Adventure LearningWare 5667 Snell Ave. No. 236 San Jose, CA 95123 USA Page 18 Appendix C: License Agreement ============================= LIMITED WARRANTY ---------------- THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS IS" BASIS. ADVENTURE LEARNINGWARE DISCLAIMS ALL WARRANTIES RELATING TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. NEITHER ADVENTURE LEARNINGWARE NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE, EVEN IF ADVENTURE LEARNINGWARE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE. This agreement shall be governed by the laws of the State of California and shall inure to the benefit of Adventure LearningWare and any successors, administrators, heirs and assigns. Any action or proceeding brought by either party against the other arising out of or related to this agreement shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction located in Santa Clara County, California. The parties hereby consent to in personam jurisdiction of said courts. TRIAL USE LICENSE ----------------- Word Games at Camelot is NOT a public domain program. It is copyrighted by Adventure LearningWare. This software and accompanying documentation are protected by United States copyright law and also by international treaty provisions. Adventure LearningWare grants you a limited license to use this software for evaluation purposes only. All rights not expressly granted here are reserved to Adventure LearningWare. LIMITED DISTRIBUTION LICENSE ---------------------------- Any vendor who meets ALL the following requirements may distribute the product on any media, using any form of distribution channels: * All original files must be included unmodified. * Other than possibly an installation program, vendor will not add any software, utilities, or data files intended to work with, modify, or enhance the product in any way. * The product must be clearly identified as shareware; and the concept of shareware must be adequately explained. Adventure LearningWare may revoke any permissions granted here, by notifying you in writing. All rights not expressly granted here are reserved to Adventure LearningWare.