IECC Weekly Jottings December 11, 1996 Editor: Gordon Lee At this moment of writing, the current membership of IECC is 1484. One minute after typing this, that number is outdated. To service the membership, our staff of volunteers donates their time and energy. Without an adequate number of volunteers, the structure of IECC and the service we provide would not be up to the high quality that our members expect and deserve. IECC Weekly Jottings will not replace the IECC Newsletter. ---------------------------------------------------------------- Recent games [Event "CL1-1996.7"] [Site "IECC"] [Date "1996.11.10"] [White "Bennett,Gerald"] [Black "Miraglia,Jorge"] [Result "1-0 "] 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Ndb5 Bb4 7.a3 Bxc3+ 8.Nxc3 d5 9.exd5 exd5 10.Bd3 d4 11.Ne2 0-0 12.0-0 Bg4 13.f3 Be6 14.Bg5 Re8 15.Re1 h6 16.Bh4 Rc8 17.Qd2 Ne5 18.Bb5 Nc6 19.Bxc6 Rxc6 20.Nxd4 Rd6 21.Rad1 Rd5 22.c4 Rd6 23.Qc3 Bd7 24.Qb4 Rxe1+ 25.Bxe1 Rb6 26.Qa5 Qc8 27.b3 Ra6 28.Qb4 Qb8 29.Bh4 Kh7 30.a4 Nh5 31.Qe7 Qe8 32.Qxe8 Bxe8 33.Nb5 Rg6 34.Nxa7 1-0 [Event "Pyramid"] [Site "IECC"] [Date "1996.11.10"] [White "Felber,Robert"] [Black "Burrell,Edward"] [Result "0-1"] 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 Bg4 6.h3 Bxf3 7.Qxf3 c6 8.g4 Qxd4 9.Be3 Qb4 10.0-0-0 e6 11.Nb5 Qa5 12.Bf4 Na6 13.Bc4 Rd8 14.Rxd8+ Qxd8 15.Rd1 Nd5 16.Nxa7 Bd6 17.Be3 Qc7 18.Bd4 0-0 19.Rf1 f6 20.Qe4 Re8 21.Nb5 Bf4+ 22.Kb1 Qd7 23.Nc3 Bg5 24.h4 Bxh4 25.Rh1 g5 26.Qf3 Rf8 27.Ne4 f5 28.gxf5 exf5 29.Qg2 fxe4 30.Rxh4 Rf5 31.Rh5 Kf8 32.Rxg5 Rxg5 33.Qxg5 e3 34.Be2 Qe7 35.Qh6+ Ke8 36.Bxa6 bxa6 37.Qxc6+ Qd7 38.Qxa6 h5 39.Qe2 h4 40.Kc1 Qe6 41.a4 Qe4 42.c3 Kd8 43.Qc4 Qh1+ 44.Kc2 Qg2+ 45.Kb3 e2 46.Bf2 Qxf2 47.Qxd5+ Ke7 0-1 The games above are typed in IECC PGN format. Simplified guide to PGN format (4-Dec-96), by Gordon Lee ============================== As you probably know, you must send all your finished game reports to Lisa Powell , to the TD of the event, and to IECC Archivist Ken Field . PGN (Portable Game Notation) is just a game with short algebric notations and some headers about the game. Right, let's get to the easy part, the game itself. Here's a typical game (Sicilian, Grand Prix attack if you really must know) 1.e4 c5 2.f4 d5 3.exd5 Qxd5 4.Nc3 Qd8 5.Nf3 Nf6 6.Ne5 e6 7.Qf3 Be7 8.b3 Nbd7 9.Nxd7 Bxd7 10.Qxb7 O-O 11.Ba6 Qb6 12.0-0 Rfb8 1/2 Just a few notes Castling is defined by the letter O for Orange -- not the number 0 for nothing; K-side castling is defined as O-O and Q-side as O-O-O There's no space between the period (.) and the move. Pawn captures must be typed, for example, exd5 not just ed. Software is not as smart as humans. If two pieces of the same kind can make the same move, then the piece which is to be moced must be distinguished, for example, Rfb8 indicate than it is the f-Rook to be moved, not the other one. Now, the crucial part of the PGN format, the headers. ***All members should read this again, as there's a few changes*** VERY IMPORTANT!!! There is a space between the beginning of the page and the "[", so you would type: (space)[Event "KO 1.2"] The space is a press of the space bar, not the word. Please put the header at the BEGINNING of the message. So what information is required in the headers? Here's an example [Event "KO 1.2"] [Site "IECC"] [Date "1996.11.27"] [Round "1"] [White "Botvinnik,Mikhail"] [Black "Fine,Reuben"] [Result "1/2"] Let's go through each of them one at a time: [Event "KO 1.2"] This indicate the event of the match. The match number and the event name is required, also if more than one game are played. You can help us by distinguishing between them by doing the following: Let's say you're playing in a two-game match M-595. This is the first game you've played, so in the header instead of just [Event "M-595"] you should put [Event "M-595.1"] [Site "IECC"] This is required and all you have to do is put this line in as it is. [Date "1996.11.27"] This indicate the date of the STARTING DATE (a change) of the game, and the format is yyyy.mm.dd [Round "1"] Crucial in Knock Out and Swiss Event, in others, you can use this to indicate whether it is the first or second game. [White "Botvinnik,Mikhail"] [Black "Fine,Reuben"] The name of White and Black player in the format: surname,firstname [Result "1/2"] 1/2 indicates a draw, 1-0 means a white win, 0-1 means a black win. Putting at all together, if it is probably done, it should look like this: [Event "KO 1.2"] [Site "IECC"] [Date "1996.11.27"] [Round "1"] [White "Botvinnik,Mikhail"] [Black "Fine,Reuben"] [Result "1/2"] 1.e4 c5 2.f4 d5 3.exd5 Qxd5 4.Nc3 Qd8 5.Nf3 Nf6 6.Ne5 e6 7.Qf3 Be7 8.b3 Nbd7 9.Nxd7 Bxd7 10.Qxb7 O-O 11.Ba6 Qb6 12.0-0 Rfb8 13.Qxb6 axb6 14.Bb5 Bxb5 15.Nxb5 Nd5 16.c3 Rd8 17.a4 Rd7 18.Ba3 Rad8 19.f5 e5 20.Rae1 f6 21.d3 Nc7 22.Nxc7 Rxc7 23.Rf3 Ra7 24.Rg3 Kf7 25.Rh3 Rad7 26.Ree3 Kg8 27.Kf1 Kf7 28.Ke2 Kg8 29.Re4 c4 30.Bxe7 1/2 Then send this off to the people I mentioned earlier and that's it! If there's any point in this instruction which you're not clear about, please drop me a line. Gordon Lee -------------------------------------- While the IECC Newsletter analyzes games of higher-rated players, IECC Jottings wishes to serve the needs of lower-rated players. Analysis by IM Conrad Goodman [Event "CL7-1996.9"] [Site "IECC"] [Date "1996.11.25"] [White "Perez,Armando"] [Black "Doeh,Cole Adam"] [Result "0-1"] 1.e4 e5 2.Nf3 d6 3.Bd3 h6 4.0-0 Nf6 5.b3 Be7 6.a4 0-0 7.Nc3 c6 8.Ba3 Bg4 9.h3 Bh5 10.b4 d5 11.Qe1 Bxf3 12.gxf3 d4 13.b5 dxc3 14.Bxe7 Qxe7 15.dxc3 Nbd7 16.Qe3 Nh5 17.a5 Nf4 18.a6 b6 19.Ra4 Nxh3+ 20.Kg2 cxb5 21.Bxb5 Nf4+ 22.Qxf4 exf4 23.Rd4 Ne5 24.Rfd1 Rfd8 25.Kf1 Nxf3 26.Rd5 Rdc8 27.c4 Qxe4 28.Kg2 Nd2+ 29.Kh2 Nf3+ 30.Kh3 Qxc2 31.Kg2 Qe4 32.Kh3 Rd8 33.Rxd8+ Rxd8 34.Rxd8+ Kh7 35.Re8 Ne5 36.Kh4 Qh1+ 0-1 Analysis by IM Conrad Goodman, Dec 2nd, 1996 1.e4 e5 2.Nf3 d6 3.Bd3 ?! [Bd3 restricts white. 3.d4 should be played first in this Philador.] 3 .. h6 4.0-0 Nf6 5.b3 Be7 6.a4 0-0 7.Nc3 c6 8.Ba3 Bg4 9.h3 Bh5 10.b4 d5 11.Qe1 [11.Qe1 destroys white's castled defense. 11.g4 a5 12.Qb1 Nxe4 13.Nxe4 dxe4 is safer.] 11 .. Bxf3 12.gxf3 d4 13.b5 ?? [13.b5 loses a knight without compensation. 13.Ne2 a5 14.f4 is the right continuation.] 13 .. dxc3 14.Bxe7 Qxe7 15.dxc3 Nbd7 16.Qe3 Nh5 17.a5 [17.a5 allows black a mating attack, while 17.Rfd1 gives the white king a flight square.] 17 .. Nf4 18.a6 ?? [18.a6 allows black a checkmate in two moves. 18.Rfd1 must be played here.] 18 .. b6 [18 .. b6 can't be better than 18 .. Qg5+ 19.Kh2 Qg2 mate.] 19.Ra4 Nxh3+ [19 .. Nxh3+ can't be better than 19 .. Qg5+ 20.Kh2 Qg2 mate.] 20.Kg2 cxb5 21.Bxb5 Nf4+ 22.Qxf4 exf4 23.Rd4 Ne5 [23 .. Ne5 is weaker than 23 .. Qg5+ 24.Kh1 Qxb5.] 24.Rfd1 Rfd8 25.Kf1 Nxf3 26.Rd5 Rdc8 27.c4 Qxe4 28.Kg2 Nd2+ 29.Kh2 Nf3+ 30.Kh3 Qxc2 [30 .. Qxc2 is slower than a forced mate following 30 .. Qe6+ 31.Kg2 Qg4+ 32.Kf1 Re8 33.Bxe8 Rxe8 etc] 31.Kg2 Qe4 32.Kh3 Rd8 ?? [32 .. Rd8 loses a rook for no reason, while 32 .. Qe6+ forces checkmate in about 7 moves.] 33.Rxd8+ Rxd8 34.Rxd8+ Kh7 35.Re8 Ne5 [35... Ne5 is slower than a forced mate following 35 .. Ng5+ 36.Kh2 Qf3 37.Bc6 Qh3+ 38.Kg1 f3 etc.] 36.Kh4 Qh1+ 0-1