====================================================================== ÿ File: GEN_VIC.TXT 1 of 6 files in: AVIC.ZIP Revision date: 10 Sept 1994 BGL scenery of: VICTORIA (VIC), AUSTRALIA For use with: Microsoft Flight Simulator version 5a. This scenery is part of the Oz FS5 Scenery Portfolio which is produced and continually being enhanced by The OzPack. ====================================================================== ÿ CAUTION! This scenery and information are not to be used for real world flight training, planning or operations. ====================================================================== ÿ TABLE OF CONTENTS ÿ A. GENERAL ÿ B. SCENERY PROBLEMS ÿ C. CREDITS ÿ D. COPYRIGHT ÿ E. WARRANTY ====================================================================== A. GENERAL ^^^^^^^ This scenery is the Victorian (VIC) component of the Oz FS5 Scenery Portfolio by The OzPack, an Australian based team of volunteers who are dedicated to producing high quality FS5 scenery, covering the entire Australian island-continent, under the freeware principle. This is being accomplished using a series of pre-planned, state-by-state revisions wherein, with each state's revision, more detail is progressively introduced. The Victorian scenery has been designed to mesh well with adjoining states' scenery which comprise the Oz FS5 Scenery Portfolio. There are no duplications along state borders to "gum up the works". This revision contains all airports in Victoria for which instrument "Departure and Approach Procedures" (DAPS) are published, plus those aerodromes which are listed in the Civil Aviation Authority's "Enroute Flight Supplement - Australia" (ERSA). The scenery also contains all navaids which FS5 is capable of using, and ATIS, tower and Flight Information Service (FIS) COMs. All information and physical placements are current as of the 23 Jun 94 edition of ERSA and amendment 43 to DAPS EAST, effective 18 Aug 94. Data in the NAV_VIC.TXT file may be used to find your way around. Aeronautical charts can be purchased at or ordered through your local pilot shops. In Australia, these include the Civil Aviation Authority's VTC series (Visual Terminal Charts), the ERC Low series (Enroute Charts), the TAC series (Terminal Area Charts), and the WAC series (World Aeronautical Charts). If your pilot shop cannot advise which charts to use for Victoria, or any other part of Australia, I'll be happy to. Send a message to my CIS address below. B. SCENERY PROBLEMS ^^^^^^^^^^^^^^^^ ILS === There is a little known bug in FS5 and FS5a ILS glideslope. This bug is found only in southern hemisphere ILSs. The bug gets worse as the ILS course moves from a general N/S to E/W direction. Therefore, at any aerodrome where an ILS is installed, the Glideslope indication is likely to be innaccurate. As a general rule, when on an approach to an aerodrome, divide the distance by 3 to obtain your height. Eg: Approaching Melbourne, you see that you are 15 miles out on the DME. 15 x 3 = 45 means that you should be approx 4500ft. At 5 miles out you should be at 1500ft. You'll find this to be a fairly accurate guide until something is done about the Glideslope bug. At least the ILS localizers seem to work correctly! PHANTOM HORIZON. ================ One of Flight Sim 5's strange quirks is what I call the Phantom Horizon. It is a phenomenon which produces a horizon that you can see while flying, yet isn't really there. If you're flying over land that is predominantly desert (brown terrain with green patches), and you are at 5000ft or above, you will see all around you, green terrain off in the distance. To experience this effect first hand, try flying from Hopetoun and heading North towards Mildura, NorthWest Victoria, cruising at or above 5000ft. You will by surrounded by a distant mirage of green scenery which you will never reach! Activate the Map view and Zoom in or out until you see the brown square surrounded by the green. This phenomenon happens with all Flight Sim 5 scenery, including the default scenery, and is not unique to additional scenery files developed by many enthusiasts. Returning to the Map view, you can see we have a brown square located within a larger green square. If we were over water, this inner square would be sea blue, and if flying coastal, the inner square would be part green and part blue, but still with the outer green textured border visible. The only thing that's real, then, is the terrain within the inner square. You can zoom the map in until only the inner square is visible, - that's fine, but turning off the map and looking into the distance hasn't changed things. You can still see the Phantom Horizon! Flying coastal makes things even more confusing! Try departing from Los Angeles (in the default scenery) and track southeast along the coast towards San Diego. You should see land on your left, and the Pacific Ocean on your right. But during your flight, you will see land on the horizon in front of you, jutting out into the sea. The Phantom Horizon again! Activate the Map, Zoom in/out until you can see the green textured outer border. See why you're seeing land all around you!! I became aware of this phenomenon while designing the coastline of Victoria, Australia. After many hours of plotting coastal points, programming and compiling the data, and finally getting to fly along the newly formed coastline, it comes as a disappointment to see large chunks of land, floating like islands, off the coast (both on the horizon and on the Map view). You know they're not really there, and you know they'll disappear as you fly towards them. Anyone attempting to navigate by visual reference to bays, capes, and other landmarks would be hopelessly confused! With Textured Ground OFF: Unfortunately, there are other unsatisfactory phenomena with textured ground turned off. Instead of the putrid green haze on the horizon, there is "the black void". Beyond about 35 nm, land mass is rendered as simply a black space in the two views and the map. C. CREDITS ^^^^^^^ Many thanks to the other OzPack members - John Blackie, Tom Monnone, Ron McKeirnan, Phil McNelly and Adam Szofran - for providing advice, cooperation, encouragement and technical support. Thanks also to Brian Horsey for his diligent work in creating the movement areas, taxiways and aprons. A portion of the scenery was compiled using BGLGEN.EXE developed by Enno Borgsteede. BGLGEN was developed with help from Maurizio Gavioli and associates. Many thanks to Enno, Maurizio and associates. D. COPYRIGHT ^^^^^^^^^ AVIC.ZIP, and all files it contains, are - (C) 1994, Bryan Fripp, All Rights Reserved. This scenery is Freeware. It may be non-commercially re-distributed under the conditions that: * the full archive, AVIC.ZIP, remains unaltered, AND * the full archive and all files which it contains are re-distributed together and unaltered, AND * the full archive and all files which it contains are re-distributed on a freeware basis. Commercial enterprises are specifically prohibited from re-distributing AVIC.ZIP or its contents in any form and under any pretext. E. WARRANTY ^^^^^^^^ Great care and effort has gone into the production of this scenery. However the author accepts no liability whatsoever with regard to its use. This product is Freeware and is distributed as is and does not carry a guarantee of any sort as to its accuracy or completeness. The author makes no warranty of any kind, express or implied, including without limitation any warranties of fitness for a particular purpose. The author shall not be liable for any damages, whether direct, indirect, special or consequential arising from a failure of this scenery to operate in the manner desired by the user. ====================================================================== (C) 1994 Bryan Fripp. Brisbane Australia. All Rights Reserved. ---------------------------------------------------------------------- CompuServe e-mail Address: 100240,426 ======================================================================