History of DMXCOM - Money and Health patch for XCOM-UFO Defense. 07/94 - 1st release 08/94 - 2nd release. I re-wrote the patching routine. It seems under certain circumstances (I don't know what these circumstances are, I could only get it to act up twice) the program would behave rather oddly, and would actually reload a saved position from a previously saved position. I added more error checking and can't reproduce this error. It appears that saving a game immediately after healing the soldiers will keep the saved problem from occurring, so after you run the patch, load XCOM and save your game. 08/94-01 - 3rd release. I found out the bug was not in my program, but in X-COM. From what I understand Microprose is working on a fix. This version of DMXCOM has several new features. A menu option is now included so you may choose which feature you would like to patch. Menu options now are: a) Increase your money to $320 million, b) Heal all of your wounded soldiers, c) Max-out your soldiers attributes, and d) All of the above. 08/94-02 - 4th release. Added the option to speed up the production of your base facilities. 09/94 - 5th release. I rewrote some of the code to make it run a little faster. Instead of the program exiting to DOS whenever you select a menu option, you will now be returned to the menu. F10 will exit the program. Added the option to give your 1st base 1000 units of Elerium-115. 09/94-01 - 6th release. Figured out how to break the copy protection scheme. If you have the registered version, F9 will remove the copy protection. 10/94 - 7th release. Did some more code tightening (put redundant tasks in a routine). Added the option to give your 1st base 1000 units of Alien Alloys. Included my name and address in the exiting sequence. Updated my address in the TXT file.