This is a message I recently found on Fido net... The following is a list of Linedef types posted on the Doom-editor's mailing list by DOOM God John Romero. This is the first complete and comprehensive listing available. You can use these numbers in DEU, even where DEU doesn't have a specific name for them... 1:Manual_Door_Raise 2:Trigger_Open_Door 3:Trigger_Close_Door 4:Trigger_Raise_Door 5:Trigger_Raise_Floor 6:Trigger_Fast_Crush_&_Raise 7:Switch_Build_Stairs 8:Trigger_Build_Stairs 9:Switch_Change_Donut 10:Trigger_PlatDownWaitUpStay 11:Switch_EXIT 12:Trigger_LightTurnOn 13:Trigger_LightTurnOn255 14:Switch_RaiseFloor32 15:Switch_RaiseFloor24 16:Trigger_CloseDoor30 17:Trigger_StartSlowStrobing 18:Switch_RaiseToNearestFloor 19:Trigger_LowerFloor 20:Switch_RaiseFloorNear&Change 21:Switch_PlatDownWaitUpStay 22:Trigger_RaiseFloorNear&Change 23:Switch_Lower_FloorToLowest 24:Impact_RaiseFloor 25:Trigger_CeilingCrush&Raise 26:Manual_Door_Raise_Blue 27:Manual_Door_Raise_Yellow 28:Manual_Door_Raise_Red 29:Switch_Raise_Door 30:Trigger_RaiseToShortTexture 31:Manual_Door_Open 32:Manual_Door_Open_Blue 33:Manual_Door_Open_Red 34:Manual_Door_Open_Yellow 35:Trigger_Lights_Very_Dark 36:Trigger_Turbo_Lower_Floor 37:Trigger_LowerFloor&Change 38:Trigger_Lower_Floor_To_Lowest 39:Trigger_TELEPORT 40:Trigger_LowerFloorRaiseCeiling 41:Switch_Lower_Ceiling_To_Floor 42:Button_Close_Door 43:Button_Lower_Ceiling_To_Floor 44:Trigger_Ceiling_Crush 45:Button_Lower_Floor 46:Impact_OpenDoor 47:Impact_RaiseFloorNear&Change 48:Effect_Firstcol_Scroll 49:Switch_CeilingCrush&Raise 50:Switch_Close_Door 51:Switch_SecretExit 52:Trigger_EXIT 53:Trigger_PerpetualPlatformRaise 54:Trigger_PlatformStop 55:Switch_Raise_FloorCrush 56:Trigger_Raise_FloorCrush 57:Trigger_CeilingCrushStop 58:Trigger_Raise_Floor_24 59:Trigger_Raise_Floor_24&Change 60:Button_Lower_Floor_To_Lowest 61:Button_Open_Door 62:Button_Plat_Down_Wait_Up_Stay 63:Button_Raise_Door 64:Button_Raise_Floor 65:Button_Raise_Floor_Crush 66:Button_Raise_Floor_24 67:Button_Raise_Floor_32 68:Button_Raise_Floor_Near&Change 69:Button_Raise_To_Nearest_Floor 70:Button_Turbo_Lower_Floor 71:Switch_Turbo_Lower_Floor 72:Retrigger_Ceiling_Crush 73:Retrigger_Ceiling_Crush_&_Raise 74:Retrigger_Ceiling_Crush_Stop 75:Retrigger_Close_Door 76:Retrigger_Close_Door_30 77:Retrigger_Fast_Crush_&_Raise 78:Retrigger_LightsToDimmestNear 79:Retrigger_Lights_Very_Dark 80:Retrigger_Light_Turn_On 81:Retrigger_Light_Turn_On_255 82:Retrigger_Lower_Floor_To_Lowest 83:Retrigger_Lower_Floor 84:Retrigger_Lower_Floor_&_Change 85:Retrigger_LwrFloorRaiseCeiling 86:Retrigger_Open_Door 87:Retrigger_Perpetual_Plat_Raise 88:Retrigger_PlatDownWaitUpStay 89:Retrigger_Platform_Stop 90:Retrigger_Raise_Door 91:Retrigger_Raise_Floor 92:Retrigger_Raise_Floor_24 93:Retrigger_RaiseFloor24_&_Change 94:Retrigger_Raise_Floor_Crush 95:Retrigger_RaiseFloorNear&Change 96:Retrigger_Raise_ToShortTexture 97:Retrigger_TELEPORT 98:Retrigger_Turbo_Lower_Floor 99:Manual_Door_Raise 100:Trigger_BuildStairsTurbo16 101:Switch_Raise_Floor 102:Switch_Lower_Floor 103:Switch_Open_Door 104:Trigger_Lights_To_Dimmest_Near 105:Retrigger_Blazing_Door_Raise 106:Retrigger_Blazing_Door_Open 107:Retrigger_Blazing_Door_Close 108:Trigger_Blazing_Door_Raise 109:Trigger_Blazing_Door_Open 110:Trigger_Blazing_Door_Close 111:Switch_Blazing_Door_Raise 112:Switch_Blazing_Door_Open 113:Switch_Blazing_Door_Close 114:Button_Blazing_Door_Raise 115:Button_Blazing_Door_Open 116:Button_Blazing_Door_Close 117:Manual_Blazing_Door_Raise 118:Manual_Blazing_Door_Open 119:Trigger_RaiseToNearestFloor 120:Retrigger_BlazeDownWaitUpStay 121:Trigger_BlazeDownWaitUpStay 122:Switch_BlazeDownWaitUpStay 123:Button_BlazeDownWaitUpStay 124:Manual_Door_Slide_Open&Close 125:Trigger_TELEPORT_MonsterONLY 126:Retrigger_TELEPORT_MonsterONLY 127:Switch_BuildStairsTurbo16 128:Retrigger_RaiseToNearestFloor 129:Retrigger_Raise_Floor_Turbo 130:Trigger_Raise_Floor_Turbo 131:Switch_Raise_Floor_Turbo 132:Button_Raise_Floor_Turbo These are linedefs activated by pressing a wall: Switches = use only once Buttons = use many times These are linedefs activated by walking over them: Trigger = use only once ReTrigger = use many times Impact = shoot to activate Effect = something that always happens to a linedef Manual = doors that don't need a tag Blazing stuff can be used only with v1.4 & up DownWaitUpStay = platform that goes down, waits, goes up, then stays. All of these linedef types work in both DOOM v1.666 and DOOM][ v1.666 Happy DOOMing