___________________________________ / \ -------============< Blackadder's DeHackEd Patch Reviews >============------- \___________________________________/ \ August 7, 1994 / \________________/ / \ / Contains: \ | | | - 4 utilities | | - 55 patches | \__________________/ PLEASE NOTE: ALL THE EDITORS AND PATCHES REQUIRE DOOM v1.2! I welcome any comments you may have on this. I know I've probably left out some patches, so if you know of any that aren't listed here, just tell me. Also, if anyone has a better idea for the format of this listing, let me know. I extracted many of these patches from alt.binaries.doom, and downloaded the rest from infant2.sphs.indiana.edu. Hopefully, I'll be able to make regular updates to this listing, every week or so. I hope some people find this to be useful! Michael Adcock (a.k.a. Blackadder) adcock@menudo.uh.edu <- Please send to this address if possible. st29o@jetson.uh.edu ----------------------------------------------------------------------------- Brief Outline: - Editors - DeHackEd Patches (Alphabetical by filename.) - Quick Reference (Checklist) ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's a brief description of each of the info. fields I use in here: Name/Filename: The name of the editor, or the filename of the patch. Archive: A .ZIP file the patch/editor can be found in. Author: Creator of the patch/editor. Email: Author's email address, if any (and if known). Date: Filestamp date. Some are estimates (ie. give or take a day). Comments: This is my opinion of the patch/editor, or some hints from me. Quote: A direct quote taken from the text/info file included in the archive. I tried to keep them brief but informative. Type: This one may not be that obvious. - Some patches were originally done to show the possibilities of DeHackEd. I denote these with INSTRUCTIONAL. - Some patches were created as stand-alone alterations to the game. These are marked as PLAYABLE. Of course, all of these patches are playable, and to my knowledge, there are no awful bugs in any of these. - Basically, if you want to learn how to hack the .exe to do different things, check out the INSTRUCTIONAL patches. - If you only want to play really cool patches, then check out the PLAYABLE ones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Doom executable editing tools: ----------------------------- Name: DeHackEd 1.3 Archive: dhacked13.zip Author: Greg Lewis (Tree) Email: gregory.lewis@umich.edu Date: 7/2/94 Comments: Version 1.2 didn't allow frame table editing. This one does. Quote: "The Doom.exe hack editor!" Name: DhDiff Archive: dhdiff.zip Author: Paul Falstad Email: pf@z-code.com Date: 8/2/94 Comments: Gives you a fast way to figure out what a particular patch does. Comes with C source code. Quote: "This is a simple little utility... to compare two .deh files. ...if you find a really cool .deh on the net somewhere, this utility can help you figure out how it works." Name: DHMERGE 1.2 Archive: dhmerge.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/26/94 Comments: Merges patches like v1.0, but now the second patch takes priority. You can also merge older DeHacked patches. This version also allows multiple patches on a single command line. Quote: "DhMerge is a simple command line program which merges any number of dehacked patches into a combination patch." Name: Deframed 1.0 Archive: defram10.zip Author: Chris Gillespie Email: gilles2@hubcap.clemson.edu Date: 6/29/94 Comments: This was made before DeHackEd v1.3 was released. It comes with some sample patches. DeHackEd now seems to be the 'standard' editor to use. Quote: "Deframed v. 1.0 is a very crude utility to extract the frame table from the registered version 1.2 of DOOM.EXE. Patch files can be created in text or binary format, edited and written back to DOOM.EXE." DeHackEd v1.3 Patches: --------------------- Filename: another1.deh Archive: another1.zip Author: ???? Email: ???? Date: 7/14/94. Comments: Although the concept is not new, this patch is more 'realistic.' (The shotgun is a bit buggy though...) Quote: "This one will speed up the shotgun, chaingun, and handgun proportionately..." Type: INSTRUCTIONAL/PLAYABLE Filename: ammo2pos.deh Archive: kp1_0.zip Author: Karl (marx) Email: kp2084@atlas.ccm.edu Date: 7/14/94 Comments: Turns the ammo that a trooper drops into a trooper. Quote: "Causes troopers to 'reappear' upon death" Type: INSTRUCTIONAL/PLAYABLE Filename: arena2.deh Archive: arena2.zip Author: Alden Bates Email: abates@comp.vuw.ac.nz Date: 7/16/94. Comments: Simply put, you can fly! Quote: "This is a dehacked patch... for... experimenting with the player's On-the-gound bit. It also sets all monsters up to fly, so you can have aerial dogfights. I intended this to be used with the ARENA_II wad. Also included are superweapons, courtesy of Tree." Type: INSTRUCTIONAL/PLAYABLE Filename: army1.deh Archive: dh-army.zip Author: Matt Fell Email: matt.burnett@acebbs.com Date: 7/19/94 Comments: All monsters are now space marines. The player is a 'demon.' Monsters have access to all space marine weapons. (ie. BFG, etc.) Player wepons have been modified as well. Quote: "It is a complete and consistent change of the doom environment." Type: PLAYABLE Filename: bal12skl.deh Archive: kp1_0.zip Author: Karl (marx) Email: kp2084@atlas.ccm.edu Date: 7/13/94 Comments: By editing the frame table, Karl improved on the skull-as-a-projectile idea. Quote: "Imps fire skulls, with occasionally lethal results" Type: INSTRUCTIONAL/PLAYABLE Filename: barrel.deh Archive: barrel.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/19/94 Comments: The barrels have a life of their own. Quote: none Type: PLAYABLE Filename: blastimp.deh Archive: kp1_0.zip Author: Karl (marx) Email: kp2084@atlas.ccm.edu Date: 7/12/94 Comments: Take a look at what happens when you speed up a monster. Quote: "Imps on amphetamines." Type: INSTRUCTIONAL/PLAYABLE Filename: barrel1.deh Archive: dhbarrel.zip Author: Matt Fell Email: matt.burnett@acebbs.com Date: 7/18/94 Comments: All monsters are barrels. Each type of barrel attacks differently. Quote: "But gee, there's a lot of barrels around..." Type: PLAYABLE Filename: bmine.deh Archive: bmine.zip Author: ???? Email: ???? Date: 7/12/94. Comments: Demons do 'barrel attacks,' barons are invisible, specters are visible and float. Sorry, but I don't see the point in this one... Quote: "...will turn pink demons into red plasma balls and spectres into green plasma balls that float and explode..." Type: USELESS Filename: cacos.deh Archive: cacos.zip Author: Alden Bates Email: abates@comp.vuw.ac.nz Date: 7/22/94. Comments: Watch the Cacodemons inflate! Quote: "This is a simple patch which changes the cacodemons to start off dead and eventually reinflate somewhat like ballons when they die. Good for a laugh." Type: INSTRUCTIONAL/PLAYABLE Filename: chaos.deh Archive: dh-chaos.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/24/94 Comments: Combines 9 existing patches! : volatile.deh, mine.deh, flamethr.deh, revenge.deh (1.0), morfmons.deh, barrel.deh, lightfun.deh, soul.deh, and mrsloppy.deh Quote: "... action ... [and] ... utter chaos... " Type: PLAYABLE Filename: column.deh Archive: column.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/25/94 Comments: Everyone needs hopping columns in their Doom game... Quote: "This is yet another monster patch. The red columns take on a life of their own and explode like barrels when you shoot them." Type: INSTRUCTIONAL/PLAYABLE Filename: cyber.deh Archive: cyber.zip Author: Alden Bates Email: abates@comp.vuw.ac.nz Date: 7/22/94. Comments: The cyberdemon's feet stomp around and shoot at you. Quote: "...this starts the Cyberdemon out dead. This is quite amusing when a pair of feet stomp towards you with rockets firing from mid air above them." Type: INSTRUCTIONAL/PLAYABLE Filename: cybrplay.deh Archive: disguise.lzh Author: Steve Sanbeg Email: sanbeg@eden.rutgers.edu Date: 7/21/94 Comments: Fourth patch (phase) in disguise archive. Quote: "...made it look like a marine... kept the mechanical noises, and used the player's death (actually explode) frame sequence." Type: INSTRUCTIONAL/PLAYABLE Filename: cyb&spid.deh Archive: disguise.lzh Author: Steve Sanbeg Email: sanbeg@eden.rutgers.edu Date: 7/21/94 Comments: Fifth patch (phase) in disguise archive. Quote: "combination of spidposs.deh and cybrplay.deh" Type: INSTRUCTIONAL/PLAYABLE Filename: disguise.deh Archive: disguise.lzh Author: Steve Sanbeg Email: sanbeg@eden.rutgers.edu Date: 7/21/94 Comments: Final patch (phase) in disguise archive. Quote: "spider --> trooper, cyber --> marine, 100HP troopers with chainguns, this time they also drop chainguns. Weapons sped up." Type: INSTRUCTIONAL/PLAYABLE Filename: firework.deh Archive: firework.zip Author: Chris Gillespie Email: gilles2@hubcap.clemson.edu Date: 6/29/94 Comments: Gives you quite a show, no matter what level you are on. Unless you're foolhardy, you better be a GOD for this one! Quote: "...upped the ammo values for bullets and shells ... changed PUFF to BFG blasts you can detonate ... BLUD to Rockets blasts you can detonate." Type: INSTRUCTIONAL/PLAYABLE Filename: flame2.deh Archive: flame2.zip Author: Alden Bates Email: abates@comp.vuw.ac.nz Date: 7/25/94. Comments: An improvement on Night Child's original flamethrower patch. Quote: "[the flamethrower] fires blood splurts which may sound like... the marine has a slight bladder problem... I made sure that the splats were luminescent in the dark." Type: INSTRUCTIONAL/PLAYABLE Filename: flamethr.deh Archive: flame12.zip Author: Night Child Email: night@iastate.edu Date: 7/7/94 Comments: Night Child did a great job on the 'functionality' of this weapon, but the graphics have a slight bug. If you know your DeHackEd stuff, try changing the initial and final frames to the CacoDemon fireball explosion, or the Bullet Puffs. Bullet Puffs are my favorite, but it can give the impression that your marine is taking a leak on everyone! Quote: "Turns troopers [and others!] into instant piles of slop..." Type: PLAYABLE Filename: flamwpn.deh Archive: dhmerge.zip (1.0) Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/18/94 Comments: Combines flamethrower (flamethr.deh) and superweapon (suprwepn.deh) patches. Quote: "...merged superweapon/flamethrower." Type: INSTRUCTIONAL/PLAYABLE Filename: fun_1.deh Archive: dhefun11.zip Author: Dan Lottero Email: dlottero@bu.edu Date: 7/14/94 Comments: This one comes with 'Fun with DeHackEd! v1.1'. It combines all of the main ideas in the text and includes Barons of Hell which morph into spider demons, plus more. Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: gun.deh Archive: kp1_0.zip Author: Karl (marx) Email: kp2084@atlas.ccm.edu Date: 7/12/94 Comments: Another way to have a rapid-fire shotgun. Quote: "Shotgun goes automatic." Type: INSTRUCTIONAL/PLAYABLE Filename: infmisl.deh Archive: kp1_0.zip Author: Karl (marx) Email: kp2084@atlas.ccm.edu Date: 7/14/94 Comments: This is definately an original idea. I like it. Don't fire too many missiles, or you'll never be able to walk around them all! Quote: "Missiles, upon detonation, keep exploding forever!" Type: INSTRUCTIONAL/PLAYABLE Filename: kaboom.deh (older one) Archive: kaboom.zip Author: John Wakelin Email: johnw@datametrics.com Date: 7/8/94. Comments: The rocket launcher 'shoots' immobile, patrially invisible, floating rockets. (Similar to mine.deh) Quote: "Land-mines for DEATHMATCH, well for any DOOM game, but best in DEATHMATCH..." Type: INSTRUCTIONAL/PLAYABLE Filename: kaboom.deh (newer one) Archive: kaboom.zip Author: John Wakelin Email: johnw@datametrics.com Date: 7/12/94. Comments: Same as above, except 'rockets' no longer point at the player. Also, it is now easy to set these floating mines in motion. (They will stay moving until they hit someone/thing and explode.) Quote: "Land-mines for DEATHMATCH, well for any DOOM game, but best in DEATHMATCH..." Type: INSTRUCTIONAL/PLAYABLE Filename: lamp2imp.deh Archive: lamp2imp.zip Author: Jason Gorski Email: bgorski@emr1.emr.ca Date: 6/23/94 Comments: Lamps become imps. Quote: "This concept can be used to turn any inanimate thing into a monster." Type: INSTRUCTIONAL Filename: lightfun.deh Archive: lightfun.zip Author: Jeff ???? Email: ???? Date: 7/6/94 Comments: Most light sources change into monsters. Kinda a spinoff of lamp2imp.deh... Quote: "The objects I've patched are... naw, that would take the fun out of it." Type: PLAYABLE Filename: lots.deh Archive: dhmerge.zip (1.1) Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/18/94 Comments: Combines 5 existing patches: suprwepn.deh, flamethr.deh, slop.deh, barrel.deh, lightfun.deh Quote: none Type: PLAYABLE Filename: mine.pat Archive: mine.zip Author: Klaus Breuer Email: kabreuer@faui09.informatik.uni-erlangen.de Date: 7/7/94 Comments: This one is definately fun to play with. It's fun to use in the game, and it's cool to hack around with. Change the speed for 'shufflepuck' mines. You know, they don't have to be partially invisible... Try dropping one under a door and watch... Also, check out the CyberDemon. If you use the Aliens graphics WAD, be sure to use this patch!!! The Queen has a serious bowel problem! Quote: "This patch will turn your rocket launcher into a mine dropper." Type: INSTRUCTIONAL/PLAYABLE Filename: missile.deh Archive: missile.zip Author: ???? Email: Bonesbro@aol.com Date: 8/4/94. Comments: Should I spoil this one for you... Hmmm... I'll give you a hint. Think 'lost souls'. Quote: "Is that a rocket? Yes, it is! But where did it come from? As you gape at it, it suddenly rockets (pun intended) toward you. AAAAaaaaaahhhhhhhhhKABOOM! Scratch one marine." Type: INSTRUCTIONAL/PLAYABLE Filename: monster.deh Archive: dhmerge.zip (1.2) Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/26/94 Comments: Combines 4 patches: soul.deh, mrsloppy.deh, barrel.deh, and column.deh. Quote: "Column.deh is unreleased. You'll see why.... It isn't wonderful, but it's only an example." Type: INSTRUCTIONAL/PLAYABLE Filename: morfmons.deh Archive: morfmons.zip / dhacked13.zip Author: Greg Lewis (Tree) Email: gregory.lewis@umich.edu Date: 6/26/94 Comments: Monsters morph into other monsters. They look like other monsters, and attack with the force of other monsters, but their hipoints remain the same. Quote: "By mix & matching frame #'s, monsters will "morph" depending on if they're attacking, dying, etc." Type: INSTRUCTIONAL/PLAYABLE Filename: mrsloppy.deh Archive: mrsloppy.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/20/94 Comments: Mr. Bates didn't give away the surprise in his description file, so I won't spoil it either. But please, try this patch! Mr. Sloppy kinda grows on you... Quote: "...you'll have a completely new monster in DOOM." Type: PLAYABLE Filename: newjayf.deh Archive: r12-21b.zip Author: Jason Gorski Email: bgorski@emr1.emr.ca Date: 7/2/94 Comments: This one does a lot. Have fun figuring it out. Quote: "...added two new monsters... sped up the weapons..." Type: PLAYABLE Filename: normal*.deh, normal*.pat Archive: many Author: many Email: N/A Date: Since DeHackEd was released. Comments: Many archives contain this file. Use it to restore your original 'doom.exe' file. Or, make your own with DeHackEd 1.3 -- just (s)ave an image of your original file before you mess with it. Quote: none Type: N/A Filename: ouch.deh Archive: ouch.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/19/94. Comments: Combines fireworks (firework.deh) and superweapon (suprwepn.deh). Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: puff2pos.deh Archive: kp1_0.zip Author: Karl (marx) Email: kp2084@atlas.ccm.edu Date: 7/12/94 Comments: I think this one is great!! Watch the TOTAL CARNAGE ensue by firing the shotgun at a wall (make sure you're in GOD mode). Quote: "Watch where you shoot - misses create more troopers!" Type: INSTRUCTIONAL/PLAYABLE Filename: reality1.pat Archive: reality1.zip Author: Steve Abson Email: ai960@FreeNet.Carleton.CA Date: 7/2/94 Comments: As the name implies, this patch makes Doom closer to 'reality' by implementing exploding items. The new Cacodemon 'fireballs' [see Quote] are great! Quote: "...The Barrel Bomb, ... explodable items, ... Lost Soul-shooting Cacodemons!!!!" Type: INSTRUCTIONAL/PLAYABLE Filename: revenge.deh (1.0) Archive: revenge.zip, reveng10.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/15/94 Comments: This is a great patch! Personally, I like the trigger happy chaingun Troopers, because you can use this 'bug' to your advantage. Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons and more." Type: PLAYABLE Filename: revenge.deh (1.1) Archive: revenge.zip, revenge11.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/18/94 Comments: I like revenge.deh 1.0 better, but I'm a wierd guy. The chain rocket launcher is overkill to the extreme. Oh, and beware of no-clipping Imps! It's kinda fun to get killed in GOD mode by a BFG carrying CyberDemon... Quote: "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons and more... A Trooper with sense... Spider-demon with the chain rocket launcher." Type: PLAYABLE Filename: revwpn.deh Archive: dhmerge.zip (1.0) Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/15/94 Comments: Combines superweapon (suprwepn.deh) and revenge (revenge.deh) patches. Quote: "...merged superweapon/revenge." Type: INSTRUCTIONAL/PLAYABLE Filename: rocket.hak Archive: rckt_hak.zip Author: Ron ???? Email: if25097@maine.maine.edu Date: 6/28/94 Comments: A handy way to destroy your own rockets (or someone elses!) Quote: "...explode when you shoot at them... their speed is cut down to about 1/3... you can destory them before they get you." Type: INSTRUCTIONAL/PLAYABLE Filename: shadow.deh Archive: shadow.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/4/94 Comments: Instead of spitting fireballs, the CacoDemons attack with a 'shadow kick'. (So what if the things don't have legs!) Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: slop.deh Archive: slop.zip Author: ???? Email: ???? Date: 7/14/94. Comments: All the human corpses will explode into gus when shot. Fun for the entire family! Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: skulball.deh Archive: skulball.zip Author: ???? Email: myrtle@matt.ksu.ksu.edu Date: 7/18/94. Comments: Read the quote. ;) Quote: "It changes the imp fireball to a fireball that looks like a lost soul. I know that it has been done before, but I needed to try." Type: INSTRUCTIONAL/PLAYABLE Filename: soul.deh Archive: soul.zip Author: Alden Bates Email: Alden.Bates@Comp.VUW.AC.NZ Date: 7/22/94 Comments: Watch the 'soul-sphere' run away from you screaming! Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: spidposs.deh Archive: disguise.lzh Author: Steve Sanbeg Email: sanbeg@eden.rutgers.edu Date: 7/21/94 Comments: First patch (phase) in disguise archive. Quote: "...changed the sprites to make it look like a trooper... left in the mechanical walking noises..." Type: INSTRUCTIONAL/PLAYABLE Filename: sposs2.deh Archive: disguise.lzh Author: Steve Sanbeg Email: sanbeg@eden.rutgers.edu Date: 7/21/94 Comments: Second patch (phase) in disguise archive. Quote: "...150 HP troopers with chainguns, who drop 200 HP troopers without chainguns." Type: INSTRUCTIONAL/PLAYABLE Filename: sposs3.deh Archive: disguise.lzh Author: Steve Sanbeg Email: sanbeg@eden.rutgers.edu Date: 7/21/94 Comments: Third patch (phase) in disguise archive. Quote: "Sped up the weapons... punch & shotgun --> full auto, pistol --> « speed chaingun" Type: INSTRUCTIONAL/PLAYABLE Filename: suprwepn.deh Archive: suprwepn.zip / dhacked13.zip Author: Greg Lewis (Tree) Email: gregory.lewis@umich.edu Date: 6/30/94 Comments: Rapid fire missiles, shotgun, BFG, etc. Quote: "...change the frame durations for the weapons." Type: INSTRUCTIONAL/PLAYABLE Filename: sprwpn2.deh Archive: sprwpn2.zip Author: Alden Bates Email: abates@comp.vuw.ac.nz Date: 7/14/94. Comments: An improvement on Tree's superweapon patch. Quote: "The BFG is now rapid fire. Somewhat overkill, but some players... are so desperate they don't care." Type: INSTRUCTIONAL/PLAYABLE Filename: ufastwpn.deh Archive: ufastwpn.zip Author: Steve Hassard Email: Bill_Hassard@mindlink.bc.ca Date: 7/21/94. Comments: A great collection of changes all in one patch. Quote: "This is an example on how to create ULTRA-FAST weapons... also made all of the corpses hanging around killable and fall to the ground in a pile of guts. Trees also explode after being shot. The barrels have been made with a lower mass and a higher HP for the fun of "pushing" a barrel into a crowd of enemies and destroying it with another shot. Also the enemies have much lowered mass to have fun when the enemy is shot or killed, they literally fly!! Weapons are also increased in strength." Type: INSTRUCTIONAL/PLAYABLE Filename: undead12.deh Archive: undead12.zip Author: Chris Gillespie Email: gilles2@hubcap.clemson.edu Date: 7/7/94 Comments: Now you can watch as monsters resurrect from the dead. Be sure to check out the Imp! Quote: "...the tormented souls of the ones you have slain may come back to haunt you." Type: INSTRUCTIONAL/PLAYABLE Filename: volatile.deh Archive: volatile.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/6/94. Comments: All the monsters will explode when hurt. (Don't stand too close!) (Not challenging, but funny!) Quote: none Type: INSTRUCTIONAL/PLAYABLE Filename: wow!.deh Archive: wow!.zip Author: Michael Adcock (Blackadder) Email: adcock@menudo.uh.edu (or st29o@jetson.uh.edu) Date: 7/17/94. Comments: Combines 4 patches. (revenge.deh [1.0], volatile.deh, mine.deh, flamethr.deh) I did some touch-up work on the flamethrower, and the mine-dropper. If you like lot's of action, try this patch! Quote: none Type: PLAYABLE ----------------------------------------------------------------------------- Quick Reference (Checklist): Filename Author Date Type --------------------------------------------------------------------- [ ] another1.deh ???? 7/14/94 INSTRUCTIONAL/PLAYABLE [ ] ammo2pos.deh Karl (marx) 7/14/94 INSTRUCTIONAL/PLAYABLE [ ] arena2.deh Alden Bates 7/16/94 INSTRUCTIONAL/PLAYABLE [ ] army1.deh Matt Fell 7/19/94 PLAYABLE [ ] bal12skl.deh Karl (marx) 7/13/94 INSTRUCTIONAL/PLAYABLE [ ] barrel.deh Alden Bates 7/19/94 PLAYABLE [ ] barrel1.deh Matt Fell 7/18/94 PLAYABLE [ ] blastimp.deh Karl (marx) 7/12/94 INSTRUCTIONAL/PLAYABLE [ ] bmine.deh ???? 7/12/94 USELESS [ ] cacos.deh Alden Bates 7/22/94 INSTRUCTIONAL/PLAYABLE [ ] chaos.deh Michael Adcock 7/24/94 PLAYABLE [ ] column.deh Alden Bates 7/25/94 INSTRUCTIONAL/PLAYABLE [ ] cyber.deh Alden Bates 7/22/94 INSTRUCTIONAL/PLAYABLE [ ] cybrplay.deh Steve Sanbeg 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] cyb&spid.deh Steve Sanbeg 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] disguise.deh Steve Sanbeg 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] firework.deh Chris Gillespie 6/29/94 INSTRUCTIONAL/PLAYABLE [ ] flame2.deh Alden Bates 7/25/94 INSTRUCTIONAL/PLAYABLE [ ] flamethr.deh Night Child 7/7/94 PLAYABLE [ ] flamwpn.deh Alden Bates 7/18/94 INSTRUCTIONAL/PLAYABLE [ ] fun_1.deh Dan Lottero 7/14/94 INSTRUCTIONAL/PLAYABLE [ ] gun.deh Karl (marx) 7/12/94 INSTRUCTIONAL/PLAYABLE [ ] infmisl.deh Karl (marx) 7/14/94 INSTRUCTIONAL/PLAYABLE [ ] kaboom.deh (old) John Wakelin 7/8/94 INSTRUCTIONAL/PLAYABLE [ ] kaboom.deh (new) John Wakelin 7/12/94 INSTRUCTIONAL/PLAYABLE [ ] lamp2imp.deh Jason Gorski 6/23/94 INSTRUCTIONAL [ ] lightfun.deh Jeff ???? 7/6/94 PLAYABLE [ ] lots.deh Alden Bates 7/18/94 PLAYABLE [ ] mine.pat Klaus Breuer 7/7/94 INSTRUCTIONAL/PLAYABLE [ ] missile.deh ???? 8/4/94 INSTRUCTIONAL/PLAYABLE [ ] monster.deh Alden Bates 7/26/94 INSTRUCTIONAL/PLAYABLE [ ] morfmons.deh Greg Lewis (Tree) 6/26/94 INSTRUCTIONAL/PLAYABLE [ ] mrsloppy.deh Alden Bates 7/20/94 PLAYABLE [ ] newjayf.deh Jason Gorski 7/2/94 PLAYABLE [ ] ouch.deh Alden Bates 7/19/94 INSTRUCTIONAL/PLAYABLE [ ] puff2pos.deh Karl (marx) 7/12/94 INSTRUCTIONAL/PLAYABLE [ ] reality1.pat Steve Abson 7/2/94 INSTRUCTIONAL/PLAYABLE [ ] revenge.deh (1.0) Alden Bates 7/15/94 PLAYABLE [ ] revenge.deh (1.1) Alden Bates 7/18/94 PLAYABLE [ ] revwpn.deh Alden Bates 7/15/94 INSTRUCTIONAL/PLAYABLE [ ] rocket.hak Ron ???? 6/28/94 INSTRUCTIONAL/PLAYABLE [ ] shadow.deh Michael Adcock 7/4/94 INSTRUCTIONAL/PLAYABLE [ ] skulball.deh ???? 7/18/94 INSTRUCTIONAL/PLAYABLE [ ] slop.deh ???? 7/14/94 INSTRUCTIONAL/PLAYABLE [ ] soul.deh Alden Bates 7/22/94 INSTRUCTIONAL/PLAYABLE [ ] spidposs.deh Steve Sanbeg 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] sposs2.deh Steve Sanbeg 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] sposs3.deh Steve Sanbeg 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] suprwepn.deh Greg Lewis (Tree) 6/30/94 INSTRUCTIONAL/PLAYABLE [ ] sprwepn2.deh Alden Bates 7/14/94 INSTRUCTIONAL/PLAYABLE [ ] ufastwpn.deh Steve Hassard 7/21/94 INSTRUCTIONAL/PLAYABLE [ ] undead12.deh Chris Gillespie 7/7/94 INSTRUCTIONAL/PLAYABLE [ ] volatile.deh Michael Adcock 7/6/94 INSTRUCTIONAL/PLAYABLE [ ] wow!.deh Michael Adcock 7/17/94 PLAYABLE