DOOMBOOM A collection of outrageous sounds for Id Software's DOOM In respect of Id Software's wishes, this program will only work with the 3-episode registered version. This program is free so distribute it freely to BBS's and DOOM fans and save the 5 bucks you might have spent for it for registering DOOM if you haven't already. It's the greatest PC game ever, can you think of a better way to blow $40? There are 61 sounds here, 59 of which are different from the originals. If you have tried other sound collections, you may recognize some of them but there are 40 brand new ones and the ones you might have heard may not be in the same places. They give a completely different atmosphere to DOOM (especially with the music off) and make just watching the demos a riot. Speaking of which, have you ever tried starting DOOM with the -DEATHMATCH (works for solo play, too) or -RESPAWN parameters? It has an interesting effect on the demos. This program will switch the sounds back and forth as often as you like without having to have two DOOM.WAD files on your hard drive. It will do it in one of two ways: If you have PKZIP around, it will do it from the archives (ZIP files) deleting the WAV files after installation saving you half a meg of disk space. To do this, PKZIP.EXE and PKUNZIP.EXE must be in a directory listed in the PATH statement in your AUTOEXEC.BAT file or in your DOOM directory. If you boot from a disk to play DOOM, you have no PATH; type PATH C:\(YOURPKZIPDIRECTORY) at the prompt before running this program. If you don't have or don't want to use PKZIP, you have the option of leaving the 122 WAV files in your DOOM directory all the time. In this case DBMSOUND.ZIP and the archive with the original sound WAV files will be deleted. You can change methods at any time for both or either set of sounds (just install them again and you will have the option) and the archives will be recreated and the WAVs deleted or vice-versa. It will never delete one if the other doesn't exist. Your DOOM.WAD file will be modified every time you switch sounds, so if you don't have a backup copy handy it is highly recommended that you make one before installing the new sounds. Switching back and forth seems to have no ill effects but after 187 times, who knows? Also, a lock-up or something in the middle of the process will very likely ruin the file. A compressed (ZIPed) copy of DOOM.WAD is half the size of the original, saving you 5 megs of disk space but takes a moment or two to extract and longer to compress even on a fast machine. A compressed copy on the hard drive is real handy, but if you're tight on space, ZIP a copy to four 1.44 floppies (PKZIP -& A:DOOMWAD.ZIP DOOM.WAD) If you have plenty of space, especially if you use RANDOOM or other modified stuff, you could just keep two full copies in your DOOM directory, renaming them to DOOM.ORG or DOOM.MOD and back to DOOM.WAD to use them. Making the original read only (attrib +r doom.wad) prevents getting them mixed up and modifying both. 1. Extract DOOMBOOM.ZIP to your DOOM directory. 2. Type DOOMBOOM in your DOOM directory. You will have the options of: -extracting original sounds -installing new sounds -putting the original sounds back in -playing all the sounds currently in DOOM.WAD 3. EXTRACT THE ORIGINAL SOUNDS FIRST OR THEY WILL BE GONE AND YOU WON'T BE ABLE TO SWITCH BACK. Thanks and credit to Bill Neisius (bill@solaria.hac.com) for DMAUD which makes this possible, and to Enigma 13 for 20 of the sounds which were just too good to replace. Last but first, thanks to the guys at Id Software for giving us the slickest, quickest, buttkickinest PC game we've ever seen! (the original sounds are great, guys, but a little extra humor never hurt anybody, did it?) Comments: Guy Harris 8208-B Cinder Bed Road Lorton, VA 22079-1102 or leave me a message on Software Creations BBS (508) 368 7036