Hall of Pain Hints ~~~~~~~~~~~~~~~~~~ 1. Watch yourself in the octagonal room with the acid lake - level designers may realise it immediately, though others will work it out soon enough... 2. On some of the higher difficulties, ammo occasionally gets low - remember barrels. 3. The maze is crawling with troopers/sargents, waiting to ambush you. They are deliberately not deaf, but the lines between sectors (areas of different light here) block sound (2 lines=no sound). It is usually best to take it *very* slowly, and clear each part of the maze before moving on, otherwise you can get really swamped.