The Animation Utility for the Web
Version 1.1S for Windows
WEBANIME.EXE - The CGI executable for Windows 3.1x WEBANI11.INI - The WebAnime initialisation .INI file. WEBANIME.HTM - This file. HTML format. WEBANIME.TXT - This file. Text format. WEBANIME.DIZ - Description file. REGISTER.TXT - Registration form LOGO-1.GIF - WebAnime logo image file demonstration. LOGO-2.GIF - WebAnime logo image file demonstration. . . . LOGO-15.GIF - WebAnime logo image file demonstration.
You will need the Visual Basic runtime library VBRUN300.DLL in your windows\system directory. VBRUN300.DLL can be found on almost any BBS or FTP sites that carries windows programs.
To install the software, copy the WEBANI11.INI file to the WINDOWS directory. Place the WEBANIME.EXE program in your HTTPD CGI directory. This directory is usually \HTTPD\CGI-WIN.
Create a directory called WEBANIME under your HTTPD ServerRoot directory. This is usually \HTTPD\. Move all WebAnime files in this directory. You will keep all your animation image files in this directory.
Edit the WEBANI11.INI initialisation file in the WINDOWS directory, fill in the reference to DIRECTORY field. This reference must point to the fully qualified directory where you will keep all your animation image files. For example, you will have DIRECTORY=C:\HTTPD\WEBANIME. Save the .INI file.
After the installation, a short version of this help is also available by calling WebAnime with a "/Help" Path Info. (http://your.server.addr/your-cgi-alias/webanime.exe/Help)
That's it for the installation.
You can test your animation by entering the full URL path in the location
field of your browser. For example, to test the WebAnime logo animation demo,
you can use the following URL:
Examples:
SEQUENCE: Mandatory.
FORMAT: Optional.
LOOP: Optional.
ROLLBACK: Optional.
DELAY: Optional.
PATH: Optional.
DEBUG: Optional.
Registration is $12 (US) or $15 (Canadian). To register, please
send your name, address, a check or money order to:
Phone: (514) 646-7710
WebAnime is supplied as is. The author disclaims all warranties,
expressed or implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. The author assumes no
liability for damages, direct or consequential, which may result from the use
of WebAnime.
Creating your animation
An animation is a series of images that are displayed successively.
There is no limitation in the total number of images used neither in
the size of these images. You can create your images with any
Windows picture program. Images must be saved or converted to a GIF,
JPEG or TIFF format to be compatible with the HTTPD protocol.
For WebAnime, you must save your image file with the following
filename convention: 'aaaaa-xx.ext'. The aaaaa part is called
the image sequence.
The first image of your animation will have '1' for sequence, the second
one '2', ect. The ext part is the image filename extention and
specify the image format. For example, the WebAnime logo animation demo
is built with 15 GIF's images with filenames: logo-1.gif, logo-2.gif, logo-3.gif ...
logo-14.gif and logo-15.gif . All your animation image files must be located in
the directory specified by the reference DIRECTORY in the WEBANI11.INI
initialisation file.
http://your.server.addr/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15
Take a look at the WebAnime Query Parameters for
more information on how you can customize your animation.Insert animation in your HTML documents
WebAnime let you insert an animation anywhere you want in your
HTML documents. You do it by calling the WEBANIME.EXE CGI
program inside a traditional <IMG SRC="..."> HTML tag.
You only have to build the query string that will represent your animation.
The general syntax to insert an animation in an HTML document is
the following:
<IMG SRC="/your-cgi-alias/webanime.exe?
Query-Parameters" Options>
<IMG SRC="/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15&ROLLBACK=TRUE" ALT="***">
<IMG SRC="/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15&LOOP=3" ALIGN=BOTTOM>
<IMG SRC="/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15&FORMAT=JPEG&LOOP=2">
<IMG SRC="/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15&LOOP=5&DELAY=50000">
<IMG SRC="/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15&PATH=C:\ADIR\OFYOUR\CHOICE">
WebAnime Query Parameters
With WebAnime you can use the following query parameters:
IMGNAME: Mandatory.
This parameter is used to specify the common image base name
of your images filename. For the WebAnime logo animation, I use
15 images with filename logo-x.gif. So we will take
IMGNAME=logo for that animation.
This parameter specifies the total number of images that will
be used for the animation. For the WebAnime logo animation
I use logo-1.gif, logo-2.gif ... logo-15.gif, I will
then take SEQUENCE=15.
Use this parameter to specify the format of your animation image
file. WebAnime support the GIF, JPEG and TIFF format.
If used, the FORMAT parameter must be set to the image filename
extension. For example, if you are using JPEG image format, you will
use FORMAT=JPG.
If not specified, WebAnime will use FORMAT=GIF by default.
Use the LOOP option to make your animation start over automatically
LOOP's time. For example, use LOOP=3 to make your animation
looping three times.
If not specified, WebAnime will use LOOP=1 by default.
The ROLLBACK parameter can be used to make the animation rolling back to
the image sequence 1. You enable this feature by using ROLLBACK=TRUE on the
query string. For the logo demonstration, if ROLLBACK=TRUE, WebAnime will
display the following sequence: logo-1.gif, logo-2.gif, ..., logo-14.gif,
logo-15.gif, logo-14.gif, ..., logo-2.gif, logo-1.gif.
If not specified, WebAnime will use ROLLBACK=FALSE by default.
You can use this parameter to specify a delay between each image of
your animation. Due to a various network speed, you will probably need
to make your animation slower or faster. But take in consideration that
clients will load your animation at different network speed. Animation
that seems too fast for you can run slowly for a client.
If not specified,
WebAnime will use DELAY=0 by default.
By defaut, WebAnime uses the GetPrivateProfileString API to extract
from the WEBANI11.INI initialisation file the location directory of
your animation image files. You can bypass this by specifying a PATH
option on the Query String. For example, you can use
PATH=C:\HTTPD\HTDOCS\IMAGES to force WebAnime to point
to the C:\HTTPD\HTDOCS\IMAGES directory.
You can use this argument to ask
WebAnime to generate a debug output that can be use to solved animation
problems. This option must be use only from the browser command
line and not within a <IMG SRC> HTLM tag. To enable this
feature, use DEBUG=TRUE on the Query String.
By default, WebAnime always assumed DEBUG=FALSE .Example:
http://your.server.addr/cgi-win/webanime.exe?IMGNAME=logo&SEQUENCE=15&DEBUG=TRUE
Troubleshooting
Here's some things you can do if you cannot run WebAnime properly:
If it works, increase SEQUENCE one by one... Registration
This program is Shareware, you may evaluate it for a period of no more than 30
days. After this time you must either register (read REGISTER.TXT) or remove
it from your system. Failure to comply with this condition is a violation of
the law. As you are aware, authors spend numerous hours to create such programs,
and this, to reach your requirements. Therefore, they need all your support.
Please register if you use this program for longer than the trial period.
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Sylvain Senechal
284 Coulonge Street, Apt.6
Longueuil, Quebec (Canada)
J4G 1V4