General Specifications of Sound Blaster =========================================================================== SOUND CAPABILITIES: - 12 voices of stereo C/MS music (C/MS or Game Blaster Compatible) supported by numberous games and runs all the software from the Creative Music System software library. Such as: C/MS Intelligen Organ, C/MS Sing Along II, C/MS Composer C/MS Pop-Up Music, C/MS Presenter... - 11 voices of FM music (AdLib compatible) Frequency Modulation sound generation for realistic sounds Two modes: 9 sounds or 6 melody sounds and 5 rhythm sounds supported by numerous games and entertainment software - 1 Digitized voice channel (DAC) provide output of sound sampled from the real world - speech, special effects, animal sounds, thunderstorm can be now easily reproduced on this DAC channel. * programmable variable sampling rate 4KHz to 23KHz DAC Transfer modes : * Direct mode - direct single byte transfer by CPU * DMA mode - No CPU intervention/overhead required * compression schemes: - 8 bit data, no compression - 2 to 1 data compression: 4 bit ADPCM, hardware decompression - 3 to 1 data compression: 2.6 bit ADPCM, hardware decompression - 4 to 1 data compression: 2 bit ADPCM, hardware decompression ALL THE ABOVE SOUNDS CAN BE PLAYED SEPARATELY OR SIMULTANEOUSLY TO PRODUCE AND INCREDIBLE 24-VOICE STEREO SOUND. - built-in stereo power amplifier Max output: 4 watts per channel, 4 ohms stereo outputs, stereo headset connector, drives any kind of speakers, portable speakers or headsets directly. - RCA-plug conversion cable included, for connecting to home stereo - built-in volume control =========================================================================== VOICE INPUT (DIGITAL SAMPLING) CAPABILITY - 8 bit A-D conversion of sound signal - variable sampling rate: 4KHz to 12KHz ADC transfer modes: * Direct mode * DMA mode - no CPU intervention required - Built in microphone jack and amplifier with auto-gain control for direct input (sampling) of sound/speech from the real world through standard microphone. - Voice recording/playback and compression software included =========================================================================== JOYSTICK PORT - Standard "Game I/O port" built-in (15 pin D-sub connector) connects any standard IBM compatible joystick (analog) =========================================================================== MIDI INTERFACE (** at time of this writing, it is NOT a standard MIDI port) - Built-in MIDI interface, for connection to MIDI instruments or keyboards - requires MIDI Connector box and MIDI cables (optionally available) =========================================================================== Hardware Data The Sound Blaster uses the I/O port addresses from 2x0H - 2xFH. Where "x" is the number of selectable jumper from 1 to 6 (i have mine on 7!). The possible I/O addresses are 210H, 220H, 230H, 240H, 250H, and 260H. (Factory default setting is 220H) The functions of these ports are as follows: 2x0H: C/MS music voice 1-6 DATA PORT (write only) 2x1H: C/MS music voice 1-6 REGISTER PORT (write only) 2x2H: C/MS music voice 7-12 DATA PORT (write only) 2x3H: C/MS music voice 7-12 REGISTER PORT (write only) 2x8H: FM music DATA/STATUS PORT (write/read) 2x9H: FM music REGISTER PORT (write only) 2x6H: DSP RESET (write only) 2xAH: DSP (voice I/O & MIDI) READ DATA (read only) 2xCH: DSP WRITE DATA or COMMAND (write) 2xCH: DSP WRITE BUFFER STATUS (bit 7) (read) 2xEH: DSP DATA AVAILABLE STATUS (bit 7) (read only) The Analog Joystick port uses the standard joystick I/O addresses from 200H to 207H. FM music can also be accessed through I/O address 388H and 389H. =========================================================================== Complements of Matt's ULTIMATE BBS.. (803) 895-3536 - Greenville, SC