$1 Starbase Teleporter A very nice accessory to any space trader! Allows you to transport to any friendly starbase no matter where you are. Just think, next time you get stuck in a sector with no way out, this could be your only hope! $2 Early Warning Sensors (EWS) Tired of getting obliterated by starbase and planetary defense forces without even knowing what you've hit? Then this device is for you! It will report all of a starbase/planets defense forces BEFORE you attack - truely useful for those planet-stealers out there! $3 Ship-To-Ship Sensors A nice add-on for the serious trader - allows you to get a complete scan of any player in your current sector - tells you their holds, fighters, mines, etc. $4 Planetary Sensors Wouldn't it be nice to know what is on a planet before wasting half of your fighters in an attack? This device will tell you the planet's production as well as it's defensive capability. 75% accurate! $5 Pulsar Tube We haven't quite gotten this one done yet, but when finished you will be able to launch pulsar bombs from orbit! This one could definately ruin an enemies day.... $6 AntiCloaking Sensors If you're trying to find a cloaked enemy, then this one could definately be of some use to you - it attaches itself to your normal sensors and adds the ability to detect cloaked players in adjacent sectors. $7 Sensor Beacon Take a close look, this one is about to become the most popular device in the galaxy! You can place it in a sector and it will has the ability to do a remote sensor-scan of the area. It will also report to you anyone who passes it durring their travels! If your into recon devices, this is for you! $8 Starbase Scanner No more invading useless starbases! With this handy gadget, you can get a complete scan of the starbase. Just activate it while you're in the sector of a starbase and presto! All of the starbases stats come right to you! 75% Accurate. $9 Fusion Cell Constantly running out of turns? Well, here at Amazing Devices, we got a solution. The fusion cell will allow you to STORE your excess turns for later retreivel! $10 Mine Deflector The new mine defelectors offer a very powerful defensive shielding option to your ship. The mine deflectors will dflect up to 5 mines each. The mine deflector screens will regenerate damage over time. (Typical deflectors will regenerate 1 point every 10-20 turns) $11 Cloaking Device This one will keep you hidden from potential enemies - You won't appear in their sensor scans or sector reports! Good for those players on the run! $12 AntiCloaking Device Counteracts the ability of any cloaking device and will let you see any cloaked players in your current sector. $13 Emergency Warp Device Tired of getting obliterated in an attack and having all of your forces rebel to the renegades? The Emergency Warp Devices will warp you out to a random sector when you run out of fighters! This one will definately save your life some day! $14 Krypton Bomb Want to really get back at somebody for killing you? Buy one of these krypton bombs! If you should happen to die in an attack, it will explode and cause a very large amount of damage to the attacker. Damage will occur to most of his devices including his EM-WARP. $15 Interstel Link A nice cheap option to have if you do much work at interstel. This one will allow you to dock at interstel remotely and perform your financial transactions without having to cruise all the way over to sector #2. $16 Homing Beacon Have a certain enemy who always seems to evade you? Just get in his current sector and place this handy device on him. You will be able to locate him whereever he is from then on! $17 Speed Docking Accessory This handy little option attaches to your ship to enable you to dock at ports without costing you any turns! This can really turn out to be a turn-saver if you do a lot of trading! $18 Mine Diffuser In a sector with a bunch of those attack-cabal or disabled mines? This device will disarm up to 100 mines! $19 Stun Mine A very potent weapon! This nice accessory will do up to 30 turns damage to each of the attacker's ships systems/devices. When carried in your ship, it will go off at YOUR DEATH, performing the same basic function of a krypton bomb - just on a smaller scale. A special surprise for those of you who build up planets - We've made a deal with Genesis, inc. to allow for these devices to be dropped off on planets! If an attacker succedes in invading your planet, the Stun Mine will explode, damaging (if not temporarily crippling) his ship! $20 Homing Detector Those homing devices can be a nasty problem at times... This new device will allow you to DETECT whether a homing device is present in your ship, the current sector, or an adjacent sector. It's nice to known when you've been bugged! $21 Homing Jammer Well, now that we've made it possible to detect homing beacons with the above device, we've added this nice accessory to JAM any and all homing devices present on your ship! It will render them all inoperable. Definately a necessity in this high-tech world of surveilence. $22 Phaser Bank - 1000 Our latest and greatest creation, the ship phaser bank accessory. It will add phaser capability to your ship similar to that of a starbase. We offer this unit (the Bank-1000) with a 1000-unit energy supply which is enough to destroy 1000 enemy fighters. The bank-5000 model below is enough to destroy a whopping 5000 fighters! your ship may contain multiple phaser banks for a maximum of 64,000 phaser capability! NOTE: PHASERS CURRENTLY ONLY WORK WHEN ATTACKING STARBASES OR PLANETS. DUE TO DIFFICULTIES, WE HAVE NOT BEEN ABLE TO EXPAND THEM TO SHIP-TO-SHIP OR SHIP-TO-BATTLE GROUP COMBAT. $23 Phaser Shield - 1000 The phaser shield-1000 will give your ship the ability to deflect up to 1000 phaser units. Multiple units (as well as the shield-1000's) below can be used to give your ship enough deflection to deflect a whole 64,000 unit burst - That's enouht to deflect a complete starbase phaser burst! $24 Phaser Bank - 5000 This is a more powerful version of the above bank-1000 and will provide you with 5000 units of phaser power. Please see the above description of the phaser-1000 for more info. $25 Phaser Shield - 5000 This is a more powerful version of the above shield-1000 and will provide you with protection enough o deflect up to 5000 phaser units. Please see the above description of the shield-1000 for more info. $26 Renegade Pass Renegade ships can be annoying and always seem to be in your way when you're going someplace. This device sends out a signal that will cause the renegades to allow you to pass freely through their sectors. NOTE: These devices only allow you to PASS through the sectors - you cannot send battle groups or attack renegade-owned planets. $27 Distortion minimizer This is a nifty little gadget that we designed to improve the sensitivity of our various sensor/scanner devices (EWS, PLANETARY SCANNER, STARBASE SCANNER, etc). As you probably already know, cloaking devices can cause annoying interferece to scans of starbases/planets. The distortion minimizer acts as a filter/booster for the scanner signal. Each distortion minimizer will improve your scanner sensitivities by approx 20%. Multiple units can be used on your ship to achieve almost 99% reliability. $28 Holographic Imager The holographic imager will project an image of 10,000 fighters around your ship. Although the fighters do not offer any protection, they can be used to "fake-out" an enemy attacker into thinking you have more fighters with you than you actually do. Multiple units can be used. $29 Starbase-Aware Autopilot The Starbase-Aware autopilot is an enhancement that when placed on your ship, will add the capability for your autopilot to search through STARBASES to find the shortest route. You can set the maximum cost-per- trip that the autopilot will use (some starbase owners set a "fee" to use their teleporters). If your team has a lot of starbases, then this device will definately allow you to work more efficiently. $30 Scout-Autopilot The scout autopilot will cause your autopilot to send a "scout signal" ahead to detect the presence of any hostile MINES or FIGHTERS that are in the path. In a galaxy full of hostile mines/fighters, this device can be a real lifesaver. $31 Titanium Armor Stun Mines and Krypton bombs can sometimes be some of the most irritating problems to traders. Not any more! With titanium armor, the damage that kryptons/stuns cause to your devices/engines/etc can be partially or totally deflected. Titanium armor will absorb up to 150 turns worth of damage, protecting your other devices from the damage. (Note: Fighters/Holds are not protected by armor) $32 Regenerative Armor Similar to titanium armor, the regenerative armor will protect your ship systems/devices from damage by a krypton bomb/stun mine. Like the titanium armor, regenerative armor will only protect for 150 turns worth of damage. The exception is that regenerative armor will regenerate the damage that it has taken at a rate of two points per turn! $33 Battle Group Anticloak + 25 Finding cloaked planets or starbases can always be a lot of work for even the most experienced traders. Cloaked planets normally wont show up on battle group reports, making their discovery very difficult. With the Battle group anticloak, your chances of detecting a fully cloaked planet will be improved by 25%. Multiple devices may be used on your ship for a maximum of 90% improvement! $34 Planetary AutoDetector One of the hardest things with locating enemy planets is taking the time to look for them. With the planetary autodetector, sectors containing planets with be displayed with an asterisk (*) at the "warps lead to..." portion of the current sector report as well as the scan report. If you have an anticloak sensor, this device will work in combination with it to detect cloaked planets. $35 Device Transport Sometimes you need to be able to transport a lot of devices, but the limit of 15 devices per ship can make this extremely difficult. Each device transporter will hold up to 255 devices (only of one type), making it easy to transport cloaks from planet to planet, stun mines, krypton bombs, etc. (Note: while devices are stored in the device transport, they are stored in a nonfunctional state. (i.e. mine deflectors won't protect you, cloaks wont hide you, etc)). $36 Krypton Deflector 10% Krypton bombs are by far the most powerful weapon in the universe. A well protected starbase could have 50, 100, or even 200 of these nasty weapons. Invading such a starbase is almost impossible for an unequipped trader. The krypton deflector helps to aid you in your invasions. Each krypton deflector will deflect 10% of the damage of EVERY krypton bomb you hit. This includes fighter/hold damage as well as turn damage to your devices. Multiple krypton devices may be used for a maximum of 75% deflection! $37 Mine Deflector (10) This looks like one of our mine deflectors increased up to a 10 hit capacity. Looks like rogue technology to me.... Nevertheless, it seems stable and the 10 hits ought to offer a lot more protection then the standard Mine Deflectors. $38 Mine Deflector (15) This looks like one of our mine deflectors increased up to a 15 hit capacity. Looks like rogue technology to me.... Nevertheless, it seems stable and the 15 hits ought to offer a lot more protection then the standard Mine Deflectors. $39 Mine Deflector (20) This looks like one of our mine deflectors increased up to a 20 hit capacity. Looks like rogue technology to me.... Nevertheless, it seems stable and the 20 hits ought to offer a lot more protection then the standard Mine Deflectors. $40 Mine Deflector (25) This looks like one of our mine deflectors increased up to a 25 hit capacity. Looks like rogue technology to me.... Nevertheless, it seems stable and the 25 hits ought to offer a lot more protection then the standard Mine Deflectors. $41 Low Armor (75 turn) This is a low capacity version of the titanium armor that we sell here at Amazing Devices. It looks like it was made using Rogue technology, but the defensive quality just isn't up there. For more info, inquire about our titanium armor. $42 Medium Armor (250 turn) This is a meduim capacity armor unit. It's a bit more protective than our titanium armor, but like our titanium armor, it's not regenerative. For more info, inquire about our titanium armor. $43 Heavy Armor (1000 turn) Ahh, Rogue technology at it's best. It looks like this is a major boost of the same basic design of our titanium armor. From the looks of this, it's deflective capacity should be about 1,000 (minus damage, of course). It's non-regenerative, but the high capacity makes it a pretty appealing accessory. For more info, inquire about our titanium armor. $44 Super Regen Armor (500 turn) This looks like a version of our regenerative armor that's been improved with Rogue Technology. It'll take a full 500 turns of damage and looks like it'll regenerate fairly well. For more info, inquire about our regenerative armor. $45 Phaser Shield-10000 This looks like your standard phaser shield but with a little boost in defensive capabilities. It'll deflect 10,000 units of phaser attack. Please inquire about our phaser shield-1000 or -5000 for more info. $46 Phaser Bank-10000 Wow! This' things been boosted all the way up to 10,000 units. The cabal must have fun with these! It's a standard phaser unit, but the increased firing power is a must for any trader. For more info, inquire about our phaser-1000 or phaser-5000. $47 Phaser Shield-20000 This looks like your standard phaser shield but with a little boost in defensive capabilities. It'll deflect 10,000 units of phaser attack. Please inquire about our phaser shield-1000 or -5000 for more info. $48 Cloak/Anticloak pack It seems Rogue Technology has come out with another breakthrough. They've miniturized our CLOAKING DEVICE, ANTICLOAKING DEVICE, and ANTICLOAKING SENSORS and combined them into one package. It does the job of all three devices and yet only takes up one device slot. Very nice. $49 Scanner Pack Apparently the cabal have miniturized several of our devices and combined them into this "scanner pack". It looks like this device has the capabilities of a Starbase Scanner, Planetary Scanner, Ship-to-Ship scanner, EWS, and two distortion minimizers. This thing is definately a value, no matter what the price. $50 Invasion Pack It seems the cabal have miniturized some of our devices and combined them to form a special invasion pack. This package appears to be specially designed for attacking starbases. It combines a Krypton Shield 10%, a phaser bank 10000, and a phaser shield 10000. The offensive powers of trhis weapon are immense! $51 Red Cylinder This one has our scientists completely baffled. It's titanium casing seems to provide shielding from damage, but we are unsure what is inside this mysterious contraption. Your guess is as good as mine.... $52 Blue Cylinder This one has our scientists completely baffled. It's titanium casing seems to provide shielding from damage, but we are unsure what is inside this mysterious contraption. Your guess is as good as mine.... $53 Black Box We've seen several of these lately. It has a titanium alloy shell that prevents it from suffering any damage. There is a large red button on the top of it that appears to do something. Our scientists have pushed the damn thing and the whole contraption disappears on us. $54