Unicorn Library Version 4.0 Version 4.0 of the Unicorn library is available for both Turbo C and Microsoft C. It contains many graphics, sound, screen handling, window and general purpose functions. In addition there are some window functions. There are also some fucntions to allow handling of printer output, the joystick and a mouse interface. It is possible to play complete songs. The graphics include functions for circles, a rotated ellipse ( you are no longer confined to having your ellipses along the horizontal or vertical axis ) lines palettes and many more. There are over 200 functions available in the Unicorn Library and all source code is available from the author for only $25.00. The library was originaly release in late 1986 as a Lattice C version which is no longer supported ( although the source is still available ). The library at present is in small model for both Turbo C and Microsoft C although users should be able to convert it to any model with little difficulty. The author no longer directly supports other models due to the difficulty of maintaining 6 different sets of disks for both compilers. It should not be difficult to convert the source to other compilers although the author has made no attempt to do so due to the heavy cost of additional compilers. The release disks contain a full manual and a quick reference guide to all functions in the library and in addition there are read me files. The library is well documented throughout and the source code is librally commented to aid the user in learning C or assembler or simply in understanding the library functions. It is hoped that others will be encouraged to learn more about C and the inner workings of the machine through studying the code. There are also several demo programs on the two release disks including one for the Tandy 1000 that takes full advantage of the 16 color medium resolution graphics and the 3 voice sound chip. ( essentially the Tandy emulates a PCjr for this ) This machine is very powerful and vastly underated. If you are interested in how to handle other graphics adapters the code for this could be interesting. If you have tried to contact the author in the past without luck the new address is on the release disks.