----------------------------------------------------------------- --------- QUICK STARTUP INSTRUCTIONS ---------------------------- ----------------------------------------------------------------- Setting Up Your Working Directory Before you start, you will need to create a working directory and place the basic startup files in it as follows: C:\> mkdir mygame C:\> cd mygame C:\mygame> pkunzip a:builder.zip dcworld.exe C:\mygame> pkunzip a:player.zip dcplay.exe C:\mygame> pkunzip a:graphics.zip *.7x5 *.mde1 C:\mygame> pkunzip a:blocks.zip dcblock.exe2 C:\mygame> pkunzip a:scripts.zip dcc.exe C:\mygame> pkunzip a:newgame.zip *.* C:\mygame> dir Volume in drive C is DCSOFT-114 Directory of C:\DCGAMES\TEST . 04-14-92 11:01p .. 04-14-92 11:01p DCWORLD EXE 248765 12-15-92 12:04p ! World builder DCPLAY EXE 398343 12-14-92 11:39p ! Game driver DCBLOCK EXE 97564 12-11-92 10:47p ! Graphics block builder DCFONTS 7X5 1152 02-29-92 12:01p ! Graphics font DCBLOCKS VLO 27929 11-27-92 11:30p ! VGA low resolution graphics DCOBJECT VLO 12177 11-27-92 11:28p ! " DCPEOPLE VLO 18621 11-19-91 11:21p ! " DCSYSTEM VLO 1795 10-17-92 7:18p ! " DCC EXE 209232 12-05-92 11:45p ! DCGAMES script compiler DCCTOKEN DAT 17650 11-27-92 1:56a ! DCGAMES token definition file BARTENDE SCR 3788 09-08-92 10:42a ! Script to handle bartenders BEGGAR SCR 712 09-08-92 10:42a ! " " beggar characters CASTING SCR 12364 11-27-92 1:45a ! " " casting spells CIVILIAN SCR 1274 09-08-92 10:42a ! " " civilian characters CONTROL SCR 16501 11-22-92 10:47p ! " " timed and control events GUARD SCR 3823 09-08-92 10:42a ! " " guard characters HEALER SCR 4911 09-08-92 10:42a ! " " healer characters HOSTILE SCR 342 11-08-92 1:48p ! " " hostile characters INITGAME SCR 1760 11-28-92 3:24a ! " " game initialization MERCHANT SCR 4016 11-08-92 3:04p ! " " merchant characters OBJECT SCR 32308 11-27-92 1:55a ! " " objects PRISONER SCR 3012 09-08-92 10:42a ! " " prisoner characters QUESTER SCR 4428 11-27-92 11:52p ! " " quester characters REGULAR SCR 1716 09-08-92 10:41a ! " " regular characters RESURECT SCR 1208 10-29-92 1:25p ! " " death & resurrection TELLER SCR 936 09-08-92 10:43a ! " " teller (oracle) character TRAINER SCR 5891 10-29-92 1:26p ! " " trainer character DCSOUNDS VFL 611793 10-29-92 1:20a ! Sound Blaster Sound Effects 25 file(s) 2345678 bytes You may want to delete the file DCSOUND.VFL if you don't have a Sound Blaster card. It is quite large and serves no purpose unless you have the sound board. You need to compile the scripts before you can use them in your game, and the following command will compile all of them: C:\mygame> for %i in (*.scr) do dcc %i For every file with an extension of SCR, the script compiler (DCC.EXE) will generate a file with an extension SCO (for script object). Instead of creating a brand new game, this document will use the sample game that is included with DCGAMES. The following command will install the example script on top of the directory we just created. C:\mygame> pkunzip a:\example.zip -o C:\mygame> pkunzip a:\examplsb.zip -o The -o option tells the PKUNZIP program to overwrite any file that already exists on the current directory. The example game includes copies of the script files, as well as some additional ones that handle special cases in the game. The EXAMPLSB file contains the Sound Blaster specific files.