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--------- QUICK STARTUP INSTRUCTIONS ----------------------------
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Setting Up Your Working Directory
Before you start, you will need to create a working directory
and place the basic startup files in it as follows:
C:\> mkdir mygame
C:\> cd mygame
C:\mygame> pkunzip a:builder.zip dcworld.exe
C:\mygame> pkunzip a:player.zip dcplay.exe
C:\mygame> pkunzip a:graphics.zip *.7x5 *.mde1 
C:\mygame> pkunzip a:blocks.zip dcblock.exe2
C:\mygame> pkunzip a:scripts.zip dcc.exe
C:\mygame> pkunzip a:newgame.zip *.*
C:\mygame> dir
 Volume in drive C is DCSOFT-114 
 Directory of C:\DCGAMES\TEST
.            
     04-14-92  11:01p
..                04-14-92  11:01p
DCWORLD  EXE    248765 12-15-92  12:04p ! World builder
DCPLAY   EXE    398343 12-14-92  11:39p ! Game driver
DCBLOCK  EXE     97564 12-11-92  10:47p ! Graphics block builder
DCFONTS  7X5      1152 02-29-92  12:01p ! Graphics font
DCBLOCKS VLO     27929 11-27-92  11:30p ! VGA low resolution graphics
DCOBJECT VLO     12177 11-27-92  11:28p ! "
DCPEOPLE VLO     18621 11-19-91  11:21p ! "
DCSYSTEM VLO      1795 10-17-92   7:18p ! "
DCC      EXE    209232 12-05-92  11:45p ! DCGAMES script compiler
DCCTOKEN DAT     17650 11-27-92   1:56a ! DCGAMES token definition file
BARTENDE SCR      3788 09-08-92  10:42a ! Script to handle bartenders
BEGGAR   SCR       712 09-08-92  10:42a ! "   "   beggar characters
CASTING  SCR     12364 11-27-92   1:45a ! "   "   casting spells
CIVILIAN SCR      1274 09-08-92  10:42a ! "   "   civilian characters
CONTROL  SCR     16501 11-22-92  10:47p ! "   "   timed and control events
GUARD    SCR      3823 09-08-92  10:42a ! "   "   guard characters
HEALER   SCR      4911 09-08-92  10:42a ! "   "   healer characters
HOSTILE  SCR       342 11-08-92   1:48p ! "   "   hostile characters
INITGAME SCR      1760 11-28-92   3:24a ! "   "   game initialization
MERCHANT SCR      4016 11-08-92   3:04p ! "   "   merchant characters
OBJECT   SCR     32308 11-27-92   1:55a ! "   "   objects
PRISONER SCR      3012 09-08-92  10:42a ! "   "   prisoner characters
QUESTER  SCR      4428 11-27-92  11:52p ! "   "   quester characters
REGULAR  SCR      1716 09-08-92  10:41a ! "   "   regular characters
RESURECT SCR      1208 10-29-92   1:25p ! "   "   death & resurrection
TELLER   SCR       936 09-08-92  10:43a ! "   "   teller (oracle) character
TRAINER  SCR      5891 10-29-92   1:26p ! "   "   trainer character
DCSOUNDS VFL    611793 10-29-92   1:20a ! Sound Blaster Sound Effects
    25 file(s) 2345678 bytes
You may want to delete the file DCSOUND.VFL if you don't have a
Sound Blaster card.  It is quite large and serves no purpose
unless you have the sound board.
You need to compile the scripts before you can use them in your
game, and the following command will compile all of them:
C:\mygame> for %i in (*.scr) do dcc %i
For every file with an extension of SCR, the script compiler
(DCC.EXE) will generate a file with an extension SCO (for script
object).
Instead of creating a brand new game, this document will use the
sample game that is included with DCGAMES.  The following
command will install the example script on top of the directory
we just created.
C:\mygame> pkunzip a:\example.zip -o
C:\mygame> pkunzip a:\examplsb.zip -o
The -o option tells the PKUNZIP program to overwrite any file
that already exists on the current directory.  The example game
includes copies of the script files, as well as some additional
ones that handle special cases in the game.  The EXAMPLSB file
contains the Sound Blaster specific files.