To: F-15-III Owners From: MicroProse Date: January 2, 1993 Updated: January 5, 1993 Subject: F15 III Problems * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * In response to some of the early problem reports, I have compiled a list of some suggestions. 1) There is a known problem with using the coolie hat to switch views with an early Thrustmaster joystick that is plugged into a Sound Blaster sound card's joystick port. This is specifically mentioned in the Technical Supplement. It is a hardware problem with the joystick and not a problem with our software, it is Thrustmaster's problem. 2) The joystick is auto-calibrated in F15 III. However, the calibration routine cannot effectively determine the entire dynamic range of each individual's joystick, so it uses a conservative estimate. To properly get the entire range, the user must "stir" the stick to all four corners when the home screen first comes up. This must also be done each time "Alt-J" is used, either in the wrapper screens or in the game. Likewise for picking the "Recalibrate" option from the menu bar in the game. 3) When users encounter mouse drift, they are usually seeing the results of the mouse pointer being pushed around by a drifting joystick. Have the user "stir" the stick to get the entire dynamic range established. If that doesn't fix it, have them type "Alt-J" to re-center the stick and then stir it. 4) For in-game lockups, check the setup using the DOS "mem" command. Minimum memory limits are described in the tech supp and are also check by the install program and the F15 program itself. We think that players may be attempting to run the game with not enough conventional memory or EMS. 5) Anytime someone gets speech during the opening but not the game, it means there was insufficient memory to load the speech driver or the speech data. This should have been flagged when the user ran the Install program. The driver is loaded into conventional memory and the data is loaded into EMS. Try to run the DOS command "mem" and check the free EMS and conventional memory. This process and the program memory requirements are described in the Technical Supplement. 6) If the game locks up when the user first gets to the home screen and tries to move the cursor with the mouse or joystick, try the following: When the opening animation is running, continually push the mouse or joystick so as to move the cursor to the top of the screen. Basically you want the cursor to be at the top of the screen when the home screen fnially comes up. This has worked for some customers. Obviously it is not the final solution, but it does let the users play the game. 7) If the game locks up in the Install process where it asks about Modem configuration, a fix has been established. The Install program was assuming that an EMS manager was present (EMM386) and crashed if there was not one active. There is a new version of the Install program available that handles this condition. A simple work-around is for the user to set his Config.sys up to include the EMS manager before running the old Install program. The new Install is available as Filename "F15INS.ZIP". 8) There is a known problem with AHEAD Video Cards and DrDos. We are looking into patches for those problems at this time. 9) Here is a example of the startup files which are created by the BOOTDISK program which comes with F-15 III. AUTOEXEC.BAT: @ECHO OFF PROMPT $P$G PATH= LOADHIGH MOUSE.COM C: CD \MPS\F15 F15 CONFIG.SYS: DOS = HIGH,UMB DEVICE=HIMEM.SYS DEVICE=EMM386.EXE ram x=B000-C400 frame=e000 5136 FILES=20 BUFFERS=20 REM * Next line is for a ProAudio Spectrum Card * devicehigh=C:\PROAUDIO\MVSOUND.SYS D:3 Q:5 J:0 SHELL=C:\DOS\COMMAND.COM C:\DOS\ /P 10) GATEWAY Computer users receiving the "Write Error" messages should according to GATEWAY, "disable the HD1 Block Mode on the system's Phoenix Bios setup screen". * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *