* GameTP version 2.0 for Turbo Pasal 6.0 is ready! * GameTP Utilites are ready! ===================================================================== Its at wuarchive in the /PUB/MSDOS_UPLOADS as: gametp20.zip { TP6.0 lib. } and gmtputil.zip { Graphic utilites } GameTP Utilites: Great GUI interfaces with mouse. VSPMAKER Create and manage your sprites in one file. Full 256 color support. Number of sprites bounded only by your memory. Rotate, Copy, Merge, and Animate. GEOMAKER Make your tile maps quickly with ease. tiles sizes from 4x4 to 32x32! Map size up to amazing 32767x32767! Bring in your VSP files from VSPMAKER or create your own right in GEOMAKER. VOCINFLS Insert your VOC sound files with your FLI files. Instant sound and animation! PLAYFLS Plays your FLI and FLS files. Comes with source code. (GameTP20 libs. required for re-compilation.) GameTP2.0: Requires Turbo Pascal 6.0 The .TPU units can be used freely in commerical and non-commerical programs. As long as you don't give yourself credit for writing this portion of the code. When distributing (free only) TPU files, please include all files and samples so others may enjoy using the code. Go crazy. * Paralax scrolling, Multiple backgrounds (improved from ver 1.0 } * Transparent/Non-Transparent multscroll tile-maps (Ultima/Mario type) * Joystick, Mouse, and advanced keyboard support * PCX, GIF image support * Fast BASM 320x200x250 code. Forget BGI drivers. * Sound Blaster/Compatible digitized sound * Plays FLI files with sound! * Expanded memory support. * Flicker free animation * Actual game with source! Shows off the units. 600k of free ram required. EMS memory for sound. Includes sample images, sprites, sounds, animation. game improved from version 1.0. * and more... Units: VGAKERN.TPU This is the main unit. Have all your basic routines, color, sprites, line, circle, paging, etc. Features: * Fast 320x200x256 draw routines, compatible with ALL vga cards. Does not use tweaked modes. * Flicker free color manipulation. Fadein/Fadeout, Fast Color sets. color filters (new). * Easy managable sprites. Sprites limited only to computer memory. * Layering sprites up to 256 levels. * Two methods of displaying transparent sprites. * virtual paging. Extra pages lilited only to computer memory. BEFFECTS.TPU Small unit for Paralax Scrolling. Waves, 3D effects. See it to believe it! Now supports all directions for 64k backgrounds. DSOUND.TPU ( New for ver 2.0 } Plays your VOC sound files. Automatically load sounds in RAM or EMS for instant playback at your command. Sound Blaster or compatible card required. FLICS.TPU ( New for ver 2.0 } Plays FLI and FLS files. Use with DSOUND.TPU for sound. IMAGING.TPU Image unit. Simple loads background screens to memory supports 320x200x256 PCX and GIF files. An custom compress format (PTR) "below average compression". JOYSTICK.TPU Self-explanatory. MOUSE.TPU Self-explanatory. LIMEMS.TPU Expanded memory routines, throw your extra data up there. KEYBOARD.TPU Keyhandling routines. Features: * Handles multiple presses. * Takes over the keyboard interrupt. * Specifically designed for game programs. GMORPH.TPU This unit does multiple backgrounds. Tile maps, like Ultima and Super Mario type games. Features: * Transparent tile maps. Allows picture backgrounds behind maps. * Multiple tile maps. Multiple maps adds 3D effect. * Now supports tiles from 4x4 to 32x32! OOPOBJS.PAS This unit organizes sprites during play. Animate, motion, redraw, collision, etc. Features: * Allocates objects to heap. Number of objects bounded only by computer memory. MISCFUNC.PAS Misc. functions for programs. The TPU units can be used with in your commercial/non-commercial programs. When distributing the code, please include everything so others may enjoy. If you want the source code, more samples or swap-talk, just e-mail me. I'll give sample use-code for free. Actual TPU-source code prices can be discussed. ---------------- Don't have ftp access? Send me message and I'll uuencode the lib via e-mail to ya. Scott D. Ramsay ramsays@access.digex.com