PRODIGY(R) interactive personal service 04/09/93 11:17 PM WHAT THE HAIL, CAESAR SimCity in the Province of Roman Empire Builders by Alan Emrich Well, Caesar has been released (and he is running around loose in the provinces). The question that many Prodigy users want to know is "Has Impressions finally released a 'must buy' game?" The answer, naturally, is "That depends." For fans of SimCity who would have liked more game with their urban development (and who are tired of playing with the same old city tiles), the answer is "yes," if they are up to the extra challenges. What Have the Romans Really Done For Us? [NEXT] In Caesar, the player assumes the role of a provincial governor with allegiance to Rome. Randomly assigned to one of 50 provinces, one must attend to matters on three scales. Primarily, players spend their time and money building the provincial capital a la SimCity. On the next higher scale, one must interconnect the villages of the provinces by roads to the provincial capital and defend the province from the scourge of barbarian invasions by raising and marching legions off to battle. On the highest level, one can also build an imperial highway leading off a map edge toward Rome, where they have a "talent" for taking annual tribute. The Latest Thing in Urban Development: Plumbing! [NEXT] At its urban planning level, Caesar bears plenty of resemblances and differences. In the similarity department, one must still build plenty of roads and housing. In lieu of electricity, however, it is important of have water nearby (no water, no growth). Water is so important that there are three different sources (shoddy wells, okay reservoirs and far reaching fountains). While there are no fire departments to build, a fund for plebes to prevent fires, maintain roads and buildings must be maintained at all times. Instead of parks and waterfront property, there are many other ways to raise property values. Beware the Ides Marx [NEXT] Revenue is the name of the game in Caesar. While the tax model used could be attacked by both liberal and conservative economists, it does have a way of working in game terms. However, since taxes are collected annually, it would be good to know what time of year it as. Caesar, like SimCity, runs in real time. However, I never seem to know just how much longer I have to wait until the tax collectors take to the streets and shake down the populace for their annual tax "sacrifice." Players can even test their own corruption by defining the personal annual salary (just like Congress without burning all that midnight oil). Copyright 1993 Prodigy Services Company. All Rights Reserved. PRODIGY(R) interactive personal service 04/09/93 11:18 PM Pillars of Success [NEXT] Unlike SimCity, Caesar is a game. There are four graphs, in the guise of pillars, that measure one's success as governor. They rate a player's performance for prosperity (largely a positive cash flow), peace (suppressing riots and barbarian incursions), culture (how well connected the populace is to religious sights, entertainment centers, schools, hospitals and the like) and empire (which rates your network of provincial roads -- a very expensive proposition). When the average rating of these four criteria is high enough, the player is given the chance for promotion to a new province. Naturally, the assignments get tougher. Tribute to Complexity [NEXT] With Caesar's diversity in play elements comes an increase in complexity. Keeping track of one's administrative duties -- maintaining water supply, property values, worker productivity and the like -- can quickly have a player plucking the leaves out of his laurels. However, with patience, and a glance or two at the impressive 130+ manual, most of the games algorithmic mysteries can be sorted out. Every question I came up with I could find an adequate explanation for in the manual. There was even enough tutorial provided to get a decent quick-start into the game. Good Impressions on Prodigy [NEXT] For those who want more information about Caesar or who own the game and have a question about playing it, the publisher, Impressions, is doing sterling customer support work right here on Prodigy. Check out the War/Strategy Topic of the Game Center. Impressions' Prodigy ID is: BCFP34A. Computer Gaming World magazine can be reached on the Game Club bulletin board at EXPT40B. Please do not send private E-mail. Thank you. Copyright 1993 Prodigy Services Company. All Rights Reserved.