Doom 1.1 Saved Game Hex Codes ----------------------------- This is a simple file that lists the offsets of all of the "new" Doom save-game format. In order to use this information, you must be in posession of a hex editor like Norton Utilities DiskEdit. If you tried to patch your saved games using an old 1.0 editor, you quickly saw that the new format is different. It took me about 10 minutes to document the various locations and functions. Note that in the final release of Doom, all weapons are fully enabled, and ready for use! The BFG 9000, plasma gun, and chainsaw are available! The chainsaw is a hand-to-hand weapon that rips your opponents apart. There are two things missing from this document. The invisibility level and the berserk mode (or whatever it's called) are both missing. The reason that I wrote this text is because I always play Doom on "Ultra-Violence". It seems to be a small oversight, but ID software didn't seem to include enough ammo in the second mission. Usually, one may easily gain ammo by destroying the mutated soldiers, but these are few and far after the first mission. All of the locations are in the first sector of the save game file. Here are the locations, enjoy! Ammunition (Maximum of 535 for each) ~~~~~~~~~~ 0000:00D4- Standard Bullets 0000:00D8- Shotgun Shells 0000:00DC- Cells 0000:00E0- Rockets Guns & Weapons (You either have this or not, 00 or 01) ~~~~~~~~~~~~~~ 0000:00B4- Hands 0000:00B8- Hand Gun 0000:00BC- Shot Gun 0000:00C0- Chain Gun 0000:00C4- Rocket Launcher 0000:00C8- Plasma Gun 0000:00CC- Big Fucking Gun (BFG 9000) 0000:00D0- Chainsaw (Choose hands for this one) Keys (You either have this or not, 00 or 01) ~~~~ 0000:0080- Blue Card 0000:0084- Yellow Card 0000:0088- Red Card 0000:008C- Blue Scull 0000:0090- Yellow Scull 0000:0094- Red Scull Have fun and use safely! :) -SiliconScorpion