SIMCITY 2000, THE ULTIMATE CITY SIMULATOR Product Name: SimCity 2000, The Ultimate City Simulator. Price: $69.95 SRP. Availability: Fourth quarter 1993 for IBM/DOS and Macintosh versions. Company: Maxis 2 Theatre Square Orinda, CA 94563 Main: 510/254-9700 Fax: 510/253-3736 Customer Service: 800/33-MAXIS Tech Support: 510/253-3755 Preliminary IBM/DOS: 386 or above; MS-DOS 3.3 or above; Requirements: 4MB RAM; hard disk; mouse; extended VGA mode, 640 x 480 (256 colors). Supports AdLib, Ad Lib Gold, Sound Blaster, Roland MT-32, Roland MPU 401, Pro Audio Spectrum and 100% compatibles. Macintosh: LC, Performa, II, Centris and Quadra series; Color Classic; PowerBook (160, 165c, 180, 180c, Duo 210, (230); System 7.0; 4MB RAM (2.5MB RAM free); mouse; hard disk; 256 color monitor. Disk Size: IBM/DOS: 3 1/2" high-density with 5 1/4" high-density disks available from Maxis. Macintosh: 3 1/2" high-density. WHAT IS SIMCITY 2000? Incorporating four years of customer suggestions, SimCity 2000 combines dozens of new features and stunning three-dimensional graphics with the intuitive interface and engrossing gameplay that made the original SimCity (which has been re-christened "SimCity Classic-The Original City Simulator",) so successful. Current SimCity Classic players will be able to start playing SimCity 2000 immediately, using just the features that are familiar from the original game. As players learn the new features of SimCity 2000, they will become more proficient mayors. Here's a sample of what SimCity 2000 lets players do: -Modify terrain with mountains, forests, rivers, streams, waterfalls, and bays. -Zoom into the city at three levels of magnification, and rotate the three-dimensional model of the city 360 degrees for more realistic perspectives. -Place new structures-schools, universities, libraries, museums, zoos, hospitals, prisons, marinas, freeways, bridges-as well as the original SimCity services, with updated graphics. -Dig underground tunnels and subways and lay pipe for transporting water. -Import cities from SimCity Classic into SimCity 2000. Target Audience: SimCity 2000 is targeted to current owners of SimCity Classic and other Maxis "Sim" games, as well as high-end computer owners who may not already own a Maxis game, but are interested in sophisticated, open-ended entertainment software. SimCity Classic, which has been a consistent best-seller since its introduction four years ago, now includes a terrain editor and support for popular sound cards. SimCity Classic's simplicity makes it a natural for customers who are new to the computer game category, and want an easy and fun introduction to gaming before advancing to more intricate simulations. Design philosophy: Like all "Sim" games, SimCity 2000 enables players to challenge themselves to meet their own goals, rather than goals artificially imposed by the game's design. Our purpose in designing SimCity 2000 was to make it as easy to use as the original SimCity was, but at the same time to incorporate user suggestions and many of the things we had to leave out of the original SimCity because of hardware constraints. For example, we added underground infrastructure (subways, water pipes, tunnels) and a much more detailed economic model. In essence, we tried to bring SimCity 2000 a lot closer to reality, with 3-D graphics that enhance the feeling that the city is real when you're working with it. This Text File was created by Sally Vandershaf, edited by Peter Alau, with additions by Chrispy Squid and posted by the dudes at Maxis.