EdMap version 1.01 DOOM WAD Editor This software package enables users to create or modify maps used in the virtual-reality game DOOM, by id Software. DOOM is a trademark of id Software. id Software will not provide any assistance for EdMap or any map created or modified by EdMap. EdMap was not designed to function with unregistered versions of DOOM. If you like DOOM, and/or want to use EdMap, you must first register your copy of DOOM with id Software. Included in this package are the following files: EDMAP.EXE Run this file to use EdMap EDMAPSYS.EXE The actual program, loaded by EDMAP.EXE EDMAPCFG.EXE Run this first to create a config file IDBSP.EXE Node builder, used to make WADs playable WAD_DWD.EXE Utility to convert WADs to what IDBSP uses EGAVGA.BGI Graphics driver (Borland Graphic Interface) ACTSLIST.DAT FLORLIST.DAT WALLLIST.DAT PTX2.DAT PTX2-8.DAT Data files needed to run EdMap SESTYLES.DAT Sector styles list (Not needed to run) EDMAP.TXT This text file BUILDER.TXT README file from IDBSP10.ZIP (the builder was made seperate so it wouldn't take memory from maps, and so it could be upgraded if future version come out.) The following files will be created by EdMap: SESTYLES.DAT (if it did not already exist) EDMAP.CFG config file (*.CFG can be created and used) These files must be present in the current directory when "EDMAP" is typed at the DOS prompt: EDMAP.EXE EDMAPSYS.EXE EDMAP.CFG (or whatever *.CFG is specified) All other files should be in the EdMap directory. EDMAPCFG.EXE must be used to create EDMAP.CFG (or *.CFG; specify on the command line; ex: EDMAPCFG MYCONFIG). While in the config program, you can tell EdMap where the needed files are located. (NOTE: no files -in this version- can be in a root directory) For example, the DOOM directory could be D:\GAMES\DOOM and PWADs could be located in D:\GAMES\DOOM\PWADS and the EdMap file could be in D:\GAMES\DOOM\EDMAP. The three above files would have to be in the DOOM directory if that was where you intended to load EdMap from. To load EdMap, type EDMAP at the command prompt while in DOS. Typing EDMAP /? will display the following: | |EDMAP [pwadfile [pwadfile [...]]] [/M:mapname] [/C:filename] [/?] | | [pwadfile [..]] adds wad files. | [/M:mapname] loads specified map into editor. | [/C:filename] specifies config file. | [/dir] lists resources in the specified WAD directory. | [/Q] "Quiet": prevents text after command line. | [/?] (this) help text. | | ex: EDMAP MISSION1.WAD MISSION2 /M:E1M2 /C:MYCONFIG | (file extensions and the "E"&"M" in "E1M2" are optional) | Like DOOM itself, the WAD files update the main DOOM WAD. The last "E1M1" map found in the list is the only "E1M1" used, even if previous WAD files contain the map. WAD files may be added while in the EdMap editor. -And some may be loaded automatically; the "Auto-load latest PWAD" option in EDMAPCFG only adds the file "..\DATA.WAD" to the list (it was supposed to do more... maybe later versions..) EdMap will notify you if the map currently being edited is updated by a new PWAD file in the list. (another bug: it sometimes does this anyway, only after returning from a "Play map", I think..) EdMap control is centered around the mouse. (A mouse is required to run EdMap) I tried to stuff as many controls onto the rodent as possible. I may have gone overboard, but most controls on the mouse may be substituted by the keyboard ("most"). (another note: i did not get around to doing the "Switch mouse buttons" option- sorry, again this will be in the later versions) Here's the controls: While holding the 2nd (right) button: ...drag the mouse to pan around the map. The control is intentionally not propotional; it decreases some as you zoom out. ...hold the 1st (left) button to zoom. Push the mouse up to zoom in, pull back to zoom out. Note that to enable zooming the 2nd button must be pressed first. Using the 1st (left) button: ...tap to snap the mouse cursor to the nearest object of that mode and pick it up (modes are: Vertices, LineDefs(&SideDefs), Sectors, and Things). The object is not "attached" to the mouse; you can drag any object around, then tap the 1st button again to drop the object. ...hold the 1st button and move the mouse in any direction. this will bring up a tiny mode-pad. Mode selection and screen size can be controlled using this pad. release the 1st button while the mouse is on the desired selection. Leave the mouse in the center and the hold is treated as a tap, and you pick up the nearest object (click again to drop the object without moving it). ...while holding the 1st button, tap the 2nd button. This will add an object where the mouse is on the map. In Vertex mode this adds an unattached vertex, can only be used as a marker. In LineDef mode this breaks the line into two halves. In Sector mode this will create a sector. If the mouse is in a sector already EdMap will verify that you wish to create a sector within a sector. (unless you turn that off). In Things mode this will copy the current thing and place it under the mouse. Key commands were made to be short and simple. To make a selection from a menu, press the first letter of the selection you want. To edit a field of data for the current object, press the letter or number associated with that line on the object information bar. general key functions: F2 save ( quick save(?), Alt-F2:save data, Ctrl-F2:save as..) F3 load (...) F4 PWAD list F5 prev. mode F6 next mode F8 tag/trigger actions / sector styles F9 build / play (The menu does display hot keys on the selection buttons) Improvements over v1.00 Reverse mouse buttons now works Reverse panning control More informative load map; dots mark updated levels & "reload" marked. Adjustable grid & snap (by config) Fully supports other map levels, not just E1M1 Faster "enhanced map" redraw Colors in object info bar some other bugs fixed.. A few things: To designate sectors to preform actions: go to the line, choose an action (press "0"). press F8(tag sector), then select a sector (click once). To remove a tag/trigger action: go to sector, press "7" (tag/trigger number), type "0" and enter. go to line, press "0" (action), choose "nothing" or "no action" I, Jeff Rabenhorst (araya@wam.umd.edu), created EdMap for all those DOOMers out there who cant get enough of what could possibly be the greatest game this world has ever seen. I wrote EdMap myself, but I couldnt have done it without some peoples kind contributions: Hank Leukart (ap641@cleveland.freenet.edu) for writing DOOM Specs (DMSPEC13.TXT). EdMap was written using only a copy of DOOM Specs (v1.3) and lots of hours pounding the life out of my keyboard. Ron Rossbach (ej070@cleveland.freenet.edu) for the BSP node builder (IDBSP10.ZIP) (see BUILDER.TXT) John Carmack and folks at id for releasing the code for the node builder and info to hack. id Software in general for .. releasing.. something.. hmm.. DOOM!! comments? suggestions? & access to internet: mail me (or write to alt.games.doom, I read it often & my mail gets stuffed fast) araya@wam.umd.edu Like EdMap? Give it to a friend (who has a reg'd copy of DOOM). Don't like it? Tell me what to improve.