Ultimate Universe help file 3.a ADVANCED PLAY NOTES Preparing ship for planetary invasions In a typical game, the ship is usually configured for 24 device bays. Device bays are a very valuable commodity. They can be destroyed or damaged by battle debris quite easily. Therefore it is important to protect your bays if you choose to enter into planetary invasion. Device 68, Two Bays Device Protection: 390000 credits is one of the tools available to protect your device bays. The device protects the bays directly above and below it in order. Hence by placing device 68 at the proper intervals, one can protect every device bay of the ship from battle damage. This does however require the player to carefully organize and prioritize the necessary devices and utilize hyperswaps, hypercubes and Paans ifths and redephs to equip the ship with the maximum number of devices necessary for effective play. A typical layout that works for me. (TBDP: two device bay protection) 1. 13. 2. TBDP 14. TBDP 3. 15. 4. 16. 5. TBDP 17. TBDP 6. 18. 7. 19. 8. TBDP 20. TBDP 9. 21. 10. 22. 11. TBDP 23. TBDP 12. 24. This layout of TBDP's leaves 16 device bays for necessary devices. Configuring devices and hyperswaps First, Paan redeph devices 164, Identifier Pack with 411, Special Devices Detection Pack. This gives you the sensors you need to get the necessary information to safely navigate the Ultimate Universe environment. Next Paan ifth devices 363, Infected Port Detector with 419, Space Madness Detector Pack. You'll get a warning that 419 will not work in the Paan, however ignore this, the Paan just disables the ability of 419 to tell you if you are cured of Space Madness. (Which you'll know pretty easily without help of this function.) Paan redeph 2 device 91's, Anticloaking Enhancer [2x]. Usually gives you the necessary enhanced anticloaking you need to find planets to invade. Leaving two bays free so devices can be removed from the Hyper Cubes leaves 11 bays available for the following for a travel mode devices configuration: 2 Hyper Cube [20]'s (one for each bank) 477 (or 480) 1 HyperSwap (initialize and name Weapons) 471(472,473,474) 1 GoSub 276 1 GoTo 275 1 Attack Drone Coordinator 125 1 Auto Pilot Pack 169 1 Sector Finder Pack 168 1 O.R.M. Pack 175 1 Cabal Invasion Pack 171 1 Speed Pack 177 1 The Taakian Coordinator or Fusion cell 492 or 220 Any arrangement in the device bays will work. However it is best to place the HyperSwap device in bay 1, since it seems to always swap out only the first 15 bays after device bay 1. Place in the Hyper Cubes what you think or want to have on hand while playing the game. Usually I assign one cube per bank. The Hyper Cube in the travel mode bank has devices I frequently need but not at all times. Examples of these are Hyper Thief Access, Extra GoSubs, so on and so forth. In the Hyper Cube in the weapons bank, I have planetary device missiles, sonic thumpers, and other items of destruction. A typical layout of devices for travel mode that works for me. (TBDP: two device bay protection) 1. #471 13. #169 2. TBDP 14. TBDP 3. Paan'd sensors 15. #168 4. Paan'd Space Mad. 16. #175 5. TBDP 17. TBDP 6. Paan'd Anti-cloaks 18. #171 7. #276 19. #177 8. TBDP 20. TBDP 9. #275 21. #220 or 492 10. #477 22. free 11. TBDP 23. TBDP 12. #125 24. free In the Hyper Cube [20] (device 477), I place at least 1 Fusion Cell or Starter Pack for extra fuel storage. Fuel is the life's blood of the ship, and it definitely does not pay to run out of it in the hostile playing universe.