               ┌──────────────────────────────────────────────┐
               │ P y r a m i d  1 3, T u t s  T r e a s u r e │
               └──────────────────────────────────────────────┘

   Variations of this game are known by many  different names:  Tuts Tomb,
   King Tuts Revenge,  Pyramid Solitaire,  and  Triangle Solitaire just to
   name a few.  I combined the best features that I've seen in some of the
   other door games,  and added some not found in  the others and ended up
   with this version of the game...  Pyramid 13, Tut's Treasure.

The CLUB character

   If the CLUB character does not appear in this, and other card games you
   need to change the Compuserve Quick-B file transfer to OFF in your comm
   programs configuration, usually in the "Terminal Options" area.

Object of the Game

  The object of Pyramid 13,  Tut's Treasure is to  move all of the 52 cards
  in the deck to the Swamp by discarding the cards whose total equals 13.
                                                                   pg 1 of 6
                       ┌────────────────────────────┐
                       │  CURSOR and CARD MOVEMENT  │
                       └────────────────────────────┘

   This game is best played using the number keypad on the right side of
   your keyboard. The keystrokes used are layed out in as simple a pattern
   as possible, plus these keys are the standard for most card games.

   Key    Reaction

 [ENTER]  Draws a new card from the stock pile, if any. If all cards have
	  been used, this will return the cards to the stock pile, if you
	  have any rounds remaining. ENTER will automatically place the
	  cursor on the next playable card in the stock.

   5      The 5 key is the card movement key. Position the cursor next to
          the card that you want to discard and press 5 to select that card.
	  If this card is a King, it will discard it now. If not, then move
	  the cursor next to the cards match and press the 5 key again to
	  to discard both cards.
                                                                   pg 2 of 6

   4,6    Pressing the "4" key will move you to the next playable card to
	  the left, the "6" will move you to the next playable card to the
	  right. If the cursor is positioned on the farthest right card on
	  Tableau and you press "6", the cursor will jump up to the Stock. 
	  If the cursor is on the farthest card on the Tableau to the left
	  and you press "4", the cursor will jump up to the Talon. Pressing
	  "4" while on the Stock, will jump you to the right side of the
	  Tableau. Pressing "6" while on the Talon will jump you to the left
	  side of the Tableau.

   2      Press the "2" key when you want to move between the Tableau and 
	  the talon. The "4" and "6" keys accomplish this also, but at times
	  the "2" key will be a short cut. For example, if you are on the
	  Tableau in the middle of a row you can save a couple of keystrokes
	  by pressing "2".




                                                                   pg 3 of 6
                            ┌─────────────────────┐
                            │  Rules of the Game  │
                            └─────────────────────┘

Pyramid 13 has four game areas:

  Stock pile- Located at the upper left of the playing area, the top card of
              the Stock is playable along with the Talon.

  The Talon- This is the play stack located next to the stock. These are the
             cards spread from stock, and only the top most card is playable.

  The Swamp- Located at the upper right of the screen, this is where your
             discards are deposited. The Swamp cards are not playable.

  The Tableau- This is the main play field consisting of seven rows. The
               number of cards in each row increases from one to seven, from
               top to bottom. A card on the Tableau is only playable if the
               two adjacent cards below it are removed.

                                                                   pg 4 of 6
    You draw cards from the stock one at a time. You have the option of     
    playing cards from the Stock or Talon as both are playable. 

    A King counts as 13 points and is the only card that can be played alone.
    You remove the other cards by totalling 13 with any two playable cards.
    The Ace counts as 1 point, the Jack 11, and the Queen 12. The other cards
    are at face value. 

    Here are the possible combinations: The Kings go alone, Queen and Ace,
    Jack and 2, 10 and 3, 9 and 4, 8 and 5, 7 and 6.

    When you have used all the cards from the stock pile, you can "turn the
    deck over" and continue to draw cards, the number of times you can go
    through the deck is set by the sysop, but defaults to 2.

    Suit does not make a difference at all in Pyramid 13, Tut's Treasure.

    You win the game when you have discarded all of the cards from the
    Tableau, the Stock, and the Talon to the Swamp.
    
                                                              pg 5 of 6
                                ┌───────────┐
                                │  SCORING  │
                                └───────────┘


    You are awarded 100 points each time you play a card to the Swamp,
    for a total of 5200 points for winning the game.

    You receive a 1000 point bonus after you have played 13 cards to the Swamp.
    You receive a 2000 point bonus after you have played 26 cards to the Swamp.
    You receive a 3000 point bonus after you have played 39 cards to the Swamp.
    After discarding 46 cards, you get a 4000 point bonus and a free hand!

    If you deposit all 52 cards to the Swamp, ie. Win the game, you receive
    a 5000 point bonus and another free hand!

    The grand total for winning the game is 20200 points, and 2 free hands.



                                                                   pg 6 of 6