If you've never seen the fabulously bizarre 1991 film "WAX or the discovery of television among the bees" then you're definitely not where it's at. You can recover a little of your lost grace, though, by checking out the MOO version of WAX, about which the filmmaker himself tells us a little bit below. Phil Encl: Date: Fri, 19 Aug 1994 17:48:33 -0700 Subject: WAX found on the WWWeb X-URL: http://jefferson.village.virginia.edu/wax/wax.html Waxweb: Image-Processed Narrative Copyright 1994, David Blair POB 174 Cooper Station, NY, NY 10276 artist1@rdrc.rpi.edu Date: Mon, 30 May 94 22:22:10 EDT (WaxMOO URL updated July 27 1994) WAX's MOO Project is here I prefer to describe my work as image-processed narrative, in which both the images and the narrative are processed. On the image side, this puts me very much on the side of video makers who insist upon a mediated image, and for whom the process of technique is always foregrounded in the artwork. A major reason for my choice of working method is that video imaging is something that I discovered and learned on my own; unlike many of my peers, I do not have an art school education. I actually began at the public library, where my desire to make plastic-image work was fatally informed by the discovery of works like Emshwiller's "Sunstone" and Paik's "Suite 212," both of which I found at the Donnell Media Center in New York City. Later, by luck, I learned that it was possible to trade work for access to equipment at Film/Video Arts, a media access center also in New York; and not long after, I heard of the free studios at the Experimental TV Center, in Owego, upstate NY, where I discovered the tools and traditions of image-processed video. It is natural that the method of auto-apprenticeship should combine with the process-oriented approach of Owego-style videoart to create a taste for images whose shape and meaning emerge through the process of attempting to learn how to make them. I studied fiction as an undergraduate in college, where I made the uninformed decision to become a director of narrative films. My models since high school had been "grotesque" fictions that often winked at the viewer while describing the processes of their own creation, a sort of fiction that has been given the name "metafiction," and was one of the most important precursors of the what is now generally considered post-modernism. My earliest instructors were the Firesign Theatre, an audio-theatre group that distributed their fictions by LP, and Thomas Pynchon, whose Gravity's Rainbow I had the good fortune to accidentally buy when it came out. Much enjoying the Firesign Theaters' methods of constant association to create continuity, and Pynchon's method of reading through primary sources in order to discover the narratives of history, I began my own process of creating artificial histories, whose general form was predetermined, but whose improvisational shape was determined by the accidents of discovery and creation that followed during the execution of the piece. At the level of narrative, this could enter in the astonishing accidents that occur that during directed random reading in the library (or any other meta-text). At the level of images, it could take place during the relatively unpredictable and uncontrollable shape-shifting that images take during machine-mediated creation. And at the higher levels of creation, it could take place in the strange accidents of synchronicity that bound the guided acts of narrative and image creation described above with the ordinary texture of my life, and the events of history around me. WAX or the discovery of television among the bees (85:00, 1991), is a electronic-cinema feature created in this vein. This hybrid feature, which can be called a film both from habit, and because modes of distribution neccesitated a transfer to 16mm , is made completely of electronic images; the majority of its 2000 shots were either digitally post-processed, or synthesized using analog and digital techniques. The narrative was also processed. The availability of the cheap word processor, with its cut-and -paste functionality, made it possible for me to write the script, a job that took place continually over six years in parallel to the various forms of image composition (the making of the pictures, and their editing). In fact, in WAX's case it is very difficult to separate the creation of narrative from this pictorial composition process, as it was artist-access to the Montage non-linear editing system, a device archly self-described as a picture processor, that made it possible for me finally compose the film (Wax was the first independent feature cut on a non-linear system). Though the edit machine was physically and computationally separated from the writing machine, the similarity of their processes (and the fact that I connected the two places) made the visual work of writing differ only by a strange blur from the pre-verbal work of editing. This description of image-processed narrative indicates that Wax is a heavily associative film, something almost like a punning machine, with each click of its' time-base emitting a variety of verbal, audio-visual, or synaesthetic pointers across time or space, creating a virtual web of associative connections for which you are the processor. As indicated, in heading towards this type of fiction, I was molded by writers who rhetoricized a spatialized fiction, made of fragments that existed like connected places or many-exited plazas.... e.g. Firesign Theatre or Thomas Pynchon. Unfortunately, working with either the word processor or the non-linear editing machine, I was limited in the amount of backstory, multiple paths from a single point, and general sense of process that I was able to present to an audience. One of the research goals I have set on the way to my second feature has been to discovery ways around this compositional/presentational restriction. A preliminary step along this path has been to embrace hypertext writing. Hypertext refers to computer assisted navigation through networked text. .... documents where touching a word leads you to another page, or another document, and you add these links as you see fit, between existing words and docs, or to new ones you write. The program I currently use is called Storyspace, and it literally presents the written fiction as spatial, consisting of linked text-boxes arranged in a deeply recursive web, where travel through the fiction is much the same as travel from place to place, along a narrative topography. Unfortunately, the expanded writing functionality offered by hypertext is still physically separated from digital non-linear editing systems (still unaffordable as of 1994), and of course most artist-accessible non-linear systems still do not have sophisticated image processing or synthesis tools built into them, so that research is still an appropriate mode for these times. This research travels in several directions, coincident with the construction of this new work, which in itself constitutes a type of research. On one hand, there is the collection of the base layer of ideas, facts , and associations necessary for a floating encyclopedic narrative. For example, it is relatively easy to integrate hypertext writing with the use of on-line databases such as the digital Britannica, now that relatively inexpensive LAN-style connections to the Internet are available, allowing home desktop use of Mosaic (see below for a description of Mosaic). On the other hand, narrative and poetry machines, i.e. artificial intelligence tools for the automated creation of association or even narrative, are still not easily accessible to artists. This same limitation applies to many modes of desirable image construction, for example, the use of remote visualization across wide area computer networks to assist interactive creation of images at a distance; the modular construction of large, high resolution virtual worlds in relatively inexpensive workstations, plus other applications of virtual reality to electronic cinema production; and the use of artificial intelligence (artificial life) techniques for interactive image creation. Of course the simplest level of the research problem is shaped by the need to practically apply existing resources to produce results which at least imitate the above (current) unattainables. The simplest solution is always integration of existing resources in unfamiliar ways... i.e. hybridity. Fortunately, the growth of networked computing offers some interesting, on-the-way functionalities, which further shade the question in question by offering a new idea of what integration can be... not just the parallel operation of text and image composition tools, but a blurring between the modes of production and distribution. To this end, not surprisingly, I have continued to distribute WAX in order to discover new techniques of production. My catch-phrase for this working method is 'multiple-media integrated narrative.' Subtitles might include: How the Generic Brain-amplifier (networked computer) allows artists to cast the shadows of a single integrated narrative onto several media... or how integrated tools allow the affordable creation of a multitude of hybrid forms which together constitute a single narrative. One of the laboratories for the new feature has been the project of retrofitting Wax into what I call Waxweb. Waxweb is a number of things. It began as a Storyspace hypertext. Wax has no dialogue, but instead a narrator who delivers much of the story through voiceover; a fact which combined with the film's natural resemblance to hypertext, and its need for audience assembly, made it a natural candidate for retrofit into a constructive hypertext... i.e. a hypertext that can not only be read, but also written to. To this end, I made what I call a baselayer of 600 nodes (windows), roughly corresponding to the number of spoken lines in the "film's" monologue. Accompanying the text of the monologue are descriptions of the film's 2000 shots, roughly padded with what might be called author's commentary. These are connected on a single "script" path, and surrounded with a simple indexing system, allowing transport around the film. This entire experience is morphologically similar to watching the film (like hand-bones vs. fin-bones.. producing a certain type of aesthetic tension); pictures and sound are missing, but much extra information and near instant navigation have been added.. Storyspace has a simple groupware functionality, which allows people in difference places to add hypertext nodes and links to a single document. I asked 25 writers scattered in the US, Japan, Germany, Finland, and Australia, all connected by the Internet and equipped with teh software, to add writings onto the baselayer. For most people, the Internet is a text-based medium where reading and traveling are mixed up, where distance is pointless, and where things can happen in many orders and still retain coherence, so that it very much resembles hypertext. And in reverse, the visual interface to Storyspace looks very much like a network diagram, with text windows resembling subnets or individual machines, and hypertext links as their virtual intercommunicative connections, altogether creating an interesting fit between form, process , and content. I expected that the new contributors would act almost as an analogic poetry machine, creating unexpected narrative material and connections through their processes of reading/writing. It would be the job of the two appointed editors, the well-known hypertext author Michael Joyce (Afternoon) and anthologist/critic Larry McCaffery (Storming the Reality Studio) to shape entire eventual text into a meta-narrative. Our tool needs were quite simple... Macintoshes, Storyspace (provided when needed through Eastgate's generosity), and dialup access to the internet, which in turn provided access to an entire set of virtual tools, such as person to person email, and a listserv based at the Institute for Advanced Research in the Humanities at the University of Virginia, which allowed an individual correspondent to send a letter to all Waxweb participants, creating an asynchronous discussion group. Files were shared through the use of a private ftp site in St. Louis, a harddrive space from which all participants could retrieve (or upload) files. For synchronous conferencing, where people had to be in one place at the same time, we decided to use MOO software, installed at Brown University... using the telnet tool, we all could travel to that distant machine and logon. MOOs are object oriented MUDs, and a MUD is multi-user dungeon, a piece of multi-user software originally created as a game in the style of the text-based Dungeons and Dragons adventure.Like that board game, they are both most often designed architectonically, as interconnected rooms.To play in a MUD, people travel (telnet) to a machine running the software, log on under archaic pseudonyms, and wage text against other users. The live, on-line intercommunication is what makes them unique... they are text-based virtual realities. While MUDS are fixed gaming areas, with fixed rules, MOOS are completely open and allow users to reconfigure the space, make new rooms, and even do a certain amount of Basic-style programming. The source code is also available, so that the software itself can be reconfigured at a deeper level by a programmer. MOOs can still have gaming aspects, but they are more often used as meeting, presentation, and workplaces, where you can be alone, or with many people. Coincident with our decision to use the HotelMOO at Brown, Tom Meyer, the "owner" of that MOO, introduced some interesting customizations. First off, he wrote a filter which converted Storyspace hypertext files to MOO-space, in the process of which each hypertext node became a room in the MOO's virtual architecture, and each link became a passage between rooms. Meyer also converted the room- construction commands native to the original MOO software so that they would more resemble hypertext authoring commands. Thus it became possible to put the Waxweb hypertext base-layer in a public place, so that anyone with telnet, regardless of their desktop machine, could literally read and write the Waxweb hypertext. Access to a Macintosh and a copy of Storyspace were no longer prerequisites; internet access was the only requirement. Visitors to the MOO were invited not just to read the ported hypertext, but to add to it using the online hypertext tools, and in addition to talk to one another. Traditional writing, hypertext writing, various levels of programming, as well as several types of synchronous and asynchronous text communication were all supported in this environment, a hybrid functionality resulting from the placement of a constructive hypertext in a virtual-reality environment. Though the easy-to-use visual interface of the Storyspace software was lost , a huge group of potential writers/readers was added; Storyspace still remained the main authoring tool for myself and the 25 original writers, because of the power and speed with which links could be constructed. I had expected this first group of writers to act in unison as a poetry machine, and continued to believe that the quantum froth of net contribution would show an unexpected autocatalytic ability, which could be amplified by the pattern-recognizing abilities of the two editors and myself. Soon after, Waxweb became a 600 room hybrid of text-based virtual reality and on-line hypertext, the project of adding WAX's audio and video was put forward in the context of an installation at SIGGRAPH T94, the largest annual computer graphics conference. Tom Meyer realized that the best way to realize this, and preserve the existing on-line functionality, would be to make Waxweb a dynamic hypermedia document on the World Wide Web. The World Wide Web (WWW) is essentially a Internet hypermedia document publishing standard established and maintained at CERN in Geneva, which allows the creation of a distributed, virtual, hypermedia library across the network. Documents can be defined in any ascii editor, as the heart of the system is a simple markup language called HTML (hypertext markup language). These markup codes define intra- and interdocument links, allowing navigation through document data distributed throughout the world. A reader in New York may click a link on her local screen -displayed page to bring forward another virtual, formatted page from Cardiff. Clicking a word link on the Cardiff page may bring forward yet another page from the middle of a document in California, while clicking a different link on that Cardiff page might bring forward a color picture from Australia, if the reader has the ability to receive and view pictures. This ability is dependent on the type of connection the user has to the internet. If people have text-only, dumb-terminal style connections to the Internet provider, most usually through a telephone connection, they can still capably read hypertext documents using Lynx, a DOS-commandline style of reader which runs on their provider's server, and shows links as highlighted text on the screen, chosen by using the cursor keys. If users have a LAN-style connection to the network, which allows them to use Windows-style intelligent terminal software, they can run the current standard interface to the World Wide Web, a piece of software called Mosaic, created at the National Center for Supercomputing Applications (Illinois). Mosaic is freeware; versions are available for almost all current platforms.... Mac, Windows, Unix workstations of various types,and even Amigas. Mosaic's power lies in its visual interface, which allows point and click navigation through links, plus the ability to easily view stills, audio, and video. All files are transferred before being interpreted by the machine, which means on even a relatively highspeed (ethernet) Internet connection, a small one minute digital movie can often take more than a minute to transfer, at the completion of which the playback begins. Mosaic is essentially a reader, and so does not offer useful on-line writing tools. Though a user can save personal annotations locally, there is no way to make these visible to others, and no real opportunity for synchronous intercommunication, all of which limits its usefulness as a workgrouping tool, though of course it is a wonderful platform-independent tool for the presentation of networked hypermedia, such as an audiovisual Waxweb. To keep the writing and intercommunication functionality present in a Mosaic environment, Tom Meyer Ts solution was to turn the MOO into a virtual, dynamic World Wide Web document. This meant that the MOO, running on a distant machine, could answer requests for 'pages' from a copy of Mosaic running on a local user's machine by sending out a representation of a MOO-room (hypertext node) in WWW format. Since the MOO is by definition user-reconfigurable (meant to record the intentional traces of its users), this allowed user annotations to be readable almost instantly by other reader/ writers. Users able to run Mosaic on their local machine would, by most definitions, be able to run multiple, similar, "smart-terminal" style programs at once, in a multi-tasking fashion, and so could easily run a MOO "writing-session" in a separate window simultaneous with the Mosaic-reading session. The text only MOO would provide hypertext authoring functionality and intercommunication, while the Mosaic session would allow the user to view formatted hypertext, and embedded stills, audio, and video. As of this writing, Meyer is working on ways to allow writing from within Mosaic itself through the use of pop-up forms which will soon be available in all versions of the the standard software. High-end users would then use the text based MOO solely for intercommunication. Hints are that later versions of Mosaic will have a MOO-reader, which will also allow this to be handled from inside Mosaic. With the basic functionality in place, the multi-author, multi-thousand link Waxweb hypertext was imported; 2000 color stills, one for each of the visual descriptions, were embedded in the hypertext pages; as well as 600 MPEG format compressed audio/video clips, making the entire film available as page-embedded pieces. It is interesting to contrast this project with a previous incarnation of Wax on the Internet. In May of T93, Wax was sent across the mbone, or multimedia backbone of the Internet, which is a special, high-bandwidth testbed for delivery of real-time audio and video across the Internet. The New York Times ran a story in the business section ["Cult Film is First on the Internet", May 23, 1993], which declared that the experiment pointed towards the 500 channels, unfortunately neglecting to point out that the net-cast was a multicast, meaning anyone who could receive could also send audio or video (or text, of course), so that an individual's reception screen could be filled with little boxes of reconfigurable intercommunication. I kept this partial misconception in mind as I planned the Waxweb project, which in many ways is a re-multicast of Wax over the standard, lower bandwidth Internet. As this extremely inexpensive project goes up on the public, free network, a wide variety of multi-million dollar commercial video-server trials have been announced around the US, and in some cases constructed. Many of these new networks have been conceived on an expanded cable-tv model, offering mainly more channels, and user interaction only at the level of movies on demand, and simple shopping. Many offer high-bandwidth networks 50 to 100 times faster than what is available to high-end Internet users. Though Waxweb on the Internet is based on file transfer, rather than a continuous stream of digital video, I like to point out that if this sort of bandwidth was available, the functional difference between the two types of server would blur. With a practical eye on the high-end, Waxweb also allows functionality to its lowest end users.... it is important to note that all readers/writers of Waxweb will have access to its densest layer, the constructive hypertext. Users able to run Mosaic will have access to additional levels of functionality, dependent upon the width of their connection to the net (or their patience). But text-only users, which at present constitute the vast majority of internet connectees, will have nearly the same amount of opportunity to interact with the narrative. This project is an example of a narrative server scalable from the bottom up, from text up to pictures, and in a broader sense demonstrates the strengths of an open, reconfigurable system. If the bandwidth were available, the ability to send narrative audio/video one way would only be a subset of the system's total functionality. My rhetorical point is that the 500 channels offered by the videoserver trials are simply a high-bandwidth subset of an open, accessible, reconfigurable system, not the other way around. It is the hybrid practicality of the open computer network medium, which amplifies the individual machine (just as the machine amplifies the individual user), that allowed the new functionalities discovered in the research described above. On the production side, Waxweb is an example of inexpensive distributed workgrouping tied to the integrated use of distributed resources; the result could just as easily elements of a feature film as elements of a hypertext, and in fact can be both at once. In the context of my next feature, I take the visual, intercommunicative, inexpensive workspace of the Mosaic MOO as a possible pointer to practical realization of what was described above as the use of remote visualization across networks to assist long-distance interactive image creation. That would simply mean hybridly reconfiguring the functionality and (hopefully inexpensive) bandwidth provided by an open system to allow me to work with a fellow artist or willing institution across some ocean. This is not separate from distribution; I also consider "Waxweb" a practical and aesthetic experiment in what I described above as multiple media integrated narrative, a process by which hybrid tools are used to affordably create a unified data set from which can be created multitude of hybrid media forms which all constitute a single narrative. Focusing on text, we can see that most text tools have collapsed into the integrated text amplifier... or computer, allowing us to do anything we want to do with words, in any order we want, on the way to composition. Concomitantly, we have gained the ability to project these functionalities across any distance, allowing us to not only to write or read, but to do a lot of hybrid things which are neither exactly one nor the other. The continuing collapse of general media tools into the integrated media amplifier.... or networked media workstation... where hypertext, image processing and synthesis, editing, and a variety of in-between functionalities can allow anything to happen in any order, on the way to composition, collaboration, presentation, and things in between, will not only increase the number of hybrid media-production forms, but the number of hybrid, multiplexed works, which are unitary, yet take multiple forms... where a single, variegated chunk of proto-narrative, proto-image, proto-anything data can, and often will, take many different forms, which will all have the esthetic tension of being morphologically similar, though in different media. In the case of Waxweb, the film became a hypertext, missing pictures and sound, but offering much extra intra/internarrative information, plus instant navigation; the MOO came from the hypertext, offering many more user traces and proto-narrative intercommunication, like a literary game (or poetry party); and finally the Mosaic document came from the MOO, offering a visual interface to the MOO, and which, as a stand alone, resembles an on-line, dynamic CD, and so a new type of digital movie. As best as possible under present conditions, my next feature is authored from the start as an integrated database preserving all varieties of association, collation, and composition, so that final authoring in a variety of related narrative forms can easily be accomplished. A feature film in a darkened theater offers one type of narrative, both in meaning and presentation; a parallel Mosaic-style version, with as much narrative material as 7 to 15 CDROM's, plus user interaction, constitutes another place, with many related stories; and the variety of user-reconfigurable personal, portable media, such as a videotape, floppy disc, or CDROM, each offer additional narrative functionalities. Where production and distribution begin to resemble one another, and hybrid tools create hybrid narratives, it is also possible to imagine the practical availability and narrative application of poetry machines, autocatalytic images, and visual VR techniques in the production (and distribution) of digital cinema. IATH WWW Server