Released Version 1.2 -=-=-=-=-=-=-=-=-=-=- Uh oh, boy is my face red! I distributed the 1.1 version all over the country before realizing there were a few problems. * ADDED - Now EDITMON will perform duplicate checking during the "import monsters" option. This will make it a heck of a lot easier to share monsters with your friends. The duplicate check is a 32 bit Cyclic Redundancy Check (CRC) performed on the entire monster record. What this means is it will be accurate at detecting monsters taht are completely identical. However, you can still have two monsters in your database with the same name but different attributes. This could allow you to define your monsters multiple ways so that when a player fights one he or she will not know for sure how tough that monster will be. FOr example, you could have two monsters named "Troll", but you could define one to be a little easier than the other to throw people off. * FIXED - I know I said that the screen corrupting problem was gone, but it wasn't. If you entered a death phrase that was very long it would still corrupt the screen. * FIXED - When you add a new mosnter, it would automatically mark that new monster for delete! * DOC - In the documentation, I accidentally listed the wrong number for one of the nodes of the TC Software Support BBS! The correct numbers are now in the docs: (701) 727-4979 (701) 727-4842 28 December, 1994 - Released V1.1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Seriously reworked the way EDITMON handles monster deletions and exports. The program used to delete monsters on the fly as the program was executing, completely rebuilding the database every single time a monster was deleted! Needless to say, this took too much time. Now, the program just marks the records for deletion, and the actual database rebuild is done when you exit the program. This saves a lot of time. Exports are handled similarly. In the old version, you could only export your entire monster database. You could not select specific monsters for export. This means that even the monsters that come with LORD would be exported. Then when a person imported your database, they would end up with duplicates of the original LORD monsters and would have to delete them. Now you can mark the monsters you want for export and when you exit the program they will be exported into the EXPORT.DAT file. Notice that the monsters will still be marked for export the next time you run the program. The reason for this is that you will probably mark all your homemade monsters for export and keep them marked so you can export them any time you want. If the EXPORT field was cleared each time you did an export, then you would have to re-mark all your monsters each time you ran EDITMON!!!! Fixed that annoying bug that made the screen get corrupted due to very short death phrases. 17 Decmeber, 1994 -=-=-=-=-=-=-=-=-=- Added the ability to export your monster database into a file called EXPORT.DAT. This file may be given to another SysOp and that SysOp may import that file into his/her monster database. This is a great feature for those that do not want to create their own monsters. When you select the EXPORT option, all your monsters on every level are exported to the file EXPORT.DAT. When you select the IMPORT option, the program expects to find a file called EXPORT.DAT in your LORD directory. All those monsters in EXPORT.DAT are added to your monster database. ** NOTE - The unregistered version will not let you import more than a total of 25 monsters per level. The registered version supports up to 1000 monsters per level. LORDMON is now distributed with an EXPORT.DAT file. This file contains one or just a few monsters per level that you can import into your game. There is no duplicate checking (yet!). If you import some monsters and the EXPORT.DAT file contains monsters you already have you will have dupes. The only problem this may cause is the monsters that are duped will have a higher chance of appearing in the game. SHUFFLE.EXE is written to pick 11 monsters from your database for the game. If you have no dupes, 11 different monsters will be picked. But if you have dupes, a monster could take up two "monster slots", thus that monster gets a higher chance of appearing. If you had 11 copies of the same monster on a level, it would be possible for that to be the only monster the player sees that game! 7 December, 1994 -=-=-=-=-=-=-=-=- Initial v1.0 release.