BUSHIDO * Tachi-ai: The Kasa gains an initiative of 10 for a battle by spending a blood point. ** Way of Water: By rolling Stamina vs 6 the Kasa can cancel out wound penaltys of (success) levels for (wits) rounds. *** Way of Fire: By spending one blood point and one willpower point the Kasa can cause a melee weapon to glow with an inner light and do aggravated damage. **** Way of Earth: By spending a turn concentrating and rolling charisma + intimidation vs opponant's willpower the Kasa can halve the speed of a foe for that scene. ***** Way of the Body: The Kasa is able to cause agonising pain in an opponant from a distance by spending a blood point and rolling dexterity + medicine vs strength +3 each success resulting in the loss of one dice from all dice pools. ****** Way of Air: By spending a willpower point the Kasa may fly at 30mph for 1 hour. Manouvering requires a dexterity + occult roll. ******* Way of the Spirit: By rolling willpower vs willpower the Kasa can remove one point from her opponant's physical attributes for each success (contact is needed). ******** Way of Chaos: By rolling wits + subterfuge vs willpower and by touching the victim the Kasa can steal the disciplines of others and use them for every succeeding turn she is willing to spend a blood point.