VAMPIRE: THE MASQUERADE _________________________________________________________________ Note: These works are copyright by their creators. It is prohibited to use them for gaining profits. White Wolf Game Studios has trademark privileges over such terms as "Vampire: The Masquerade," "World of Darkness," etc. I'm looking for any new bloodlines, disciplines, revenants, etc that may be floating around out there. I know that I'm missing bloodlines and disciplines whose names escape me at the moment. So, if you have anything, send them my way. Thanks! _________________________________________________________________ Bloodlines * Ankou -- By Randy D'Amore. A dark tribe of Abominations. * Apophisim -- By Killjoy LePal. Deceptive servants of the Setites. * Arkady -- By Chris Bonnici. Reclusive scholars. * Atargia -- By Feryn. Spider kindred. * Avengers of Diedne -- By Dark Whisper. A twisted offshoot of the Salubri hellbent on annihilating the Tremere. * Bastra -- By Nadine Edwards. Followers of the Egyptian cat goddess. * Bathory -- By Mark Kinney. Kindred who are *sure* blood is good for the skin. * The True Brujah -- By Sean O'Connell. The clan as it was before Carthage. * Caantalsay -- By Brian Burke. The Kindred masters of time. * Children of Caine -- By Timothy Toner. An offshoot of the Malkavians who believe they are the embodiment of Caine. * Coelacanth -- By Larry Langley. A savage bloodline of aquatic kindred. * Dakini -- By Stacey Lawless. An Indian line of killers with a Euthanatos line of thinking. * DaVinci -- By Gary Greenhill. A mechanically inclined bloodline reputedly derived from the great painter and inventor, Leonardo Da Vinci. * Detrius -- By Randy D'Amore. A bloodline bent on the destruction of mages and anyone who seeks to control them. * Didici -- By Nadine Edwards. Elusive undead scientists and researchers. * Doppelganger -- By Andrew Cram. Shape changers without equal, a splinter group of the Serpents of the Light. * Drukpa -- By J.L. Parr. Hibakusha bloodline of Tibetan Dragon Lords. * Endendara -- By Joel Sax. Picture a combination between a Gangrel and an Ent. * Daedalean -- By Timothy Toner. Flying kindred whose origins lie in Ancient Greece. * Fallen Angels - By Andrew Cram. An odd, flamboyant bloodline with aspirations for clan status within the Camarilla. * Furies -- By Daniel Maloy. Avenging spirits possessed by an unquenchable rage. * Gaerini -- By Sean O'Connell. An aquatic bloodline derived from the Gangrel. * Ghul -- By Stacey Lawless. A degenerate sub-group of the Dakini. * Hantu -- By J.L. Parr. Hibakusha bloodline of Malaysian dancers. * Helsdottir -- By Ben Buckner. Nordic vampires of death and ice. * Hellene -- By Arthur Reilly. Classic Greek philosophers and athletes. * Hetaera -- By Deirdre Brooks. True Ladies of the Evening. * Hibakusha -- By J.L. Parr. Brief history of the Hibakusha bloodlines. * Hollywood -- By Peter Wake. Angst-ridden jet set socialites. * Huitzilopochtli -- By Alejandro Melchor. Mexican line of sun worshipping kindred (!) * Iscariot -- By Stacey Lawless. The penitent progeny of Judas? * Ju -- By J.L. Parr. Hibakusha bloodline of Chinese sorcerers. * Kasa -- By J.L. Parr. Hibakusha bloodline of Japanese warriors. * Kuei -- By J.L. Parr. Hibakusha bloodline of tiger lords. * Kyuketsuki -- By J.L. Parr. Hibakusha bloodline of Japanese entrancers. * Lamiae -- By Allen B. Ruch. Muse and parasite, half-demon kindred. * Lothorian -- By Jack Dracula. Flying kindred a la Lost Boys and Buffy. * Lycaon -- By Robert Kirkpatrick. Think Hannibal Lector meets Gangrel. * Machomenoi -- By Timothy Toner. Kindred Myrmidons. * Mekara -- By Mithrandir. Vampire mechanics. * Mnemosyne -- By ??? (Anybody know?). Vampiric researchers of the Book of Nod. * Notrum -- By Mark Kinney. An odd bloodline of salt dependent vampires. * Onyudu -- By J.L. Parr. Hibakusha bloodline of Japanese Industrialists. * Order of the Wyrm -- By Gary Greenhill. Four interconnected bloodlines who lord over the four elements. * Razor Children -- By dkomlos@mechanical.watstar.uwaterloo.ca. Self-appointed "clean up crews" for when the Masquerade is broken. * Sanatan -- By J.L. Parr. An odd Indian Hibakusha bloodline descended from the Salubri. * Shreh Ren -- By Kwei-Cee. A hierarchical line that can trace its roots back to the 2nd Generation. * Sidhe -- By Spider. An interesting bloodline blessed and cursed by the attention of faeries. * Skinwalker -- By Robert Kelly. Bane-like vampires of Native American myth. * Templar -- By Mithrandir. Defenders of the Line of Christ. * Tuillaign -- By Brian Garnhart. A clan of imaginative dreamers. Unfortunately, it is also missing its discipline. * Turing -- By Stephen Ironside. The vampire equivalent to the Virtual Adepts. * Virtual Adepts -- By Andrew Cram. A Brujah splinter derived from members of the Tradition of mages. * Warriors of Gaia -- By Richard Kershaw. Vampires who fight with the Garou. * Wissengeist -- By Allen B. Ruch. Philosophers and humanitarians. * Wolven -- By E.P. Long. Similar to the Warriors of Gaia. What happens when you embrace kinfolk. _________________________________________________________________ Revenants * The Brothers Grunt -- By Abe Dashiell, based on Michael Antonucci and Mtv's "The Brother's Grunt. * Dhampir -- By Mark Kinney. What happens when a vampire and a human breed. * Gargouille -- By Abe Dashiell. The reason behind those rumors of egg-laying gargoyles. * Naga -- By Andrew Cram. A Setite ghoul family charged with the protection of a progeny of Set. _________________________________________________________________ Disciplines and Thaumaturgical paths * Accuraisis -- By Craig Lloyd. Increasing your manual dexterity. * Path of Aeolus -- By Trey and Rob Greene. A net version of the Thaumaturgical path mentioned but never described in Berlin by Night. * Ahinsa -- By J.L. Parr. A discipline of healing and peace. * Apotheosis -- By Jamison (that is all of the author's name that I have). Getting in contact with spirits. * Aquam -- By Gary Greenhill. Mastering the element of Water. * Aquas -- By Sean O'Connell. An aquatic combination of Protean and the Path of Neptune's Might. * Aqueous -- By Larry Langley. A convergence with Aquas. A little darker. * Arachnos -- By Feryn. A Protean-like Spider discipline. * Areal -- By Benjamin van d'Grift. An exploration of the vampiric Avatar and how to manipulate it. * Aquam -- By Gary Greenhill. Mastery of the element of Air. * Bushido -- By J.L. Parr. The Way of the Samurai. * The Dance -- By J.L. Parr. Similar to Melpominee, but with the body instead of the voice. * Daphneism -- By Joel Sax. Similar to Protean, but geared towards plants rather than animals. * Deceit -- By Killjoy LePal. Lie through your teeth and make everyone believe you. * Deirdre's high level disciplines. -- By Deirdre Brooks. Levels 6-10 of various disciplines. * Deirdre's Thaumaturgical Rituals -- By Deirdre Brooks. Various rituals. * Dramaitus -- By ??? (Could somebody help me here?) Become a master of the melodramatic. * Druk Gyalpo -- By J.L. Parr. The mastery of dragons. * Elementalism -- By Sean O'Connell. An incomplete, but fascinating discipline organized like Thaumaturgy. * Ekstasis -- By Deirdre Brooks. Reach the heights of ecstacy. * Felis (version one) -- By Deirdre Brooks. A discipline of cat-like stealth. * Felis (version two) -- By Nadine Edwards. Obtain the skills of the cat. * Fusion By Gary Greenhill. Becoming one with the machine. * Ginkaku-no-machi -- By J.L. Parr. Primary Thaumaturgical path for the Kyuketsuki. * Gruntitude -- By Abe Dashiell. Everything that makes a Grunt's life worth living. * Hel's Will -- By Ben Buckner. Mastery of cold and ice. * Holistus -- By Chris Plaice. A discipline of Holy wrath. * Hu Do -- By J.L. Parr. The Way of the Tiger. Combines elements of Protean and Animalism. * Icarus -- By Jack Dracula. This discipline allows flight and mastery of the winds. * Ignem -- By Gary Greenhill. Mastery of the element of Fire. * Ikara -- By Timothy Toner. Similar to Icarus. Allows flight. * The Path of Inner Silence -- By Bryan Rendell. A Thaumaturgical path that allows the practitioner to separate herself from her senses. * Intercourse -- By Timothy Toner. The ability to punch through. * Jafir -- By Jeremy Stoller. Dream manipulation. * Jumble -- By dkomlos@mechanical.watstar.uwaterloo.ca. Inducing sensory confusion. * Kinkaku-no-budo -- By J.L. Parr. Thaumaturgical path used to fight supernatural beings. * Kiss of Sunlight -- By Deirdre Brooks. Thaumaturgical path that manipulates light. * Light of Truth -- By Megan K. Mcguire (mkm6642@is.NYU.EDU). Thaumaturgical path that uses light for illumination and destruction. * Luftus -- By L1NOCELL@VAXC.STEVENS-TECH.EDU. Similar to Icarus, a "movement" discipline. * Path of Luminescence -- By Trey. Net version of the path mentioned but never described in the rulebooks. * Lycaon Protean -- By Robert Kirkpatrick. High level Protean developed by the Lycaon bloodline. * Mechanus -- By Mithrandir. Allows for mechanical manipulation. * Menschlichkeit -- By Allen B. Ruch. A discipline that helps a vampire return to humanity. * Mentem -- By Daniel Maloy. The power over memory. * Nakyrae -- By Dark Whisper. A perversion of Obeah that allows the user to cause pain and suffering. * Naturae's Touch -- By Dark Whisper. A path that allows for communication with and control over forms of life. * Neuromancy -- By Stephen Ironside. Mastery of computers. * Osmosis By Mark Kinney. Allows a vampire to absorb blood without drinking it. * Pastoralis -- By Stacey Lawless. This discipline is intimately associated with the philosophy of the Iscariot bloodline. * Petrification -- By Arthur Reilly. Earth and stone mastery. * Poenaplaceunque -- By Ian Wilson. The Cenobite pain/pleasure discipline. * High levels of Protean -- Compiled by Craig Lloyd. Some of the levels are by Deirdre Brooks, Robert Kirkpatrick and possibly others. * Ptolemos -- By Timothy Toner. A discipline for honor and war. * An alternative version of Quietus -- By Bryan Rendell. * Rumali -- By Stacey Lawless. A chilling discipline of death. * Salinus -- By Mark Kinney. Salt manipulation. * High levels of Sanguinus -- By Andrew Cram. High levels of Sanguinus developed by the Fallen Angels * Scriptus -- By Chris Bonnici. One of the vampiric scholar's greatest tools. * Higher levels of Serpentis -- By Andrew Cram. Serpentis as it is practiced by the Fallen Angels bloodline. * Shreh Nao -- By Kwei-Cee. A powerful discipline that links the Shreh Ren to each other and to their founder. * Sombra -- By Nadine Edwards. Similar to Obtenebration; a shadow manipulating discipline. * Spirit Power -- By ??? (Could somebody help me here?) A discipline that gives a vampire an amount of power to spirits. * Succubae -- By Allen B. Ruch. The power of the Lamia. * Technosis -- By J.L. Parr. Related to Mechanus and Neuromancy, with an emphasis on manipulation. * Terram -- By Gary Greenhill. Mastery of the element of Earth. * Thaumaturgical rituals -- By The Little Man From Another Place. A few more thaumaturgical rituals * Transcendence -- By Craig Lloyd. Escaping the earthly bounds. * Path of Transformation -- By Deirdre Brooks. Vicissitude-like path that allows for personal changes of appearance. * Path of Travel -- By Deirdre Brooks. Movement and teleportation are allowed by this path. * Unseelie -- By Robert Kirkpatrick. Neat-o but highly unbalanced time/space warping discipline. * Vendaal -- By Brian Burke. Manipulate time without Paradox! * Vitiatus -- By Bryan Rendell. The art of subtle corruption. * Wu-wei -- By J.L. Parr. A discipline for self-healing, obfuscation and scrying. * Xiuhcoatl -- By Alejandro Melchor. A discipline that masters sun and fire. _________________________________________________________________ Paths of Enlightenment * Path of Ares -- By Timothy Toner. A path of honor, glory and war. * Path of Beauty and Pleasure -- By Lukasha. A path that appreciates the beauty in all things. * Path of Bushido -- By Andrew Polis. The Japanese answer to the Path of Honorable Accord. * Path of Delerium -- By Emil Signes. Madness and disorder. * Path of Enigmas -- By Gary Greenhill. Similar to the Path of Delerium, but with more of a zen twist. * Path of Gaia. -- By E.P. Long. Respecting Mother Nature. * Path of the Hunter -- By Robert Kirkpatrick. The Society of Leopold's means of keeping its sanity. * Jack's Path. -- By Jean-Paul Molyneaux. Following the teachings of Jack Kerouac. * Path of Liadere -- By Dark Whisper. A path that is devoted to nature and the destruction of the 'unnatural.' * Path of Lost Loves -- By Peter Wake. A path of self-pity and self-gratifying misery. * Path of Mystery Science Theatre 3000 -- By Bill Stiteler. The Ultimate MSTies. * Path of Nataraja -- By Stacey Lawless. A path suitable for enlightened killers. * Path of Re-emergence -- By Bryan Rendell. Setite path of attaining the highest virtue through corruption. * Path of Soul and Freedom -- By Madouc. A path for Salubri. _________________________________________________________________ Enchanted Items * Blood Scarf -- By "Sir William Amber Robert Chamberlaine III." Weapon of the Dakini. * Mood Ring -- By Steven Mancini. Updated for the 90s! * Whip of Angels -- By Andrew Cram. Weapon and status symbol of the Fallen Angels. _________________________________________________________________