SALINUS Somehow, the Notrum have gained the ability to manipulate salt. This only seems to extend to the standard hydrogen-chloride variety, but higher levels may alternatively allow such manupulation. Because this seems to have something to do with their altered body chemistry, this Discipline is generally unusable by other Kindred, although those that have tasted Notrum blood may be able to. This has never happened that anyone knows of, so the effect is still unknown. * Sublimation: This allows the user to absorb salt. System: This costs a blood point to use, but allows the absorption of one "Salt Point," roughly equivalent to a single salt-shaker. One point may be absorbed per turn. ** Freshening: This level allows the user to extract salt from any liquid containing it, except for blood. System: One point per turn, costs one blood point. *** Evaporation: This level allows the user to excrete salt through their skin. System: Roll Stamina + Salinus against Difficulty 6. The number of successes is how many points may be excreted. A botch means the power can not be used for the rest of the story. **** Crystalline Vitae: This level allows the user to draw salt out of a Vessel. System: One blood point activates this for as long as the user intends to use it. One salt point per turn can be extracted, but each causes the vessel the equivalent of one health level of damage. Contact is required, and while the actual extraction cannot be resisted, the contact can. ***** Crystalline Death: This level allows the user to push salt back into the subject of this power. System: Any levels of salt the victim may have lost from Crystalline Vitae are restored at a one to one basis. Any salt higher than that moved into the victim each cause the equivalent of two health levels per point. One point is spent per turn to activate this, above and beyond the point being injected. Roll Dexterity + Brawl + Salinus against Difficulty 6. Obviously, contact must be made with the victim. ****** Dissolution: This level allows the user to absorb a quantity of water. System: The user rolls Stamina + Salinus, with each success being one gallon of water that can be absorbed, with a maximum of the current salt pool. Each point so involved is considered spent, so a frenzy couls result from this. On a botch, the user begins to take drowning damage, whether they are in water or not. ******* Neutralization: This level allows the user to neutralize any acid or base. System: Roll Stamina + Salinus, each success reduces damage from acids or bases by one health level. Each health level so reduced costs one salt point. ******** Pillar of Salt: The Notrum believe that their founder, having become Notrum while breaking out of an Earth Meld, may now take the form of a pillar of salt like those found along the coast of the Eastern Mediterranean. System: This costs all but one salt point of the users salt pool, and is treated as a combination of Torpor and Earth Meld.