TECHNOSIS * Powersurge: By rolling Wits + Science vs 7 the Onyudu can cause a blackout over a wide area (1s= room, 2s= house, 3s= large building, 4s= city block, 5s = suburb). The onyudu must be able to see the focus of the blackout. There must also be some form of electricity within 10 metres of him. ** Compmagic: By rolling Inteligence + Computers vs 7 the Onyudu can control any computer - scrambling it or taking information from it. They still have to get past the security measures. The Onyudu needs to be sitting at the operative computer with his hands on the keyboard. *** Cybersenses: For every success on a Perception + Science roll vs 6 the Onyudu can change one of his senses to those of a machine for one turn ie: X-ray vision, diagnostic taste, microscopic vision etc. **** Technokinesis: On a successful roll of Wits + Science vs 8 the Onyudu can operate machines by force of will alone if within (success) x 100 metres The Onyudu must spend a turn concentrating. The machine will do anything that is normal to it, ie: a tape recorder will spit out a tape or start blaring out very load music to startle opponents etc. ***** Telehypnosis: By rolling Manipulation + Science vs 7 then the vampire is able to send hypnotic suggestions through TV screens for 1 mile per success. The suggestions can be resisted with a willpower roll vs the Onyudu's Charisma + Empathy. The suggestion can be no longer than 3 words for each success on the Manipulation + Science roll. ****** Electrohypnosis: By rolling Manipulation + Science vs 8 the Onyudu is able to send hypnotic suggestions through TVs, telephones and radio for 50 miles per success. It is resisted as Telehypnosis but 5 words can be sent for each success.