DEIRDRE'S THAUMATURGY RITUALS Level One Mark of the Mistress (1) A simple five minute ritual that leaves a mark on the recipient that any Kindred can see. If the recipient of the Mark is attacked or harmed in any way, the Mistress knows something happened and where the recipient is. This ritual was created by a non-Tremere Thaumaturgist to keep track of her Brood. Level Two Cleansing the Flesh (2) Identical to Purity of Flesh, this one also allows the Kindred to use it on others. False Mask of Virtue (2) After 1/2 hour of preparation, the Kindred can appear to be anyone she desires until the end of the evening. Fireclaw (2) 10 minute ritual, lasts for one hour. Causes fingertips to flame brightly, burning any who come in contact with them. Treat them as a chemical fire (2 Aggravated wounds, T# 9 to resist) in addition to normal hand to hand damage. This ritual requires that the caster put her hands into a lit brazier which causes 2 Aggravated Wounds to her hands that can be soaked with Fortitude. Target number is 6. Level Three Binding the Tongue (3) When this 15 minute ritual is completed, the subject is forbidden to speak of one subject, such as Corvettes, the supernatural or cherry chocolate ice cream. Fashionably Unlimited Wardrobe (3) This 30 minute ritual, requiring a needle and spool of thread, will transform any clothing into any other clothing. If the clothing is damaged, it will be mended. Fit will be as specified by the Caster. Shielding the Dazzled Eyes (3) This 15 minute ritual requires a pair of sunglasses, which need not be worn, simply carried. While the Kindred has these sunglasses, she is not subject to increased sensitivity to sensory overload from Auspex. Singing Harp (3) This ritual causes a musical instrument to play itself as if the caster were playing it until commanded to stop. Unearthly Comeliness (3) This 30 minute ritual gives the Kindred a complete makeover which remains until Purity of Flesh or Unearthly Comeliness are used. Vitriolic Vitae (3) This Ritual takes one half hour to complete and requires her to drink a small amount of a powerful acid, taking one aggravated wound in the process. This causes her blood to become poisonous to other Kindred until the next Sunset. Any who drink her blood take three levels of normal wounds per blood point taken, and the blood point is destroyed in the process. Level Four Curse of the Modern Age (4) When cast upon a target, the Kindred makes a Manipulation + Occult roll against the target's Willpower. Each success adds one to the victim's target numbers for using technological devices of any sort. The victim is effectively cursed with a form of anachronism. The ritual lasts until the first dawn after it is cast. Impressive Aura (4) This 1 hour ritual causes the Caster's aura to become incredibly attractive; roll Perception + Empathy against a success to determine how many hours this ritual lasts. The Ritual adds 1 die to each Social Attribute and doubles Humanity for the purposes of Empathy Tests. Combined with Presence, the user of this Ritual is irresistible. Shining Dust of Luna (4) Requires a quantity of silver dust. When this 1 hour ritual is used to prepare the dust, anything it is sprinkled on takes on the same characteristics of silver. It also tends to stick to Lupines and others vulnerable to silver, causing aggravated wounds until washed off. Soul Mate (4) The caster and the subject must sacrifice one Blood Point each into two items during a 1 hour ritual, each of which must have emotional meaning to one of the two. When the ritual is done, the two can communicate telepathically, regardless of their relative locations so long as both possess the items. For the price of 1 Willpower point, either one may send her consciousness to the other for one hour. She appears as a ghostly form to the other, although the two can communicate freely, the projected consciousness can only use Auspex or Psychic Numina, otherwise treat as Astral Projection. Level Five Barred Haven (5) Requires one Blood Point of the caster's to be sprinkled on all doors and windows of the room to be shielded. The ritual requires 1 hour to cast and prevents others from locating the protected area, as well as sealing the doors and windows against those who do manage to penetrate the cloaking. If the character knows the room is there, she gets a roll equal to her Perception + Occult to find it, target # is 11 - her Auspex score. At least 3 successes must be gained to locate it. If a mortal is looking, substitute appropriate Psychic Numina.The ritual lasts until the following sunrise or sunset. Desire of the Soul Made Flesh (5) This 30 minute Ritual transforms the subject into the form matching her deepest heart's desire. It will not cure vampirism, however it will 'cure' a Nosferatu or Gargoyle. Disrupt Thaumaturgy (5) This 1 hour Ritual disrupts the affects of any Magic or Thaumaturgy in the area until the next sunrise. It also prevents new affects from starting. The area is within a circle inscribed by the caster during the ritual. If any part of it is scuffed or damaged, the ritual is broken. A permanent circle can be inscribed by engraving the sigils and such into the floor. Fire's Loving Kiss (5) 1 hr. Ritual. This ritual requires a brazier filled with coals, one of which the Kindred must swallow at the end. This requires a Self Control roll with a target of 8. Afterward, the Kindred will be immune to the effects of normal fire for Fortitude hours. Normal fire does not include white phosphorous or that generated by Disciplines, Gifts, or Magick. Sunlight's Sweet Caress (5) 1 hour ritual, start approximately 1/2 hour before sunrise, finished 1/2 hour afterward. This ritual must be performed in a natural area, with a candle at each cardinal point and two candles in the middle of the area. This Ritual protects the Kindred from the effects of sunlight for Fortitude hours. Walk to Herd (5) This must be prepared in advance, in a fashion similar to Escape to a True Friend, but the Kindred goes instead to one of his Herd. Ward of Rotschreck (5) This Ward is identical to the Ward vs. Kindred, with one addition. Any Kindred who come into contact with it must make a Courage (8) roll or flee in Rtschreck. Level Six Ritual of Joining (6) Adds one hour per extra ritual added to the length of the longest ritual. This allows multiple rituals to be performed at once. Combined with Ritual of Holding this can be quite powerful, since the entire group is treated as one ritual. Ritual Trigger (6) This adds thirty minutes to any ritual, but it does not take effect immediately. Rather, the caster specifies a set of conditions that must occur, or fail to occur, or a set time limit, that triggers the ritual. As an example, linking this with Fire's Loving Kiss, the caster may specify that it trigger when she is attacked with fire. So, if she is struck with any sort of fire, she becomes fireproof. Alas, the initial attack will still do damage, but the vampire will not burn beyond that. Spoof the Camera (6) This will render the caster invisible to mechanical means of detection, such as cameras. Utter Seal (6) This Ritual will irrevocably seal anything it is used upon. Doors, windows, books, mouths, eyelids, floppy drives, CD players, etc. The ritual is identical to Utter Destruction of Bonds. Either Ritual will cancel the other, but will not open or close the portal in question. That requires a second Ritual, or the keys. (What's the matter, cat got your tongue?) Level Seven Creation of the Sun Amulet (7) This ritual takes three months to complete, and must be begun at sunrise on the Summer Solstice. The amulet, which must be gold, must then be left in the daylight on the last day. This creates an amulet which confers partial immunity to sunlight - the wearer takes half damage from exposure to sunlight. Level Eight Deadly Blade (8) Making this blade requires ten points of the caster's own blood and a roll against Intelligence + Blacksmithing against an 8. The result is a weapon that inflicts aggravated wounds. Otherworldly Haven (8) This requires one year to complete, and when finished, the Kindred's home can be moved beyond the reach of Mortals. It is, in fact, present in the Near Umbra. The Kindred can move it back and forth with a Willpower (6) roll. There are paths to the Haven from the physical world which the Kindred knows of and can use. Level Nine Escape From the True Death (9) This takes a week to cast, and requires a roll of Stamina + Occult against a six. Each success counts as a 'free' Health level that can be used to heal aggravated wounds at any time, even the point of dying. The ritual lasts until the next Solstice.