Wake Island Scenery - FS5 1st Jan 1995 ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ ------------------------------------------------------------------------ John Woodside, Compuserve ID: 100116,446 Files included: WAKEV1.BGL 1.WAK WAKE.TXT (This file) Drop WAKEV1.BGL into your FS5 SCENERY sub directory i.e. C:\FLTSIM5\SCENERY and 1.WAK into the TEXTURE sub directory i.e. C:\FLTSIM5\TEXTURE. New in this version: I have added a lot of detail from photographs I have been kindly sent. The island is much greener than I previously supposed and I have altered the bitmap to reflect this. I have also added some more masts and revised the Terminal Building. Finally I have changed the name of the bitmap file from WAKE.R8 to 1.WAK to avoid problems with another scenery upload with the same name. If you have WAKE.R8 in your TEXTURE directory you can delete it. This upload also revises WAKE.BGL and this can be removed from your SCENERY directory. I have not included a situation file as you can easily create you own. To view Wake select Airports from the World Menu and scroll down to the Wake Island option. You should be placed on the threshold of Rwy 10 and it will probably be night .. ------------------------------------------------------------------------- The idea of producing a scenery file for Wake started when there had been sufficient scenery areas uploaded in FSFORUM to make a round world flight in FS5 almost possible. The only gap was in the Pacific, although a temporary fix was produced which allowed pilots to route via Hong Kong - Tokyo - Petropavlosk - Anchorage. This northern route has been used by a number of pilots but the large compass errors due to massive Variation changes around the Bering Strait made it unpopular .. The first true Pacific scenery to plug the gap was John Trindle's Hawaii ISS set. Shortly afterwards Andre Bruton narrowed it further when he uploaded his excellent MIDWAY.BGL. Wake fills the final portion of the route (but only just). The flights are still very long range but can be flown in the DC9 or Lear provided that power and altitude are optimised. I recommend using 95% power for the cruise and going up to FL430 or higher if you want to make it .. Wake can be reached from Tokyo (1728 nm) or Port Moresby in Indonesia (2071 nm) but is presently too far from Taipei or Cairns with the current aircraft in FS5. Going onward from Wake it is 1026 nm to Midway, 1135 nm from Midway to Honolulu and 2080 nm from Honolulu to San Francisco . If I get the time I hope to release a BGL of Guam Island in the near future. This would make a trans Pacific crossing possible from almost any airport in the Far East (Hong Kong to Guam is 1825 nm and Guam to Wake is 1295 nm). This depends upon how I figure out the rest of the commands in BGLCOMP . Airfield Data ~~~~~~~~~~~~~ Wake Island is tiny - only 3 nm in length - and the airfield takes up quite a lot of the space. Wake Island: Position: N019:16:54 E166:38:10 Altitude: 14 ft AMSL Runways : 10/28 - 9859 x 150 ft Asphalt. Final approach track - 095/275M. Lighting: Runway, Threshold and VASI's only - no Approach Lights. Nav Aids: VOR AWK 113.50 N019:18 E166:36.1 (121 degrees 1.5 nm to airfield) (This VOR is found in the WORLD3.BGL of FS5 - it is not part of my scenery) Known problems - Hopefully none. But I'm sure you'll tell me. Thank-you List ============== This scenery was created with BGLCOMP uploaded on the forum by Hiroo Umeno. Many thanks Hiroo - you provided a tool that makes some lovely scenery if the creator can stay sane . Thanks also to Lester J. Watson who provided me with the maps and information of Wake Island in the first place and made me convert pure invention into reality. Thanks also to my Noble Air pilots who test flew the scenery and apologies to Mike Lucas who got his beta copy just after he completing his own Pacific crossing .. Legal ~~~~~ Permission to sell this scenery, include it in a PD/Shareware bundle/CDrom or distribute it on a commercial BBS system, is not granted. In other words, this file is free and should not be used by third parties for commercial gain. With the exception above you are free to distribute it PROVIDED you do not change anything while doing so. I do not approve of BBS commercials being added to this file or alterations or amendments being made to the BGL or documents. These files are Copyrighted and have been coded. End.... No, its not. Enjoy..... .