@CLS@
    @X0BThe rules behind @X0FCrap Shoot @X0Bare fairly simple.  They follow
@X0Bthe rule of classic Craps for the most part.  Your first roll is to determine
@X0Byour 'point'.  If you roll a @X0F7 or 11 @X0B on your point roll, you win
@X0Bimmediately.  If your point roll totals @X0F2, 3, or 12, @X0Byou 'crap out'
@X0Band lose immediately.  Any other other roll becomes your point, which you
@X0Btry to equal again in subsequent rolls of the dice.

    @X0BAfter you've rolled your point (assuming you didn't win or crap out
@X0Bon your point roll), you need to try to roll the point again.  You continue
@X0Bto roll the dice until one of two things happen.  Either you roll your point
@X0Bagain and win what you wagered, or lose if a @X0F7 @X0Bshows up again to
@X0Bcrap you out.

    @X0BThe main difference between @X0FCrap Shoot @X0Band the classic game of
@X0Bcraps is that @X0FCrap Shoot @X0Bhas a progressive jackpot.  The jackpot is
@X0Bstarted at a level chosen by your Sysop, and increases after each turn by
@X0Ba level chose by your sysop.  To win the progressive jackpot, you must
@X0Broll an @X0F11 @X0Bon your point roll.  If you do, you not only win your bet, but
@X0Bthe progressive jackpot is yours as well.
 
 
 
 
@CLS@    @X0FCrap Shoot @X0Balso gives you the ability to make up days and plays that
@X0Bwere missed.  To do this, you must finish all of your games on a given
@X0Bday to be able to make up plays, as well as having money left to wager.
@X0BYour SysOp determines the number of make up plays that are allowed on a
@X0Bdaily basis.

                  @X0AGood Luck, and we hope you enjoy @X0FCrap Shoot!
