!NFL TABLE

 Select the desired NFL team by highlighting the team
 and press [ENTER]. You may also press [Esc] to cancel
 this function.

!OWNER TABLE

 Select the desired team number/name by highlighting the
 team number/name and press [ENTER].  You may also press
 [Esc] to cancel this function.

!PRINTER
                 [Printer / File / Screen]

 Enter [P] to print to the printer device (printer device can
 be changed with the Printer Setup function). Enter [F] to
 print to a file, in which case you will be asked for a file 
 name that will contain the report. Enter [S] to print the
 report to the screen. When printing to the screen, a temp-
 orary file is created first and then the file is viewed in
 its entirety on the screen with full scrolling capabilities. 

 When printing to the printer, the printer will be set to
 8 lines per inch.

!FILE NAME
                       [File Name]

 When printing to a file, enter the name of the file that
 will contain the report.  The file will be created in the
 current data directory.  Make sure a valid DOS file name
 is entered (no path is allowed).  This file can then
 be viewed or printed from DOS.

 Warning!!  If the file already exists, the newly created
 file will write over the existing file.

!COPIES
                     [Number of Copies]

 Enter the number of copies of this report you wish to 
 print.  Valid entries are 1-99.

!NOTES
                         [Notes]

 The notes feature is provided to allow you to keep notes
 about your fantasy football league.  You can specify up to
 100 different note files.  Of course, you must have enough
 free disk space to save these files.  There is also a limit
 of 100 lines of text (each line can contain 70 characters)
 for each note file. When a not file is created, it will be
 in the directory of the current league and the not files
 are indicated by the ".NOT" file extension.

 You can keep all notes in 1 file or you can keep a separate
 note file for each team in your league.  It is entirely up 
 to you to decide what information will go into these files.

 When you are done entering text, press [F10] to save the
 information into the file, or press [Esc] to abort without
 saving the changes.  When saving a file and it is a new 
 file, then you will be asked for the name of the file to
 create.

 The editor supports the following functions:

    [Up Arrow]        Move up one line.
    [Down Arrow]      Move down one line.
    [Page Up]         Move up one page.
    [Page Down]       Move down one page.
    [Home]            Move to the beginning of the line.
    [End]             Move to the end of the line.
    [Insert]          Toggle between insert and overstrike
                      mode.
    [Del]             Delete the character at the cursor
                      position.
    [BackSpace]       Delete the character to the left of
                      the cursor position.
    [Tab]             Move one tab stop to the right.
    [Ctrl-Right]      Move one word to the right.
    [Ctrl-Left]       Move one word to the left.
    [Ctrl-Home]       Move to the first line of the file.
    [Ctrl-End]        Move to the last line of the file.
    [Ctrl-N]          Insert a line at the current row.
    [Ctrl-T]          Delete the word the cursor is on.
    [Ctrl-Y]          Delete the current line.

!NOTESW

                         [Notes]

 Select the note file to be edited.  If you wish to create
 a new note file, then highlight the (NEW FILE) selection
 and press [ENTER].

!NOTES OUTPUT

                       [File Name]

 When saving the contents of a new note file, you must enter
 the name of the file that should contain the notes.  Please
 note that the ".NOT" extension is automatically added to the
 file name, so you should not enter an extension.

 If the file name entered already exists, an error message
 will be displayed and you must enter a unique file name.

 Notes files will be saved in the directory of the currently
 active league.

!NEWINST

 If this is a new installation of FFA, then enter [Y] and
 the data will be reinitialized. This question will be asked
 if it appears that this is a new installation of FFA. If
 this really isn't a new installation, then enter [N]. 

!ALL LEAGUES
 
 Use this option when you have multiple leagues set up to
 process all leagues for the current function. Enter [Y] to
 process all leagues, or [N] to process only the currently
 active league.

 When processing all leagues, it will search for all leagues
 by staring with directory DATA001, then DATA002, etc. As
 each league is processed, the league name will be displayed
 at the top of the screen. When all leagues are processed,
 the league that was originally the active league will still
 be the active league.  When processing reports, if a file
 is selected as the output device, then the file will be
 in the data directory of the original active league.

 When processing multiple leagues, it is possible to abort
 the process after it has started by pressing [Esc].  The
 current league that is being processed will complete and
 then the processing will be aborted for the remaining 
 leagues. 
 
*MAIN MENU
!SELECTION

 Select the desired function by highlighting the function
 and pressing [ENTER].  [Esc] will terminate the program and
 return to DOS.  Alt-X will temporarily shell to DOS, to
 return to FFA, enter EXIT at the DOS prompt and press
 [ENTER]. Note that the Alt-X feature is available at any
 time, not just at the menu. 

 Team Maintenance
   Used to enter each team's roster.  Up to 22 players can be
   on a team. The name of the player, the NFL team he plays
   for, position, and year-to-date points are entered.

 Starting Lineup
   Used to set the starting lineup for each team, and the 
   reserves.  The number of players and positions allowed is
   determined by what is set up in League Options.

 Enter Weekly Scores (Manual)
   Used to manually enter the scores for the current week.

   This function can be executed multiple times prior to
   updating the standings for the week.  In other words, 
   all scores do not have to be entered at one time, and
   if a mistake is made, it can be corrected.  The scores
   are reset to zero when the Update Standings function
   is executed.

 Enter Weekly Scores (Import)
   Used to import the scores from another text file. FFA can
   import stats received from The Fantasy Football Informa-
   tion Exchange, a bulletin board serving primarily fantasy
   football. The  bulletin  board  can  be  reached  at
   214-642-9559. Another service is called Quick Stats
   Service and can be reached at 404-623-1745 (voice).

   Note that in order to receive these stats, you must sub-
   scribe to that board's stats service at an extra cost.
   FFA merely has the ability to import these stats. 
   Registering FFA does NOT cover the cost of obtaining these
   weekly stats, as these stats are provided by an external
   service, and this service is in no way directly related to
   FFA. 

   When the import is executed, all scores will be reset and
   new scores will be generated from the import file. If you
   draft a coach, then you will have to manually enter coach-
   ing points, since these stats are not in the import file.
   In this case, use the import method first and then use 
   Enter Weekly Scores - Manual to enter the coaching points. 

 Update Standings
   Used to update the standings after weekly scores have
   been entered. Wins and losses will be calculated based
   on the current week's schedule.

   NOTE: make sure all the scores have been entered prior
   to executing this function. If there is enough room on
   the disk, an automatic backup is made of the FFATEAM.DAT
   and FFAWEEK.DAT files. It is then possible to use the
   Restore Previous Week function if a mistake has been made
   but wasn't discovered until after standings were updated.
   These backup files are named FFATEAM.BKP and FFAWEEK.BKP.

 Transaction Entry
   Used to maintain a log of the transactions for each team. 
   Tracks the description, amount of transaction, and whether 
   the transaction has been paid or not.

 Reports Menu
   Will display another menu showing the different reports
   that can be printed in FFA.

 Utilities Menu
   Will display another menu showing the utilities such as
   League Options, Schedule Maintenance, Win/Loss Maintenance,
   etc.

 Multiple Leagues Menu
   Will display another menu allowing you to activate a 
   different league, set up a new league, or remove a league.

 Draft Assistant
   Will only be present if you have a registered version and 
   the FFADRAFT program, otherwise this menu selection will 
   not be visible. Draft Assistant is used to prepare for the
   draft and used during the draft to record team rosters.

*REPORTS MENU
!SELECTION

 Select the desired function by highlighting the function and
 pressing [ENTER]. Press [Esc] to return to the main menu.

 Current Week's Detail/Summary Report
   Used to print out each team's scoring detail for the 
   current week in detail, summary, or both.  This function
   can be executed multiple times.  For example, you could 
   enter Sunday's scores and print out the detail to see how
   teams have done prior to Monday night's game.

   This report should be printed prior to executing the
   Update Standings function for review to make sure all
   scores have been entered correctly.  If a mistake has
   been made, it can be easily corrected by using Enter 
   Weekly Scores - Manual Entry to enter the correct score.

 Standings Report
   Prints the current standings and the results of the most
   recent week's matchups.

 Team Roster Report
   Prints each team's players, their positions and NFL team.
   This report can be printed by Fantasy team or by NFL 
   team.

 Starting Lineup Report
   Prints each team's starting lineup, sorted by position.
   This report can be printed by fantasy team or by NFL team.

 Transaction Report
   Prints the transaction log. Transactions can be printed 
   for a selected team or all teams, and for a selected week
   or all weeks.

 Top 10 Report
   Prints a report showing the top 10 players from each 
   position sorted by year-to-date points scored.

 Owner Report
   Prints information such as owner name, address, phone #, 
   fax #, and comments.
   
 Schedule Report
   Prints the entire season's schedule.

 Print Notes File
   Print the contents of a selected notes file.

 Registration Form
   Used to enter registration information and then prints 
   the form.

 Printer Setup
   Used to set printer options such as printer device name,
   initialization codes, and 8 lines per inch codes.

*UTILITY MENU
!SELECTION

 Select the desired function by highlighting the function and
 pressing [ENTER]. Press [Esc] to return to the main menu.

 League Options
   Used to set the different options that are available in 
   FFA.  This function must be executed before any of the
   other functions can be executed, since the other functions
   need to know what options your league will be using.

 Win/Loss Maintenance
   Used to manually adjust team wins, losses, high points, 
   points scored, and points scored against. Normally, this
   function is not needed as these stats are automatically
   calculated according to the weekly scores.  If, however,
   an entry was made in error that causes an incorrect calc-
   ulation for wins/losses, it is possible to adjust the
   team's entries with this function.

 Schedule Maintenance
   Used to enter the schedule for the season.  A home team 
   must also be designated to be used for a tie breaker.

 Owner Maintenance
   Used to record information for team owners such as name,
   address, phone number, fax number, and other comments.

 NFL Team Table Maintenance
   Used to modify the NFL team code and names.  The table
   consists of a team code and a 20 character team name. The
   default is presently set for the 30 NFL teams.  For 
   example, if you would prefer to enter "A" for Atlanta 
   instead of "ATL", then you can set Atlanta's team code to
   "A".

   **NOTE** If you are importing scores, then you should use
   the default team codes, which is mandatory for updating
   defense and team qb/kicker information. The default team
   codes are:

     ARI-Arizona Cardinals         MIA-Miami Dolphins       
     ATL-Atlanta Falcons           MIN-Minnesota Vikings   
     BUF-Buffalo Bills             NE -New England Patriots
     CAR-Carolina Panthers         NO -New Orleans Saints  
     CHI-Chicago Bears             NYG-New York Giants     
     CIN-Cincinatti Bengals        NYJ-New York Jets       
     CLE-Cleveland Browns          PHI-Philadelphia Eagles   
     DAL-Dallas Cowboys            PIT-Pittsburg Steelers  
     DEN-Denver Broncos            RAI-Oakland Raiders 
     DET-Detroit Lions             SD -San Diego Chargers  
     GB -Green Bay Packers         SEA-Seattle Seahawks    
     HOU-Houston Oilers            SF -San Francisco 49ers 
     IND-Indianapolis Colts        STL-St. Louis Rams       
     JAC-Jacksonsville Jaguars     TB -Tampa Bay Buccaneers
     KC -Kansas City Chiefs        WAS-Washington Redskins 
 
   When the NFL expands, you will use this function to add
   the new teams to the table.

   This feature also makes it possible to use this program
   for other purposes, such as college or CFL football.

 Scoring Maintenance
   Used to customize the point values used by your league.
   Point values can be customized for basic, performance,
   distance, 2 point conversion, and defensive scores.

 Bye Week Maintenance
   Used to enter the NFL team codes of those teams that do 
   not play for given weeks. This information is used to 
   notify which players are on a bye week in Team Maintenance
   and Team Roster report.

 Realign Team Numbers
   Used to assign new team numbers without having to re-enter
   team rosters. This would be used primarily for "keeper"
   leagues where rosters stay pretty much the same from year
   to year, but you want teams in different divisions than
   last year. By reassigning team numbers, you can manually
   set what teams will be in each division.

 Restore Previous Week
   Used to restore the data files from the previous week. If 
   there is enough room on the disk, an automatic backup of 
   the data files is done when standings are updated. If an
   error is detected, such as not entering all scores or
   scores were entered incorrectly, this function can be used
   to restore the data files as they were before standings
   were updated.

 Clear File for New Season
   Used at the start of a new season to clear the data files
   and reset stats back to zero.

*SCORE ENTRY
!NFL TEAM
                     [NFL Team Code]

 Enter the code which indicates the NFL team whose player's
 scores/stats are to be entered. Leave this field blank and
 press [ENTER] to display a look-up window showing all NFL 
 teams. 

 The player window will display all the players that are
 currently on a fantasy team roster for the selected NFL
 team. 

 NOTE: When done entering scores, press [F10] to save the
 scores. 

!TEAM
                     [Fantasy Team]

 Enter the fantasy team number to be updated or leave this 
 field blank and press [ENTER] to display a list of fantasy
 teams.  After a fantasy team is selected, the player window
 will display all the players for that fantasy team.

 NOTE: When done entering scores, press [F10] to save the
 scores and return to the menu.

!PLAYER TABLE

 All players for the NFL team (or fantasy team) will be
 displayed, whether they are on a starting lineup or not.
 Those players that are either starters or reserves are
 noted with a "s" for starters or "r" for reserves next to
 their position.  If you are not keeping year-to-date stats,
 then you would not have to enter those players that are not
 starters or reserves.  Select the player to be updated by 
 highlighting the player's name and press [ENTER]. 

 After selecting the player to be updated, you can then
 enter the stats for that player. The points awarded to the
 player will depend on the scoring information set up for
 your league.

 A player's stats can be entered any number of times prior
 to using Update Standings.  This is useful when correcting
 any mistakes that may have been made.

!MISC TOTAL
                 [Miscellaneous Points]

 Enter the total miscellaneous points awarded to the player.
 This covers any points your league uses but is not supported
 in FFA.
 
 For defenses, this field would be used to enter any points
 awarded to the special team/defense for 2 point conversions.
 
 If you are not importing stats, and you don't want to enter
 all the individual stats, you can enter the total points for
 the player in this field, and then in the next field press
 the [+] key to terminate the input for this player. 
 Obviously the Current Week Detail report would not be of 
 any use, so you would only print the Current Week Summary
 report.

!PERFORMANCE STATS
      [Performance Yards / Rushes / Catches / Passes]

 Enter the total for the current stat. A point value will 
 then be calculated based on what you have set up in the 
 performance table. Bonus points may also be awarded for 
 reaching a certain level. 

 There is also an option to combine rushing and receiving 
 stats prior to calculation, which would use the total and 
 apply it to the values set up for rushing (receiving would 
 then be ignored).  Refer to Scoring Maintenance for further
 explanation on how you can customize the performance table.

 After entering a field, the point value is computed and 
 added to the player's total.

!SCORING PLAYS
               [Scoring Plays]

 Up to 10 scoring plays can be entered for a player. Most
 entries will be a 1 character code followed by a 2 digit
 distance. For example, to record a rushing touchdown of 5
 yards, enter "R05" (or just "R5"). The codes for all the
 scoring plays are listed on the screen. If you don't
 award points for the distance of the score, then you
 don't even have to enter the distance, just the code. 

 Special cases are 2 point conversions, where only a 2
 character code is entered like XT, XR and XC. Also extra
 points for kickers is entered as EPx where x is the
 total number of extra points. (Hopefully no kicker will
 kick more than 9 extra points in a game - but if this
 does happen, then make 2 EPx entries).

 To remove a scoring play, just blank out the field. 
 
!DEFENSE STATS

 Enter the number of instances for each type of defensive
 stat. This value will then be multiplied by the point 
 value assigned to each defensive stat and added to the
 total (or in the case of interceptions, subtracted from
 the total). 

 Points can be awarded for limiting the offense to user
 defined levels for both rush yards allowed and pass yards
 allowed.

 Refer to Scoring Maintenance for further explanation on
 how to customize the defensive scoring table.
 
*SCORE ENTRY IMPORT
!IMPORT FILE NAME

 Enter the name of the text file that contains the player's
 stats. You may optionally enter a drive and path, the file
 does not have to be in the FFA directory. If the file name
 entered is not found, an error message will be displayed
 and ask you to enter another file name. If you do not wish
 to import a file at this time, press [Esc] to return to the
 menu.

 If using FFIE, enter as FFAxx.TXT where xx is the current
 week number. If you are using Quick Stats Service, then
 enter the offensive player file name (WEEKxxGO.NFL). The
 program will automatically look for the team file after
 it processes the offensive players.

*UPDATE STANDINGS
!CONFIRM

 Before standings are updated, you are asked if all scores
 have been entered.  If you are certain all scores have
 been entered, enter [Y] and press [ENTER], in which case
 the current week's scores will be analyzed and the standings
 will be updated.
 
 If not certain, enter [N], press [ENTER], and use Enter 
 Weekly Scores to finish entering scores.

*TRAN ENTRY
!FUNCTION
                     [Function]

 Enter [A] to add a new transaction, [C] to change an 
 existing transaction, or [D] to delete a transaction.

!TEAM
                     [Team Number]

 Enter the team number which you wish to add, change or 
 delete a transaction.  Leave this field blank and press 
 [ENTER] to display a selection window showing the team 
 numbers and names.

!CONFIRM

 When deleting a transaction, you must confirm that you
 really wish to delete it. If the displayed transaction is
 to be deleted, enter [Y], else enter [N].

!WEEK
                    [Week Number]

 Enter the week number to assign to the transaction. The 
 default will be the current week number.  You can use week
 0 when entering franchise fees or other transactions that
 occur prior to the 1st week of the season.

!DESC
                     [Description]

 Enter the description of the transaction. This is a free
 form field, you can enter any text you wish to identify
 the transaction.

!AMOUNT
                      [Amount]

 Enter the amount of the transaction. The default will be
 the amount that has been set up as the default transaction
 amount in League Options. If there is no charge for the
 transaction, enter 0.00.

!PAID
                       [Paid]

 Enter [Y] if this transaction has been paid for, or [N] if
 it has not been paid for. The Transaction Report will show
 totals for both paid and unpaid transactions.

!TRAN

 This window displays the transactions that have previously
 been entered for the team. Highlight the desired trans-
 action and press [ENTER] to select, else press [Esc] to
 abort this function.

*TEAM SETUP
!TEAM
                     [Team Number]

 Enter the team number which you wish to set up or edit.
 If the team already exists, the information that is set 
 up for the team will be displayed. Leave this field blank
 and press [ENTER] to display a selection window showing
 the team numbers and names.

!ROSTER

 The NFL roster information comes from a text file named
 NFLRSTR.TXT, which must be present in the directory where
 FFA is loaded.  The information displayed shows the 
 player's name, position and NFL team code.

 Highlight the desired player and press [ENTER], which will
 select that player from the table and insert it into the
 team's roster.  You can press the first letter of the 
 player's last name to position the list to the first 
 player matching the pressed letter.  For example, if you
 are looking for Emmitt Smith, then press "S" (since his
 last name starts with a S), and the list will jump to the
 names starting with "S".  You can then use the arrow keys
 (or continue pressing "S") to highlight the desired name 
 and then press [ENTER].

 If you are importing stats, then you may want (or need to)
 modify the NFLRSTR.TXT file to include the player's id.
 The player id goes in positions 23-26 (4 digit number). 
 Each stats service will more than likely have a different
 player ids for the same player, so you will have to get
 that information from your stats service. 
 
!STATUS
                        [Status]

 Enter the status of the player. Enter [S] for all starters,
 and a priority number for the reserves.  The priority
 number indicates the order reserves are to be evaluated in 
 case of a tie.  Leave this field blank if the player is not
 a starter or a reserve.

 Example for reserves:  if your league uses 5 reserves, 
 then you must have 5 players marked 1 through 5 as the
 reserves.  Reserve 1 will be checked first in case of a
 tie breaker, reserve 2 will be second, etc.

 Note that you can press [F4] to clear each status field.
 If you are entering a lineup that is quite different from
 the previous week, it may be easier to clear all status
 fields first, and then enter starters and reserves rather
 than having to manually blank out the non starters/reserves.

 Before a lineup will be saved, the lineup must match what
 has been defined for a legal lineup in League Options.
 If an illegal lineup is detected, an error message will
 be displayed and you must correct the lineup before it
 will be accepted.  For example: if the number of receivers
 for a legal lineup is 3, then there must be 3 wide 
 receivers marked as starters.  This will be true for 
 every position.  The exception will be for reserves as 
 the only check will be for the number of reserves, as  
 reserves can be any position.

!NAME
                       [Team Name]

 Enter the name of the fantasy team.  Up to 20 characters
 can be used for team name.

!PLAYER NAME
                      [Player Name]

 Enter the name of the NFL player.  Up to 20 characters 
 can be used for player name.  Press [F8] if you wish to
 delete this player.  Press [F9] to perform a player trade
 with another team and the current player that is high-
 lighted.

 If there is either a "#" or "@" displayed in front of the
 player's name, then it indicates that the player is on a
 bye week this week (#) or next week (@). 

 After entering a player, if the player is already assigned
 to another fantasy team, then a warning message will be 
 displayed showing which team that player is already on 
 (and you are not using the option to suppress the duplicate
 message in League Options).  This is only a warning message,
 since FFA allows the ability for multiple teams to have the 
 same player.  If you do not wish to see the warning message,
 you can disable it in League Options.

 Leave this field blank to display the NFL roster, from 
 which a player can be selected, thus simplifying the task
 of entering new players.  The roster information comes
 from a text file named NFLRSTR.TXT. This file comes with
 FFA, but is only as current as when the version you have 
 was created.  An updated file can be obtained from "The
 Fantasy Football Information Exchange" bbs, 214-642-9559, or
 which you can generate yourself with any text editor.  The 
 format of the file should be player name, positions 1-15, 
 player position, position 17 (Q,W,R,T,K,D,C), NFL team 
 code, positions 19-21 (upper case) and if importing scores,
 the 4 digit player id, positions 23-26. If this file is not 
 present, then the roster list can not be displayed and you 
 will get an error message if you try to use this feature.

 Press [Down Arrow] to go directly to the next player on 
 the screen, or [Up Arrow] to go to the previous player.

!TRADE TEAM

 Enter the team number you wish to trade with, or leave
 this field blank to display a look-up window from which
 a team can be selected.  After selecting a team, that
 team's roster will be displayed in another look-up
 window.  Highlight the player to be traded and press
 [ENTER].  The 2 teams will then be updated with the
 trade.

!PLAYER TEAM
                   [Player NFL Team]

 Enter the NFL team code of the player. If the team code is 
 not known, leave this field blank to display a selection 
 window.

!PLAYERID
                     [Player ID]

 This field must be entered if using the import option, since
 this is the only sure way to match a player with his stats.
 The stats service where you get your stats from will have a
 file with all the player names and their ID numbers. You can
 update the NFLRSTR.TXT file with each player's ID, that way
 when you select a player from the list, then his ID will 
 not have to be manually entered. The player ID must go in
 positions 23-26 of the NFLRSTR.TXT file (4 digits, right
 justified).

 There are several conditions where the ID is irrelevant, 
 such as for defenses, coaches, team quarterback and team 
 kickers. In these cases, the position and team code are what
 determines which player/team is updated, and the player ID 
 can be left blank.

 ********************** WARNING *****************************
 Player IDs are not checked for validity or duplicates.
 Make sure you enter the correct ID for the player, otherwise
 that player's stats will not import properly.  Note that if
 you also manually enter some scores, then a player ID is
 REQUIRED, otherwise the player will NOT be displayed in the
 player selection window, and you will not be able to enter
 scores for that player.

!POSITION
                     [Player Position]

 Enter the player's position. 

      [Q] = quarterback 
      [R] = running back
      [W] = wide receiver
      [T] = tight end
      [K] = kicker
      [D] = defense
      [C] = coach

!YTDPOINTS
                      [YTD Points]

 This field displays the accumulated year-to-date fantasy
 points for the player. On a new setup, this field will be 0.
 This field should only be modified when a player's score was
 not entered correctly, then the year-to-date points can be
 corrected here.

!CONFIRM

 You have made a change to the roster but have not saved
 those changes with [F10].  If you really do not want to
 save those changes, enter [Y].  If you do want to save the
 changes, enter [N] and then use [F10] to save the changes.

*LEAGUE OPTIONS
!NAME
                     [Name of League]

 Enter up to 40 characters for the name of your league. This
 name will be printed on the heading for each report that
 is produced by FFA. This is extremely helpful when using
 multiple leagues, since the name of the league will also be
 diplayed at the top of each screen, and you can easily see
 what the currently active league is.

!TEAMS
                [Number of Teams in League]

 Enter the number of teams in your league.  This system
 will support leagues of 4, 6, 8, 10, 12, 14 or 16 teams.

 If you have an odd number of teams, you may wish to set
 up a "dummy" team consisting of undrafted or fictitious
 players.  Leave all scores at 0 for this team when 
 entering weekly scores, in effect giving the team 
 scheduled to play the "dummy" team a bye.

!DIVISION
                       [Divisions]

 Enter [Y] if you wish to divide the teams into divisions,
 else enter [N].  Divisions are supported only for leagues
 with 8 or more teams. 8, 10, and 14 team leagues will use 
 2 divisions, 12 team leagues can have 2 or 3 divisions, and
 a 16 team league can have 2 or 4 divisions.

!NUMBER DIVISIONS
                 [Number of Divisions]

 If your league has 12 teams, then you have the option of
 using either 2 or 3 divisions.  16 team leagues can have
 2 or 4 divisions. All others have a fixed number of 
 divisions.

!DIVISION NAME
                    [Division Names]

 If using divisions, enter the name of each division.
 The defaults for the 4 divisions are CLUB, SPADE,
 HEART, and DIAMOND, but you may assign different names
 if you so desire.

!TIE BREAKER
                     [Tie Breaker]

 Enter a number 1-3 to indicate the tie breaker method your
 league uses. If the points for the starters for the 2 teams
 are equal, the tie breaker method will be used to determine 
 the winner.  If the tie breaker fails to produce a winner, a 
 tie will be awarded.

 Entering [1] will use the sudden death method, where the 
 home team has first chance to break the tie. The home team's
 first reserve is checked to see if he scored, and if he did,
 the home team wins.  If he does not score, the visitor's
 first reserve is checked to see if he scored, and if he did,
 the visiting team is the winner.  Each reserve is checked 
 until a winner is determined, and if no reserves score, then
 a tie is declared.

 Entering [2] will use the reserve total method.  The points 
 scored for all reserves are added together for a total, and
 the team that scores the most reserve points is declared the
 winner. If the reserve's totals are equal, than it will 
 default to the sudden death method to determine the winner.

 Entering [3] will use a modified reserve total, where after
 comparing the reserve totals and the reserve totals are 
 equal, a tie will be awarded to each team. It will NOT
 default to the sudden death method.

!IMPORT OPTION
                      [Import Option]

 If you will be importing scores, then enter [Y], else enter
 [N]. When using the import option, the Team Maintenance 
 screen will then prompt for a player id which will be used
 when importing the stats to correctly identify the player
 to be updated. (Just using the name is not a very reliable
 way to find a player. Spelling errors, misprints, nicknames,
 etc. cause too many problems.) 

!STANDING SORT
                 [Standing Sort Option]

 Enter [1] to sort standings based on the team's win/loss
 records. Enter [2] to sort standings based solely on the 
 total points each team has scored. Note that when using 
 total points, a schedule must still be entered and a 
 win/loss record will be printed on the standing sheet.

!DUPLICATE OPTION
                 [Duplicate Message Option]

 Enter [Y] to suppress the duplicate player message in Team
 Maintenance.  Enter [N] to be notified whenever a player is
 entered that is already assigned to another team.  If your
 league allows multiple teams to select the same player, then
 it is recommended that this option be set to [Y].

 If there are 16 teams in the league, there is an additional
 option to suppress the message but only if the same player 
 is on a team in the other "conference". Teams 1-8 are in one
 conference and 9-16 are in the other conference. Enter [C] 
 to use the conference option. For example, if Steve Young is 
 being entered on team 2, if Steve Young is on another team's
 roster for teams 1-8, a duplicate player message will be
 displayed. If Steve Young is on a team's roster for teams
 9-16, the duplicate player message will NOT be displayed.
 (This one's for you, Ken. <g>)

!RESERVE OPTION
                     [Reserve Option]

 This option indicates how reserve points are to be handled 
 when determining the points scored for the team and in
 calculating weekly high points.

 Enter [1] to indicate that reserve points are never to be
 included in a team's total points or in the weekly high 
 points calculation.

 Enter [2] to indicate that they are to be included, but only
 in the case where the starters for both teams have tied.

 Enter [3] to indicate that they are always to be included,
 whether the starters have tied or not.  

!SCORE ENTRY
          [Enter Scores by NFL or Fantasy Team]

 This option determines what players will be displayed in the
 window when entering scores manually.  Enter [1] to display
 players by NFL team, or [2] to display players by fantasy 
 team roster.

!REGULAR WEEKS
                    [Regular Weeks]

 Enter the number of regular season weeks in the fantasy
 league.  This does NOT include the playoff weeks, if
 your league has a playoff. A maximum of 20 weeks is allowed.
 When setting up your schedule, this number will be used to
 determine which weeks are playoff weeks.
 
!RESERVE DETAIL
            [Print scoring detail for reserves]

 Enter [Y] to print the detail for the reserves on the
 Current Week Detail/Summary reports. Enter [N] to print
 only summary information for the reserves.

!TRAN DEFAULT
               [Default Transaction Amount]

 Enter the default amount to be used for transactions
 when entering transactions. This is only a default amount,
 this amount can be overridden at time of transaction entry.

!FLEX
                      [Flex Option]

 Enter [Y] to indicate that any combination of tight ends
 and wide receivers qualify for a legal lineup. For example,
 if you have your legal lineup set at 2 wide receivers and
 1 tight end, then your starting lineup has to total 3
 wide receivers/tight ends, in any combination. If you enter
 [N], then exactly 2 wide receivers and 1 tight end must be
 in your starting lineup (or whatever values you enter for
 each position).

!PLAYERS
                     [Legal Lineup]

 Enter the total number of players allowed at this position
 to determine a starting lineup.  If your league doesn't use
 a certain position, then enter 0 for the number of players
 for that position.

 When a starting lineup is entered for a team, the number of
 players required for each position will be checked to make
 sure a legal lineup has been entered prior to performing
 critical functions, such as Update Stats.

 Note that the maximum number of players that can be set up
 for a legal lineup (including reserves) is 22.

 If you have an unstructured league where it doesn't matter
 what positions are used for starters, then enter 0 for 
 every position. 

 The "potpourri" position is used to indicate the number of
 starters that can be any position. For example, you could
 have 1 qb, 2 rb, 2 wr, 1 k, then another player that could
 be any position, in which case you would enter 1 for the
 potpourri position. If you have 2 players of any position,
 then enter 2 for potpourri.

!TEAM QB-KICKER
                [Team Quarterback/Kicker]

 Enter [Y] if your league uses the team concept, else enter
 [N]. For example, drafting the S.F. team quarterback would
 mean that you would get all the accumulated points for the 
 S.F. quarterbacks, no matter who plays in the game.  This 
 eliminates the problem of a starter who gets hurt early in 
 the game, or in the case at the end of the season a regular
 starter sitting down when they already have their division
 wrapped up.

 When using Team Maintenance and you display the NFL roster
 list and you are using the team concept, then individual
 names will not be displayed. Instead, for quarterbacks, 
 there will be an entry for each NFL team as "QB-Team". 
 Kickers will display as "Kicker-Team" and defenses as 
 "Defense-Team".

!TEAM SORT
                     [Sort Team Roster]

 Enter [Y] to automatically sort the team roster by position.
 The order of sort is quarterback, running back, wide receiv-
 er, tight end, kicker, defense and coach. Enter [N] to leave
 the team roster as it is entered.  Note that this option has
 no affect on the Starting Lineup Report, which is always 
 sorted by position.

*WIN/LOSS
!TEAM
                     [Team Number]

 Enter the team number which you wish to set up or edit.
 If the team already exists, the information that is set 
 up for the team will be displayed.

 If you do not remember the team number but know the team
 name, leave this field blank and press [ENTER].  A 
 selection window will be displayed showing the team 
 numbers and names.

!WINS
                     [Wins / Losses / Ties]

 Enter the total number of wins/losses/ties the team has
 for the  season.

!HIGH POINTS
                       [High Points]

 Enter the total number of weeks the team has won high
 points for the season.

!POINTS SCORED
                  [Points Scored / Against]

 Enter the total number of points the team has scored
 or given up for the season.

!DIV
            [Division Wins / Losses / Ties]

 Enter the total wins/losses/ties within the team's
 division. 

*OWNER SETUP
!TEAM
                     [Team Number]

 Enter the team number which you wish to set up or edit.
 If the team already exists, the information that is set 
 up for the team will be displayed. Leave this field blank
 and press [ENTER] to display a selection window showing
 the team numbers and names.

!NAME
                        [Name]

 Enter the team owner's actual name.

!ADDRESS
                        [Address]

 Enter the team owner's address.

!PHONE
                        [Phone]

 Enter the team owner's phone number (optional).

!FAX
                        [Fax]

 Enter the team owner's fax number (optional).

!COMMENT
                        [Comment]

 Enter any comments you would like to record for the team
 owner (optional).

*SCHEDULE
!SCHEDULE
                       [Schedule]

 This function is used to set the schedule for your fantasy
 league.  When entering this function, the first 10 weeks
 are displayed.  Use the Page Down key to display weeks
 11 - 20.  When weeks 11 - 20 are displayed, press Page Up
 to display weeks 1 - 10.  Note that up to 20 weeks can
 be set up, but you do not have to schedule all 20 weeks.
 To start with, you can set up the schedule for the regular
 weeks, and then when the playoff rounds start and the
 playoff teams are determined, you can enter the playoff
 schedule.

 The teams are listed across the top and the weeks are 
 listed down the left side of the screen.  Any week number
 that is greater than the number of weeks defined for the
 number of regular weeks (in League Options) will be playoff
 weeks and are noted with an asterisk (*) beside the week
 number. Entering playoff weeks have different rules than
 entering regular season weeks. See the section about playoff
 weeks at the end of this help section describing the diff-
 erences between regular and playoff weeks.  The schedule 
 will show all 16 teams, even if your league uses less
 teams.  You will only be able to access the number of
 teams in your league. 
 
 When the cursor is beneath a team number, enter the 
 opposing team number for that week.  If the opposing team
 number entered is the same team number at the top of the
 column, then an error message will be displayed stating
 that a team can not be scheduled against itself.
 
 If the team field is left blank and [ENTER] is pressed, a
 selection window will be displayed showing the team
 numbers and names (unless a playoff week).

 After an opposing team has been entered, you must indicate
 whether the opposing team is the home team or not.  A home
 team must be assigned for tie breaker purposes.  If the
 opposing team is the home team, enter an asterisk (*), 
 otherwise leave the home team indicator blank. 

 When the opposing team and home team indicator has been
 entered for a team, the opposing team will be updated
 automatically.  For example, team 1 plays team 5.  For
 team 1, you would enter team 5 as the opposing team. 
 The opposing team for team 5 will automatically insert
 team 1, and the home team indicators will be updated.

 Pressing the following function keys will perform the
 following special features:

     F2 = Clear All, the entire schedule will be cleared
          to spaces.  You can then manually re-enter the
          schedule or use defaults.

     F3 = Clear Week, the current week (determined by the
          location of the cursor) will be cleared to
          spaces.

     F4 = Default Schedule, based on the number of teams
          in your league and whether divisions are used
          or not, a preset schedule will be loaded.  
          Only the recommended number of weeks for a
          regular season (excluding playoff weeks) will
          be assigned. You can then modify the schedule 
          if needed.

     F10 = Save, the schedule will be saved to disk.  If
           [Esc] is pressed prior to pressing [F10] to save
           the changes, any changes entered will NOT be
           saved.

           After pressing [F10], the software will check
           the schedule to see if there are any missing
           or duplicate teams for each week.  If there
           are any problems, you will be notified which
           week is in error.  You must then correct that
           week before the schedule can be saved.

 ** Playoff Weeks **
 Note!  Rules for entering playoff weeks are different than
 for regular weeks. Only those teams in the playoffs need to 
 be scheduled.  If the team has a bye, then enter a [B] for
 the opposing team number.  If a team is not in the playoffs,
 then leave the opposing team number blank.  Any teams that
 are not set up in the week's schedule will not appear in the
 reports.

 ************************IMPORTANT**************************
 Playoff weeks are NOT validated as are regular weeks. So 
 make sure the correct teams are scheduled before you save.
 
 As stated, if you leave an opposing team number blank, that
 team will be considered a non-playoff team and will NOT 
 be processed for that week. Some leagues allow non-playoff
 teams to compete for weekly high points and also for season
 high points.  If you want FFA to continue to keep track of
 weekly high points and season total points for all teams
 throughout the playoffs, then you must enter a schedule for
 all teams.  In this case, schedule the non-playoff teams
 against each other.

!CONFIRM ESCAPE

 You have made a change to the schedule but have not saved
 those changes with [F10].  If you really do not want to
 save those changes, enter [Y].  If you do want to save the
 changes, enter [N] and then use [F10] to save the changes.

*NFL TABLE MAINTENANCE
!NFL FUNCTION
                       [Function]

 Enter [A] to add a team to the table, [D] to delete a team
 from the table, or [C] to change an existing team code or
 name.

 After all changes have been made, press [F10] to save the
 changes.  If you do not wish to save the changes, press
 [Esc].

 **NOTE** If you already have teams set up and you make any
 changes to the table affecting the team code, then the team
 rosters will be checked and those players with the "old"
 NFL team code will be updated with the "new" team code.

 **NOTE** If you are importing scores, then you should use
 the default team codes, which is mandatory for updating
 defense and team qb/kicker information. The default team
 codes are:

  ARI-Arizona Cardinals         MIA-Miami Dolphins       
  ATL-Atlanta Falcons           MIN-Minnesota Vikings   
  BUF-Buffalo Bills             NE -New England Patriots
  CAR-Carolina Panthers         NO -New Orleans Saints  
  CHI-Chicago Bears             NYG-New York Giants     
  CIN-Cincinatti Bengals        NYJ-New York Jets       
  CLE-Cleveland Browns          PHI-Philadelphia Eagles   
  DAL-Dallas Cowboys            PIT-Pittsburg Steelers  
  DEN-Denver Broncos            RAI-Oakland Raiders 
  DET-Detroit Lions             SD -San Diego Chargers  
  GB -Green Bay Packers         SEA-Seattle Seahawks    
  HOU-Houston Oilers            SF -San Francisco 49ers 
  IND-Indianapolis Colts        STL-St. Louis Rams       
  JAC-Jacksonsville Jaguars     TB -Tampa Bay Buccaneers
  KC -Kansas City Chiefs        WAS-Washington Redskins 
 
!SAVE

 If you have entered any changes and then press [Esc] to
 abort the process without first saving the changes (with
 the [F10] key), the program will warn you.  If you don't
 want to save the changes, enter [Y] and press [ENTER], or
 merely press [Esc] again.  If you do wish to save the 
 changes, enter [N], press [ENTER] and then press [F10]
 to save the changes.

!CONFIRM DELETE

 Before a team code is deleted, you must confirm that is
 what you wish to do by entering [Y] and then pressing 
 [ENTER].  If you do not wish to delete the team, enter [N]
 and then press [ENTER].

!NFL TEAM
                      [Team Code]

 Enter the team code you wish to use to identify the NFL 
 team. This field is required and will be automatically 
 forced to upper case.

!NFL NAME
                      [Team Name]

 Enter up to 20 characters which identifies the NFL team.

*SCORING MAINTENANCE
!SCORING METHOD

 Enter the scoring table you wish to update. [1] for basic,
 [2] for performance, [3] for distance, [4] for 2 point
 conversions, and [5] for defense.

 If you do not use a particular method, distance for example,
 then just make sure that the entries for that table are set
 to 0.

!BASIC POINTS

 Enter the point value to assign for each type of scoring 
 play. Note that 0 is a valid entry.

!INT POINTS

 Enter the number of points to be subtracted for each
 interception thrown. 

!COMBINE YARDS

 Enter [Y] to indicate that the receiving and rushing stats
 (both yards and rushes/catches) for the player are to be 
 combined before applying to the table. In this case, the
 totals will be used and applied to the rushing stats, and 
 receiving will be ignored.  This allows you to still enter
 separate stats for receiving and rushing, but treat them as
 single totals.  Enter [N] to process each one separately.

!PERF YARDS
             [Yardage / Rushes / Catches / Passes]

 For regular stats, enter the incremental value to determine
 how many points are to be awarded. For example, if 20 is
 entered for yards and 1 is entered for points, then 1 point
 will be awarded for every 20 yards. If the player gains 100
 yards, then he will receive 5 points (100 / 20 = 5). Note 
 that if the player gains only 19 yards, then he will get no
 points, or if he gains 39 yards, he will receive only 1 
 point.

 For bonus stats, you can set up 3 different levels at which
 bonus points can be awarded. For example, for passing, you
 may want to set up the first level at 300 yards, the second 
 at 350 and the third at 400, with different bonus points for
 each level. The player will receive the bonus points for the
 highest level reached. If a player has 375 passing yards, 
 then he would receive the bonus points for the 350 level 
 only, he would not get the bonus points for the 300 level. 
 Note that bonus yardage must be greater than the previous 
 level. Also note that the bonus levels are optional, you can 
 set up only those levels you want to.

!PERF POINTS
                         [Points]

 Enter the number of points to be awarded for the correspond-
 ing stat. 


!FROM-TO YARDS
                       [From-To Yards]

 Enter the from-to range of the yards to be awarded a certain
 point value. Up to 10 different ranges can be entered. The
 first level must start with 1, and the last level must end
 with 100. All yards 1-100 must be accounted for, or a warn-
 ing message will be displayed when you try to update the 
 file. Note that after you enter the To side of a range and 
 it is not 100, then the next level will default to the last
 level plus 1.

!POINTS
                         [Points]

 Enter the number of points to be awarded for the correspond-
 ing distance. You can also enter 0 for this field.

!2 POINT OPTION
 Enter [P] to award 2 point conversions only to the player(s)
 that score the conversion. Enter [S] to award the points to
 the special/defensive team. Enter [B] to award the points to 
 both the player and special/defensive team.

 Note: when importing scores and awarding points to the 
 defense, then 2 points will be awarded for each 2 point 
 conversion. The points table only applies to the players
 who score the conversion. 

!2 POINT CONV

 Enter the number of points to be awarded for the type of
 2 point conversion scoring play.  If, for example, you do
 not award points to the quarterback for throwing a 2 point
 conversion, then enter 0 for the passing category. 

!DEFENSIVE POINTS

 Enter the point value to assign to each type of defensive
 stat. If your league does not use a particular stat, then
 enter 0 for that stat. 

!SPECIAL TEAMS

 The import file includes punt returns and kickoff returns as
 scores for the defense, while also including the score for
 the player that actually scores the touchdown if he is an 
 offensive player (for example, if Tim Brown of the Raiders 
 who is a wide receiver scored on a punt return, he would be
 credited with a touchdown AND the Raiders defense would also
 be credited with a touchdown).

 If you want the special teams scores for punt and kickoff
 returns included as a defensive score, then enter [Y], else
 enter [N] to ignore these special teams scores for the 
 defense. 

!DEF COMBINE

 Enter [Y] to combine pass and rush yards allowed prior to
 calculation. In this case, the rush yards allowed table
 will be used. Enter [N] to treat pass yards allowed and
 rush yards allowed separately.

!DEFENSIVE YARDAGE

 You can set up 5 different levels at which points can be 
 awarded based on yardage given up for both rushing and pass-
 ing. Set up the least yards first (which would get the most
 points). For example, the first level could be set to 100
 yards and 5 points. The second level could be 150 yards and
 4 points. Then if the defense gives up 100 or less yards,
 it would be awarded the 5 points. If it gave up 101-150
 yards, it would be awarded 4 points.

 If combining pass and rush yards, then you only have to set
 up the rushing levels, the receiving levels can be left at
 0.

*RESTORE WEEK
!CONFIRM
                                               
 Enter [Y] to restore the previous week's data files, else 
 enter [N] to return to the menu. When standings are updated,
 backup files are automatically created (FFATEAM.BKP and
 FFAWEEK.BKP) if there is enough room on the disk. When this
 function is executed, the backup file are restored. If there
 is not enough room to create the backup files, a message
 will be displayed that the previous week could not be re-
 stored. The only alternative would be to restore a manual
 backup (if you backed up the files before updating the 
 standings).

*CLEAR FILE
!CONFIRM

 Before clearing the data files for a new season, you must
 confirm that is what you wish to do by entering [Y] and 
 then pressing [ENTER].  If you selected this option by
 mistake, enter [N] and then press [ENTER] to abort this
 function.

 By entering [Y], all data files will be initialized to zero.

*BYE WEEK
!WEEK
 
 Enter the week number to view / edit. If teams have already
 been entered for the week, they will be displayed.

!NFL TEAM

 Enter the team codes of those teams that have a bye for the
 entered week. Leave this field blank to display a selection
 window.  Up to 10 teams can be on a bye week.

 Press [F10] after all team codes have been entered to save
 the information.

 Press [F8] to delete a team code.

*STANDINGS
!EDIT COMMISH
 
 Enter [Y] to edit the COMMISH.NOT file. The text entered in
 this file will be printed at the top of the standings. This
 is used print any information that the commissioner wishes
 to appear on the standings sheet. For example, any special
 instructions, or to remind teams which NFL teams have a bye
 week for the coming week, etc.

*TEAM ROSTER
!LIST

 Enter [F] to print the team roster in fantasy team sort
 order, or enter [N] to print in NFL team order.

*TRAN REPORT
!TEAM
                         [Team #]

 Enter the number of the fantasy team you wish to print.
 Leave this field blank to display a look-up window. If you
 wish to print transactions for all teams, then enter 0.

!WEEK
                         [Week #]

 Enter the number of the week you wish to print.  Enter 0
 to print all weeks, up to and including the current week.

*PRINTER SETUP
!DEVICE
                    [Printer Device Name]

 Enter the device name where reports are to be directed when
 you select [P] for the report destination. Normally this 
 will be LPT1, but can be any valid DOS device name such as
 LPT2, COM1, COM2, etc.

 ***************  NOVELL NETWARE 3.12 USERS *****************
 There have been reports that FFA returns an error when the
 LPT1 port is opened when on a Netware 3.12 network.  This
 also only happens when FFA is installed on the network drive.
 If FFA is installed on the local hard drive, then LPT1 can
 be used with no problem.  Either install FFA on the C: drive
 or print the reports to a file and then use some other means
 such as a word processor to print the reports.
 
!INIT CODES
                  [Initialization Codes]

 Enter up to 10 initialization codes to be used for your
 printer. Normally, a printer does not need any special
 initialization codes, but some special printers require
 certain codes. When entering codes, enter the decimal value
 for the code. For example, the Esc key has a decimal value
 of 27, so enter 27 to represent the Esc key. The letter
 "A" has a value of 65, "0" is 48, etc. Refer to your printer
 manual which should have a table of keys and their decimal
 values.

!8LPI CODES
                 [8 Lines Per Inch Codes]

 Enter up to 10 codes to set your printer at 8 lines per 
 inch. All reports will assume 8 lines per inch to determine
 proper form alignment, so these codes are required. For most
 dot matrix printers, an "Esc 0" will set it to 8 lines per
 inch. Make sure you enter the decimal values of the keys. 
 The "Esc 0" would be entered as 2 codes, the first one being 
 27 and the second one being 48. For an HP DeskJet the codes
 are: 027 038 108 056 068

 Refer to your printer manual which should have a table of 
 keys and their corresponding decimal values. 
 
*MULTIPLE MENU
!SELECTION

 Select the desired function by highlighting the function
 and pressing [ENTER].  [Esc] will terminate the program and
 return to DOS.  Alt-X will temporarily shell to DOS, to
 return to FFA, enter EXIT at the DOS prompt and press
 [ENTER]. Note that the Alt-X feature is available at any
 time, not just at the menu. 

 Please refer to the FFA.DOC file for more complete infor-
 mation on multiple leagues.

 Activate League
   This function is used to select a different league to
   activate. Pressing [F2] from any menu will also allow 
   you to activate a different league.

 Setup New League
   This function is used to create a new fantasy league. A
   maximum of 200 leagues can be set up. 

 Remove League
   This function is used to remove a league that is no 
   longer needed. Note that you can not delete the 
   currently active league.

*ALIGN TEAMS
!TEAM
            [Enter the new team number]

 Enter the new team number to be assigned to this team. Make
 sure all team numbers are accounted for, else a warning
 message will be displayed when you try to save. Note that
 team rosters remain intact after saving, only the team
 numbers are reassigned. This in effect performs a division
 realignment.

*PRINT WEEK
!DETAIL OPTION
 
 Enter [D] to print a detailed listing for the current week
 which shows individual stats and scoring plays. Enter [S] 
 to print a summary listing, which only prints the player's
 totals. The summary will also print the teams that played
 each other that week side by side. Enter [B] to print both
 the detail and summary listings.

*LINEUP
!LINEUP OPTION

 Enter [F] to print starting lineups in order of fantasy
 team. Enter [N] to print in order of NFL team.

*REGISTRATION
!REGISTRATION

 Enter the information requested. Some fields on this form
 are required, such as name, city-state-zip, diskette size,
 etc. If the program will not let you get past a certain 
 field, then you must enter something in that field.

 Note that most of these fields are free form, there are
 no edits, other than whether a field is required or not,
 so make sure you enter the correct information.
 
