Special Ops V1.1 Yes, its finally here! Due to popular demand (and much hard work on CRDEP's part) *Special Op* is back and meaner than ever! Now in Briefing Paper format, the "classic" Add-On Scenario for USNF is revitalized! For those who have played it...well, its just more darn convenient. For those who haven't...enter the world of *Special Ops*, and you will find... *A full novella storyline, including briefings and wrap-ups. *Most missions piloting the almost unused aircraft... the F-104 and A-7 *Missions piloting two new STOL planes...the Harrier jump jet and YAK-141! *A fix for you USNF junkies! So, you think you're pretty good, hunh? Well listen, bub, ANYBODY can splash a MiG at 50 miles with a Phoenix or 10 miles with an AMRAAM. Have you got what it takes to REALLY fly? Ever tried to take on a MiG-29 with a F-104 and some Sparrows? Do you have the testicular (or ovarian) fortitude to control your envelope for that? If you think you can handle it, download *Special Ops*, a campaign put together with the Pro Mission Builder, located in the Add-Ons section. Some unsolicited comments regarding the missions... "I really enjoyed Special Ops. The missions were more challenging than the stock missions in USNF." "I just finished Special Ops. I felt more like I was flying a real mission than with the USNF campaign." "re: Special Ops...COOL. Keep 'em coming." REQUIREMENTS *US Navy Fighters - Electronic Arts' awesome flight sim. *PKUNZIP 2.04G *A word processor or text editor to read the DOS text. *A few extra hours to enjoy back in the Ukrainian theatre! CONTENTS *SPEC_OPS.ZIP - the file with the files below *SPEC_OPS.TXT - the player's introduction and rules *SO1 through SO12 - the missions and mission text files