D R I F T For OS/2 Version 1.02beta: Freeware Readme.txt ------------------------------------------------------------- +++ 1. Drift Overview +++ The year is 5300 and you are in command of the brand new experimental DriftRunner V3X22 (yep... a major improvement over the old V2X22 series). Humanity has colonized huge parts of the galaxy but the mysterious Vhol Drift has never been successfully explored. Strange aliens with strange technology live inside the dangerous Drift and it is said that he who successfully explores the Drift will be both famous and rich. So, your mission is clear. Enter the Vhol Drift and try to penetrate as deep as you can. But beware... the asteroid field gets more dense the further you go and encounters with the evil Polygunzz are also more likely. You have to shoot and destroy all the asteroids (and other obstacles) to clear a path through the Vhol Drift to make it possible for Terran exploration crafts to enter the Drift and exploit its resources and discover its mysteries. The task will not be easy but if anyone can do it, it surely is you... Good luck! +++ 2. Freeware? +++ Drift is Freeware. This means you can copy it as much as you like as long as you don't change anything to the original program. I spend a lot of time programming this game and I hope you enjoy it. If you really like it you can always send me a postcard. The following files should be included in Driftos2.zip (or other compression format). Driftos2.exe Main executable Readme.txt Text file describing Drift (this file) +++ 3. Drift under OS/2 +++ This is the OS/2 Warp version of Drift. This version was ported in less than a week from the windows version. This version is almost identical but there are some changes: * The OS/2 version is a LOT faster than the Windows version. * There is a new special level called 'Bigspace'. * Now there it is possible that you get all available powerups from destroying an asteroid. * You can take three hits from enemy ships. This is a beta release but in fact the code is almost identical to the Windows version so I suspect that there won't be may bugs left. The only problem I haven't solved yet is the strange slowdown when inserting a big number of objects into the object list (for non-programmers : when a lot of stuff appears at once). I was planning on rewriting big parts of the engine but I haven't had time because I am working on a commercial game (I am also having a lot of problems finding good info regarding DIVE and MMOS/2). When I finally plan on rewriting Drift I will add lots of new enemies and powerups and of course network play. I hope I will find the time! I decided to release this version because it's no good having this version just sitting on my HD while it's a perfectly playable game. There is no help file included in this version so here is the ultra short version: Shoot all enemies! Get powerups (small white triangles that do not shoot :) * Powerups are: Fast shot (max 3) Double shot (max 1) Long shot (unlimited) Rear shot (max 1) Get shield powerup (same as your ship but white) Do not collide! Easy isn't it :) +++ 4. Disclaimer +++ This product is provided "as is" without warranty of any kind. The entire risk as to the results and performance of the program is assumed by you. Should the program prove defective, you assume the entire cost of all necessary servicing, repair or correction. The author will not be liable for any damages, including but not limited to system damage, service, repair, correction, loss of profit, lost savings, or any other incidental, consequential, or special damages of any nature whatsoever resulting from the use or inability to use this product. +++ 5. The author +++ You can contact me if you have any comments, suggestions, love letters, fan mail, ideas or bug reports. * vandenh@ibm.net DriftOS/2 V1 (c) Copyright Dirk Vandenheuvel 1995