Subsystem: Financial Subsystem
Collaborations Graphs: not implemented
Classes: Account, Balance Inquiry, Deposit Transaction, Funds Transfer, Transaction, Withdrawal Transaction
Description: This subsystem implements the financial aspects of a bank customer's interactions with the ATM machine.
Contracts
8.	Execute a financial transaction
Server: Transaction

Subsystem: User Interface Subsystem
Collaborations Graphs: not implemented
Classes: Bank Card Reader, Cash Dispenser, Deposit Slot, Display Device, Display Screen, Form, Input Device, Keypad, Menu, Output Device, Receipt Printer, Secure Form, User Interaction, User Message, User Response
Description: This subsystem implements the interface between the ATM machine and the bank customer.
Contracts
4.	Get a numeric value from the user
Server: Form
6.	Get a user selection from a list of options
Server: Menu
9.	Display a message and wait for some event
Server: User Message

Class: ATM	(Concrete)
Superclasses: none
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a teller machine through which bank customers can perform financial services.
Contracts
Private Responsibilities 
Create and initiate transactions
uses Financial Subsystem(8)
Display the greeting message
uses User Interface Subsystem(6)
Display the main menu
uses User Interface Subsystem(6)
Eject the receipt
uses User Interface Subsystem(9)
Eject the bank card
uses User Interface Subsystem(9)

Class: Account	(Concrete)
Superclasses: none
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a customer's account in the bank's database. All accesses to and modifications of bank accounts must occur through this class. Creating an instance of this class does not insure against modifications to the account from other software with access to the database.
Contracts
1.	Access and modify the account balance
Accept deposits
deposit(Fixed Point)
This method records a deposit to the account of the amount specified by the Fixed Point value. The database will not be updated until the commit method has been invoked. Updating the database does not change the balance recorded there, but registers the deposit until the amount has been verified.
Accept withdrawals
withdrawal(Fixed Point)
This method records a withdrawal from the account of the amount specified by the Fixed Point value. The database will not be updated until the commit method has been invoked. Updating the database causes a change in the account balance because the amount has already been verified. A negative account balance may result.
Know the account balance
balance() returns Fixed Point
This method returns the current balance as recorded in the bank's database.
2.	Commit the results to the database
Commit changes to the database
commit() returns Boolean
This method causes any modifications to the account to be logged against the database if possible. Return true if the commit was successful. The modifications can fail if there is a transmission error.
commitWith(Account) returns Boolean
This method causes any modifications to either this or another account to be logged against the database if possible. Return true if the commit was successful. The modifications can fail if there is a transmission error.
Private Responsibilities 

Class: Balance Inquiry	(Concrete)
Superclasses: Transaction
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents requests by a bank customer to access the balance of an account.
Contracts
8.	Execute a financial transaction
This contract is inherited from Transaction.
Private Responsibilities 
Access the balance
uses Account(1)

Class: Bank Card Reader	(Concrete)
Superclasses: Input Device, Output Device
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents the hardware device capable of reading and validating a bank customer's card.
Contracts
5.	Accept input from the user
This contract is inherited from Input Device.
7.	Output to the user
This contract is inherited from Output Device.
Private Responsibilities 
Read bank cards
Eject bank cards
Keep bank cards whose PIN is not correctly entered
Inform user of unreadable cards
uses User Message(9)
Prompt user for PIN
uses Secure Form(4)

Class: Cash Dispenser	(Concrete)
Superclasses: Output Device
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents the hardware device through which cash is dispensed to bank customers.
Contracts
7.	Output to the user
This contract is inherited from Output Device.
Private Responsibilities 
Dispense funds

Class: Deposit Slot	(Concrete)
Superclasses: Display Device, Input Device
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents the hardware device through which a bank customer's deposit envelope is inserted.
Contracts
3.	Display information
This contract is inherited from Display Device.
5.	Accept input from the user
This contract is inherited from Input Device.
Private Responsibilities 
Accept a deposit envelope

Class: Deposit Transaction	(Concrete)
Superclasses: Transaction
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a request from a bank customer to deposit funds into an account.
Contracts
8.	Execute a financial transaction
This contract is inherited from Transaction.
Private Responsibilities 
Prompt for the amount
uses User Interface Subsystem(4)
Deposit funds
uses Account(1), User Interface Subsystem(9)

Class: Device	(Concrete)
Superclasses: none
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: 
Contracts
Private Responsibilities 

Class: Display Device	(Concrete)
Superclasses: none
Subclasses: Display Screen, Receipt Printer, Deposit Slot
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class defines the behavior common to all devices that can display information for a bank customer.
Contracts
3.	Display information
Display text and graphics
display(Text)
This method displays the Text on the device in the default location.
display(Text, Point)
This method displays the Text on the device at the specified Point.
display(Graphic)
This method displays the Graphic on the device in the default location.
display(Graphic, Point)
This method displays the Graphic on the device at the specified Point.
Private Responsibilities 

Class: Display Screen	(Concrete)
Superclasses: Display Device
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a screen on which text and graphics information can be displayed.
Contracts
3.	Display information
This contract is inherited from Display Device.
Private Responsibilities 

Class: Form	(Concrete)
Superclasses: User Interaction
Subclasses: Secure Form
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents an interaction with the user for the purpose of obtaining a numeric value.
Contracts
4.	Get a numeric value from the user
Ask the user for information
uses Display Screen(3), Keypad(5)
getNumber(String) returns User Response
This method displays the Text prompt on the screen to inform the user what type of value is expected, reads numeric key presses, and assembles those key presses into a value which it returns. The number representing a key press is echoed on the display to provide visual feedback to the customer.
Private Responsibilities 
Know if user has responded
Know the user's response
uses Keypad(5)
Provide feedback on input
uses Display Screen(3)

Class: Funds Transfer	(Concrete)
Superclasses: Transaction
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a request from a bank customer to have funds transferred from one account to another.
Contracts
8.	Execute a financial transaction
This contract is inherited from Transaction.
Private Responsibilities 
Prompt for the amount
uses User Interface Subsystem(4)
Transfer funds
uses Account(1)

Class: Input Device	(Abstract)
Superclasses: none
Subclasses: Bank Card Reader, Deposit Slot, Keypad
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class defines the behavior of devices from which input can be obtained.
Contracts
5.	Accept input from the user
Get user input
input() returns User Response
This method waits until the device to which it was sent has received the expected type of  input, then returns an indication of whether the input was received, and when appropriate, the value of that input.
Private Responsibilities 

Class: Key	(Concrete)
Superclasses: none
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: 
Contracts
Private Responsibilities 
Know if it has been pressed

Class: Keypad	(Concrete)
Superclasses: Input Device
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents the keys on the face of the ATM machine that can be pressed.
Contracts
5.	Accept input from the user
This contract is inherited from Input Device.
Private Responsibilities 

Class: Menu	(Concrete)
Superclasses: User Interaction
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a form of user interaction in which a bank customer is asked to choose from one option from a small number of choices.
Contracts
6.	Get a user selection from a list of options
Present user with choices
uses Display Screen(3), Keypad(5)
getChoice(Text) returns User Response
This method presents the user with the list of choices specified (see addItem). When the user responds, the value associated with the selected choice is returned. The list of choices is labeled with Text describing the options and the purpose for the question.
addItem(Text, any)
This method adds a choice to the menu. The choice is represented to the user with the parameter Text. If this item is chosen, the second argument will be returned. If more items are added than can be displayed on the screen, the items will be divided into groups that will fit, with the last item of each group being a "next page" item. The last item is "return to start of menu."
Private Responsibilities 
Know if user has responded
Know user's response
uses Keypad(5)

Class: Numeric Input Key	(Concrete)
Superclasses: none
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: 
Contracts
Private Responsibilities 

Class: Output Device	(Abstract)
Superclasses: none
Subclasses: Bank Card Reader, Cash Dispenser, Receipt Printer
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class defines the behavior common to all classes that can send some physical output to the bank customer.
Contracts
7.	Output to the user
Output something physical
eject()
This method causes something physical to be ejected from the machine.
Private Responsibilities 

Class: Receipt Printer	(Concrete)
Superclasses: Display Device, Output Device
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents the hardware device that can print information on a paper receipt, and eject that receipt.
Contracts
3.	Display information
This contract is inherited from Display Device.
7.	Output to the user
This contract is inherited from Output Device.
Private Responsibilities 
Print receipt of transactions
Eject the receipt

Class: Secure Form	(Abstract)
Superclasses: Form
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a type of user interaction in which the user is prompted for numeric input, but in which the feedback includes only the number of digits entered, not the value of those digits.
Contracts
4.	Get a numeric value from the user
This contract is inherited from Form.
Private Responsibilities 

Class: Transaction	(Abstract)
Superclasses: none
Subclasses: Balance Inquiry, Deposit Transaction, Funds Transfer, Withdrawal Transaction
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class defines the behavior common to all requests from a bank customer to perform some financial transaction.
Contracts
8.	Execute a financial transaction
Execute a financial transaction
execute() returns Boolean
This method executes a transaction, returning true if the transaction was completed, false if the user canceled the transaction before completion.
Private Responsibilities 
Check if cancel key has been pressed
uses User Interface Subsystem(4), User Interface Subsystem(6), User Interface Subsystem(9)
Commit the transaction to the database
uses Account(2)
Prompt for an account
uses User Interface Subsystem(6)
Gather information
uses User Interface Subsystem(4), User Interface Subsystem(6), User Interface Subsystem(9)
Remember data relevant to the transaction
Print a record of the transaction
uses User Interface Subsystem(9)

Class: User Interaction	(Abstract)
Superclasses: none
Subclasses: Form, Menu, User Message
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class describes the behavior common to all interactions with the bank customer.
Contracts
Private Responsibilities 
Check to see if cancel key has been pressed
uses Keypad(5)

Class: User Message	(Concrete)
Superclasses: User Interaction
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a type of user interaction in which the user is prompted to take some action. The message will not return to its caller until the action has been taken.
Contracts
9.	Display a message and wait for some event
Display message text
uses Display Device(3), Input Device(5), Output Device(7)
InsertValidCard() returns User Response
This method displays a message asking the user to insert a card, and waits until a valid card has been inserted.
InsertDepositEnvelope() returns User Response
This message displays a message asking the user to insert a deposit envelope and waits until an envelope has been inserted. If no envelope is inserted within five minutes, the transaction is considered canceled, and that User Response is returned.
removeCard() returns User Response
This method displays a message asking the user to remove the bank card and waits until the card has been removed. If the card has not been removed after five minutes, a User Response is returned signifying that the user did not collect the bank card.
removeReceipt() returns User Response
This method displays a message asking users to remove the printed receipt of their transactions. If the receipt has not been removed after five minutes, a User Response is returned signifying that the user did not remove the receipt.
removeCash() returns User Response
This method displays a message asking users to remove the cash just withdrawn. If the cash has not been removed after five minutes, a User Response is returned signifying that the user did not remove the cash.
Private Responsibilities 
Wait for the appropriate user response

Class: User Response	(Concrete)
Superclasses: none
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a response made by a user when asked to perform some task. The response can be invalid if the user pressed the cancel key or failed to perform the task. If the response is valid, there may be a value associated with the response indicating the results of the user's actions.
Contracts
Private Responsibilities 
Know a user's response
isValid() returns Boolean
This method returns true if the response is valid, false if not.
value() returns any
This method returns the value associated with the response, if there is one. If there is no value, or if the response is invalid, a null object is returned.
Remember a user's response
setValid()
This method sets the response to be a valid response.
setInvalid()
This method sets the response to be an invalid response.
value(any)
This method sets the value associated with the response to be the value of the parameter.

Class: Withdrawal Transaction	(Concrete)
Superclasses: Transaction
Subclasses: none
Hierarchy Graphs: not implemented
Collaborations Graphs: not implemented
Description: This class represents a request by a bank customer to withdraw funds from an account in the form of cash.
Contracts
8.	Execute a financial transaction
This contract is inherited from Transaction.
Private Responsibilities 
Prompt for the amount
uses User Interface Subsystem(4)
Withdraw funds
uses Account(1), User Interface Subsystem(9)

Contract 1: Access and modify the account balance
Server: Account
Clients: Balance Inquiry, Deposit Transaction, Funds Transfer, Withdrawal Transaction
Description: This contract defines the way an account can be accessed and modified.

Contract 2: Commit the results to the database
Server: Account
Clients: Transaction
Description: This contract supports committing account changes to the database.

Contract 3: Display information
Server: Display Device
Clients: User Message, Form, Menu
Description: This contract supports the display of text and graphics to either the screen or receipt printer.

Contract 4: Get a numeric value from the user
Server: Form
Clients: Deposit Transaction, Funds Transfer, Transaction, Withdrawal Transaction, Bank Card Reader
Description: This contract supports prompting the user for numeric input.

Contract 5: Accept input from the user
Server: Input Device
Clients: User Message, Form, Menu, User Interaction
Description: This contract supports the ability to determine when the user has input some information.

Contract 6: Get a user selection from a list of options
Server: Menu
Clients: Transaction, ATM
Description: This contract supports prompting the user to choose among a finite set of choices.

Contract 7: Output to the user
Server: Output Device
Clients: User Message
Description: This contract supports the output of something physical.

Contract 8: Execute a financial transaction
Server: Transaction
Clients: ATM
Description: This contract supports executing financial transactions.

Contract 9: Display a message and wait for some event
Server: User Message
Clients: Bank Card Reader, Deposit Transaction, Transaction, Withdrawal Transaction, ATM
Description: This contract supports prompting the user to perform some action, such as inserting or removing a bank card.