GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Super Street Fighter II(tm) Game-7/13/94 1 D002-EDD5 No charging required for some special moves 2 DD47-8DD1 Some special moves can be done in the air 3 3C10-7467 + 3C10-74A7 Don't take damage except from throws or grabs-both players 4 DD10-7707 1st normal hit wins-except throws or grabs 5 1077-7F61 Dizziness doesn't last 6 4A9C-7FDF Both players start with 1/4 health 7 969C-7FDF Both players start with 1/2 health 8 609C-7FDF Both players start with 3/4 health 9 CB17-8FAD + 7D17-84DD Every hit sets opponent on fire 10 CB17-8FAD + F617-84DD Every hit sets the opponent on fire and knocks him down 11 CB17-8FAD + FC17-84DD Every hit zaps the opponent and knocks him down 12 CB17-8FAD + FA17-84DD Every hit knocks the opponent down 13 CB17-8FAD + DC17-84DD Every hit is a "hard hit"-opponent almost never gets knocked down CODES 14 AND 15 DON'T WORK FOR THE COMPUTER 14 CB79-EF61 + D579-EFA1 Players have light gravity 15 CB79-EF61 + D879-EFA1 Players have heavy gravity Super Street Fighter II is a trademark of Capcom.