GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Double Dragon 5(tm) Game B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special moves DBBC-1F27 Allows you to pick up to 9 points of any attribute instead of 5 46C6-340D Both characters start with 50% energy F0C6-340D Both characters start with 25% energy DDAB-3DAE Player 1 always wins 3C85-CF07 Harder to recover from dizziness D685-C407 Dizziness doesn't last long Double Dragon 5 and related names are trademarks of Leland Interactive Media. Licensed to Tradewest, Inc.