GAME GENIE CODES FOR SUPER NES(tm) (c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: 1. Alien 3(tm) Game 2. Bazooka Blitzkrieg(tm) Game 3. B.O.B.(tm) Game 4. Bubsy(tm) Game 5. Doomsday Warrior(tm) Game 6. Dungeon Master(tm) Game 7. E.V.O.(tm) Game 8. Final Fight 2(tm) Game 9. Mario is Missing!(tm) Game 10. MechWarrior(tm) Game 11. Nigel Mansell's World Championship Racing(tm) Game 12. Pocky and Rocky(tm) Game 13. Pugsley's Scavenger Hunt(tm) Game 14. Shadowrun(tm) Game 15. Street Fighter II: TURBO(tm) Game 16. Super Turrican(tm) Game 17. Taz-Mania(tm) Game 18. Vegas Stakes(tm) Game 19. Yoshi's Cookie(tm) Game Alien 3(tm) Game AL3 CODE KEY IN . . . EFFECT . . . 1 EE26-37D4 Slower fuel consumption for flame thrower 2 7D26-37D4 Faster fuel consumption for flame thrower 3 FD36-44D1 Start with more rifle clips 4 4D36-44D1 Start with even more rifle clips 5 D036-44D1 Start with fewer rifle clips 6 FD3B-4F01 Start with more grenade clips 7 4D3B-4F01 Start with even more grenade clips 8 D03B-4F01 Start with fewer grenade clips CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU START WITH 9 742A-44A4 Less ammo in rifle clips 10 CD2A-44A4 More ammo in rifle clips 11 D923-3D64 Less ammo in grenade clips 12 F023-3D64 More ammo in grenade clips 13 3C28-44D4 Infinite ammo for pulse rifle 14 3C22-3D64 Infinite ammo for grenade launcher 15 3C25-3704 Infinite oil for flame thrower 16 D464-1D60 Take less damage 17 DD6D-1700 Maximum energy from medi-kits 18 D76D-1DA0 Less energy from medi-kits 19 EE6B-CD00 Longer invulnerability after being hit 20 DD64-1D60 Most attacks do no damage--can switch on and off Alien 3 is a trademark of Twentieth Century Fox Film Corporation. Bazooka Blitzkrieg(tm) Game BAZOO CODE KEY IN . . . EFFECT . . . 1 D9AC-1706 Fewer missiles picked up 2 F0AC-1706 More missiles picked up 3 DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET MISSILES TO 10 4 F3AB-14A6 + F3AB-17A6 30 missiles allowed 5 4AB5-3DAF Immune to most damage 6 D4AF-1406 Less energy picked up from 'L' pods 7 DCAF-1406 More energy picked up from 'L' pods 8 4EAF-1406 A lot more energy picked up from 'L' pods Bazooka Blitzkrieg is a trademark of Bandai America, Inc. B.O.B.(tm) Game BOB CODE KEY IN . . . EFFECT . . . 1 3C37-A7D4 Infinite weapons--except for flame 2 DDC0-C770 Maximum weapons on pick up 3 CD61-0D64 Slow down timer 4 7961-0D64 Speed up timer 5 3CC7-3F85 Infinite remotes Weapon codes: 6 F0A6-1D59 Start with 20 3-way 7 F0A6-1FE9 Start with 20 flame 8 F0A6-1759 Start with 20 rocket 9 F0AB-1DE9 Start with 20 bolt 10 F0AB-1459 Start with 20 wave DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE 11 DDA8-1F89 Start with 3 flash 12 DFA8-1F89 Start with 3 shield 13 D4A8-1F89 Start with 3 umbrella 14 D0A8-1F89 Start with 3 helicopter hat 15 D9A8-1F89 Start with 3 floating bomb 16 D1A8-1479 Start with 6 of selected remote 17 DEA8-1479 Start with 15 of selected remote 18 D666-0DDD Start with 9 lives 19 D966-0DDD Start with 6 lives 20 DD66-0DDD Start with 1 life 21 4A6E-0F0D Infinite lives B.O.B. is a trademark of Electronic Arts. Bubsy(tm) Game BUB CODE KEY IN . . . EFFECT . . . 1 766C-1766 Numbered t-shirts worth one more 2 DDB1-175C Infinite lives 3 DD34-4D6D Start with 1 life 4 D034-4D6D Start with 5 lives 5 4034-4D6D Start with 25 lives 6 9D34-4D6D Start with 50 lives 7 5934-4D6D Start with 75 lives 8 DD60-1FD6 Each yarn ball worth 0 9 D960-1FD6 Each yarn ball worth 5 10 FD60-1FD6 Each yarn ball worth 10 11 DD69-4F6C Crate of yarn holds 0 instead of 25 12 9D69-4F6C Crate of yarn holds 50 13 5969-4F6C Crate of yarn holds 75 14 BB69-4F6C Crate of yarn holds 99 15 DF6D-472A Start on chapter 2 16 D46D-472A Start on chapter 3 17 D76D-472A Start on chapter 4 18 D06D-472A Start on chapter 5 19 D96D-472A Start on chapter 6 20 D16D-472A Start on chapter 7 21 D66D-472A Start on chapter 8 22 DC6D-472A Start on chapter 9 23 DA6D-472A Start on chapter 10 24 D26D-472A Start on chapter 11 25 D36D-472A Start on chapter 12 26 DE6D-472A Start on chapter 13 27 FD6D-472A Start on chapter 14 28 FF6D-472A Start on Chapter 15 29 F46D-472A Start on Chapter 16 30 946B-1D8B Bogus jump 31 716B-1D8B Super jump 32 436B-1D8B Mega-jump 33 DDB4-3404 Infinite time Bubsy and Woolies are trademarks of Accolade Inc. Doomsday Warrior(tm) Game 1 82C7-046F Infinite health--matches last forever 2 CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus points for improving abilities 3 D9B9-64DD On normal level, start with all stats at 2 bars instead of 0 4 DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Sledge(tm) 5 DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Layban(tm) 6 D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Amon(tm) 7 D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Daisy(tm) 8 D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against P-Lump(tm) 9 D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Grimrock(tm) 10 D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Nuform(tm) 11 D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are against Shadow(tm) 12 D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Ashura(tm) 13 DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Main(tm) 14 DDB7-AFAD All fights are in order (you don't choose your opponent) 15 DD83-D4AF You can heal completely, not just to the top of each segment 16 3C8E-DDAF Don't heal at all Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, Nuform, Shadow, Ashura and Main are trademarks of Renovation Products, Inc. Dungeon Master(tm) Game DUNGE Codes 5 thru 88 only need to be used once. They only work on saved games. Enter the desired codes, load a saved game, then save it again. The effects then stay with the saved game. On some Game Genies, some of the codes may be changed by the Game Genie(tm), so when you return to the code screen by pressing Reset, they will be different than when first entered. This is OK. If it happens, you do not have to correct the code, but can restart the game using the modified code. DUNGE CODE KEY IN . . . EFFECT . . . 1 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO CAST 2 85CF-0F29 Food meter doesn't go down 3 85C5-0FB9 Water meter doesn't go down 4 ECDC-F26F 1st character has 250 maximum hit points 5 ECDA-220F 2nd character has 250 maximum hit points 6 ECD3-B2D4 3rd character has 250 maximum hit points 7 ECDD-BAA7 4th character has 250 maximum hit points 8 A0DC-F36F + DBDC-F3AF 1st character has 250 maximum stamina 9 A0DA-230F + DBDA-236F 2nd character has 250 maximum stamina 10 A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum stamina 11 A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum stamina 12 ECDC-FE6F 1st character has 250 maximum mana 13 ECDA-2E0F 2nd character has 250 maximum mana 14 ECD3-BED4 3rd character has 250 maximum mana 15 ECDD-B3A7 4th character has 250 maximum mana 16 17D8-F36F 1st character has 99 current strength 17 17D2-230F 2nd character has 99 current strength 18 17DE-B3D4 3rd character has 99 current strength 19 17DF-B2A7 4th character has 99 current strength 20 17D8-F30F 1st character has 99 maximum strength 21 17D2-23DF 2nd character has 99 maximum strength 22 17DE-B2A4 3rd character has 99 maximum strength 23 17DF-B267 4th character has 99 maximum strength 24 17D8-FE0F 1st character has 99 current dexterity 25 17D2-2EDF 2nd character has 99 current dexterity 26 17DE-B3A4 3rd character has 99 current dexterity 27 17DF-B367 4th character has 99 current dexterity 28 17D8-FEDF 1st character has 99 maximum dexterity 29 17D2-23AF 2nd character has 99 maximum dexterity 30 17DE-B364 3rd character has 99 maximum dexterity 31 17DF-B307 4th character has 99 maximum dexterity 32 17DA-FADF 1st character has 99 current wisdom 33 17D2-2EAF 2nd character has 99 current wisdom 34 17DE-BE64 3rd character has 99 current wisdom 35 17DF-BE07 4th character has 99 current wisdom 36 17D8-FEAF 1st character has 99 maximum wisdom 37 17D2-2E6F 2nd character has 99 maximum wisdom 38 17DE-BE04 3rd character has 99 maximum wisdom 39 17DF-BED7 4th character has 99 maximum wisdom 40 17DA-FAAF 1st character has 99 current vitality 41 17D3-2A6F 2nd character has 99 current vitality 42 17DD-2A04 3rd character has 99 current vitality 43 17D4-BAD7 4th character has 99 current vitality 44 17DA-FA6F 1st character has 99 maximum vitality 45 17D3-2A0F 2nd character has 99 maximum vitality 46 17DD-2AD4 3rd character has 99 maximum vitality 47 17DF-BEA7 4th character has 99 maximum vitality 48 17DA-F26F 1st character has 99 current anti-magic 49 17D3-220F 2nd character has 99 current anti-magic 50 17DD-22D4 3rd character has 99 current anti-magic 51 17D4-BAA7 4th character has 99 current anti-magic 52 17DA-F20F 1st character has 99 maximum anti-magic 53 17D3-22DF 2nd character has 99 maximum anti-magic 54 17DD-2AA4 3rd character has 99 maximum anti-magic 55 17D4-BA67 4th character has 99 maximum anti-magic 56 17DA-F30F 1st character has 99 current anti-fire 57 17D3-23DF 2nd character has 99 current anti-fire 58 17DD-22A4 3rd character has 99 current anti-fire 59 17D4-B267 4th character has 99 current anti-fire 60 17DA-F3DF 1st character has 99 maximum anti-fire 61 17D3-22AF 2nd character has 99 maximum anti-fire 62 17DD-2264 3rd character has 99 maximum anti-fire 63 17D4-B207 4th character has 99 maximum anti-fire 64 5EDA-FEAF 1st character is a level 15 fighter 65 5ED2-F20F 1st character is a level 15 ninja 66 5ED2-F3AF 1st character is a level 15 healer 67 5ED3-FA0F 1st character is a level 15 wizard 68 5ED3-2E6F 2nd character is a level 15 fighter 69 5EDE-22DF 2nd character is a level 15 ninja 70 5EDE-236F 2nd character is a level 15 healer 71 5EDD-FAD4 2nd character is a level 15 wizard 72 5EDD-2E04 3rd character is a level 15 fighter 73 5EDF-2AA4 3rd character is a level 15 ninja 74 5EDF-2304 3rd character is a level 15 healer 75 5EDF-2EA4 3rd character is a level 15 wizard 76 5ED4-BED7 4th character is a level 15 fighter 77 5ED7-BA67 4th character is a level 15 ninja 78 5ED7-B3D7 4th character is a level 15 healer 79 5ED7-BE67 4th character is a level 15 wizard 80 D5D8-FAAF 1st character has a nearly full food meter 81 D5D8-F20F 1st character has a nearly full water meter 82 D5D2-2A6F 2nd character has a nearly full food meter 83 D5D2-22DF 2nd character has a nearly full water meter 84 D5DE-BA04 3rd character has a nearly full food meter 85 D5DE-BAA4 3rd character has a nearly full water meter 86 D5DF-BAD7 4th character has a nearly full food meter 87 D5DF-BA67 4th character has a nearly full water meter Dungeon Master is a trademark of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. E.V.O.(tm) Game DINOCODE KEY IN . . . EFFECT . . . 1 C96E-07FB Protection from most hazards 2 DD60-D18B Food replenishes hit points to full 3 D566-A7F8 Less damage from stronger creatures 4 C964-A726 Horn never breaks E.V.O. is a trademark of Enix/Almanic. Final Fight 2(tm) Game FF2CODE KEY IN . . . EFFECT . . . 1 DDCE-1D6B Infinite lives 2 DDCF-C7D6 Start with 1 life 3 D4CF-C7D6 Start with 3 lives 4 D1CF-C7D6 Start with 7 lives 5 DBCF-C7D6 Start with 10 lives 6 DDA0-1DDC Infinite time 7 D4A0-1DDC Faster timer 8 0DED-1DAC Barbecue restores vitality 50% instead of 95% 9 DDED-1DAC Barbecue worth nothing 10 6DEE-470C Soft drink restores vitality 95% 11 DDEE-470C Soft drink worth nothing 12 33C5-1404 Both players can select same character 13 DDB4-4708 Players 1 and 2 can't harm each other in a 2- player game 14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL PLAY BEGINS 15 DFCC-C4DB Hitting someone with your super move makes you invincible 16 0DCC-C4DB Hitting someone with your super move uses all your energy Final Fight 2 is a trademark of Capcom Co. Ltd. Mario is Missing!(tm) Game MISS CODE KEY IN . . . EFFECT . . . 1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to learn all they know (all 4 checks appear on computer for that person) 2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any facts except pamphlets (no checks appear on computer) 3 6D82-17AF Use computer to view pamphlets on any artifact (no checks appear on computer) 4 DFED-4D04 Always get Yoshi(tm) after using Globulator(tm) 5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get all three Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc. MechWarrior(tm) Game MECH CODE KEY IN . . . EFFECT . . . CODES 1 THRU 6 WORK ONLY AT START OF GAME 1 103E-C4AD Start with 100,000 C-bills 2 EC3E-C4AD Start with 250,000 C-bills 3 D43E-C7DD Start with 562,000 C-bills 4 D03E-C7DD Start with 1,074,000 C-bills 5 F03E-C7DD Start with 5,170,000 C-bills 6 463E-C7DD Start with 10,290,000 C-bills 7 DD38-146D Getting any money sets money to 32 million C-bills 8 102F-C7A4 100 ammo for short-range missiles 9 1024-CD04 100 ammo for short-range homing missiles 10 9D24-CDA4 80 ammo for medium-range missiles 11 9D24-CF04 80 ammo for medium-range homing missiles 12 4624-CFA4 40 ammo for long-range missiles 13 4624-C404 40 ammo for long-range homing missiles 14 A62F-C7A4 200 short-range missiles 15 A624-CD04 200 short-range homing missiles 16 1024-CDA4 100 medium-range missiles 17 1024-CF04 100 medium-range homing missiles 18 1024-CFA4 100 long-range missiles 19 1024-C404 100 long-range homing missiles 20 EE2F-C7A4 Infinite short-range missiles 21 EE24-CD04 Infinite short-range homing missiles 22 EE24-CDA4 Infinite medium-range missiles 23 EE24-CF04 Infinite medium-range homing missiles 24 EE24-CFA4 Infinite long-range missiles 25 EE24-C404 Infinite long-range homing missiles 26 EE24-C4A4 Infinite machine gun ammo 27 3CCD-4404 Never run out of any ammo 28 628C-4F20 Protection from most hazards 29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as much by most obstacles MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation. Nigel Mansell's World Championship Racing(tm) Game NIGEMAN CODE KEY IN . . . EFFECT . . . 1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes graphic distortion in the pits) 2 E481-3467 Only 1 lap required on all tracks 3 D461-4FBA Only 3 laps required in South Africa 4 D461-44FA Only 3 laps required in Mexico 5 D461-44BA Only 3 laps required in Brazil 6 D461-47FA Only 3 laps required in Spain 7 D461-47BA Only 3 laps required in San Marino 8 D465-4DFA Only 3 laps required in Monaco 9 D465-4DBA Only 3 laps required in Canada 10 D465-4FFA Only 3 laps required in France 11 D465-4FBA Only 3 laps required in Britain 12 D465-44FA Only 3 laps required in Germany 13 D465-44BA Only 3 laps required in Hungary 14 D465-47FA Only 3 laps required in Belgium 15 D465-47BA Only 3 laps required in Italy 16 D466-4DFA Only 3 laps required in Portugal 17 D466-4DBA Only 3 laps required in Japan 18 D466-4FFA Only 3 laps required in Australia 19 DF62-0953 Start in Mexico in the Full Season 20 D462-0953 Start in Brazil 21 D762-0953 Start in Spain 22 D062-0953 Start in San Marino 23 D962-0953 Start in Monaco 24 D162-0953 Start in Canada 25 D562-0953 Start in France 26 D662-0953 Start in Britain 27 DB62-0953 Start in Germany 28 DC62-0953 Start in Hungary 29 D862-0953 Start in Belgium 30 DA62-0953 Start in Italy 31 D262-0953 Start in Portugal 32 D362-0953 Start in Japan 33 DE62-0953 Start in Australia 34 FD62-0953 Start on extra course (stats are for South Africa but the course is different) 35 DF3E-015A Full season ends after South Africa 36 D43E-015A Full season ends after Mexico 37 D73E-015A Full season ends after Brazil 38 D03E-015A Full season ends after Spain 39 D93E-015A Full season ends after San Marino 40 D13E-015A Full season ends after Monaco 41 D53E-015A Full season ends after Canada 42 D63E-015A Full season ends after France 43 DB3E-015A Full season ends after Britain 44 DC3E-015A Full season ends after Germany 45 D83E-015A Full season ends after Hungary 46 DA3E-015A Full season ends after Belgium 47 D23E-015A Full season ends after Italy 48 D33E-015A Full season ends after Portugal 49 DE3E-015A Full season ends after Japan Nigel Mansell's World Championship Racing is a trademark of Gametek. Pocky and Rocky(tm) Game ROCK CODE KEY IN . . . EFFECT . . . 1 CB2D-DFDF Stop timer 2 DDA7-AD65 Infinite lives--Pocky(tm) 3 DD35-0761 Infinite lives--Rocky(tm) 4 DF62-A7D4 1 life--Pocky 5 D162-A7D4 6 lives--Pocky 6 DB62-A7D4 9 lives--Pocky 7 DF62-A704 1 life--Rocky 8 D162-A704 6 lives--Rocky 9 DB62-A704 9 lives--Rocky 10 C933-A794 Infinite energy--Pocky 11 C93E-A797 Infinite energy--Rocky 12 4032-A4F4 Weapons don't deplete when hit--Pocky 13 4033-AFF7 Weapons don't deplete when hit--Pocky 14 D43F-6FF4 Blue ball acts as red ball--Pocky 15 DF3D-6424 Red ball acts as blue ball--Pocky 16 D43B-6F27 Blue ball acts as red ball--Rocky 17 DF36-67B7 Red ball acts as blue ball--Rocky FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING FOR OTHER PLAYER TO STEAL 18 DBAA-AD60 9 lives stolen from Rocky 19 DB3A-DD69 9 lives stolen from Pocky Pocky and Rocky is a trademark of Natsume Inc. Pugsley's Scavenger Hunt(tm) Game PUG CODE KEY IN EFFECT WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN 1 DDED-D76D Start with 1 heart 2 DFED-D76D Start with 2 hearts 3 D0ED-D76D Start with 5 hearts (can only see the last 3 on screen) 4 3CCC-446D Infinite hearts WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN 5 DDED-D40D Start with 4 lives 6 DBED-D40D Start with 16 lives 7 7DED-D40D Start with 64 lives 8 DDB6-1FA7 Infinite lives 9 D9C9-476D Each dollar worth 5 10 49C9-476D Each dollar worth 25 11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up 12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up 13 3BA5-37D4 + D9A5-3704 Higher jump 14 3BA5-37D4 + D5A5-3704 Super jump 15 3BA5-37D4 + DBA5-3704 Mega-jump 16 5EC8-4DDD Longer invulnerability time after being hit 17 D6C8-4DDD Shorter invulnerability time after being hit Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures. Shadowrun(tm) Game DORUN CODE KEY IN . . . EFFECT . . . 1 D4BE-4DA4 Start with computer, firearms skills at level 2 2 D7BE-4DA4 Start with computer, firearms skills at level 3 3 D0BE-4DA4 Start with computer, firearms skills at level 4 4 D9BE-4DA4 Start with computer, firearms skills at level 5 5 D1BE-4DA4 Start with computer, firearms skills at level 6 6 6DAE-4FA7 + FFAE-44D7 Everything is free 7 CEEF-4DDD Don't subtract karma for spells/skills (must have enough to advance) 8 CE6D-47A4 Don't subtract karma for shooting people-- ignore message saying you lost karma 9 8E69-3DA4 Don't subtract spell points (works for all spell casters). note: casting spells you aren't allowed to raises your spell points. 10 D4BC-4404 Start with 2 strength and charisma 11 D0BC-4404 Start with 4 strength and charisma 12 D9BC-4404 Start with 5 strength and charisma 13 D1BC-4404 Start with 6 strength and charisma CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE 14 74B8-4DA4 Start with 50 stamina 15 10B8-4DA4 Start with 100 stamina 16 F0E1-1FDD Going up 1 body point adds 20 stamina instead of 10 17 F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10 CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART CODES IF DESIRED 18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add 65,000 nuyen(tm) (if less than 65,000) 19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add about 131,000 nuyen (if less than 65,000) 20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add about 524,000 nuyen (if less than 65,000) 21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set stamina to 100 22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set stamina to 200 23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set magic total possible to 10 (and spell points to 100) 24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set total possible magic to 20 (and spell points to 200) 25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set total possible magic to 25 (and spell points to 250) 26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set strength to 6 27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set charisma to 6 28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set karma to 10 (if karma is less than 32) 29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set karma to 20 (if karma is less than 32) 30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Set karma to 31 (if karma is less than 32) 31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add 32 karma (if karma is less than 32) 32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add 64 karma (if karma is less than 32) 33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add 96 karma (if karma is less than 32) 34 D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Add 192 karma (if karma is less than 32) FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS 35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn powerball spell, level 6 36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn heal spell, level 6 37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn invisibility spell, level 6 38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn armor spell, level 6 39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn summon spirit spell, level 6 40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn freeze spell, level 6 41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn firearms skill, level 5 42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn firearms skill, level 10 43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn firearms skill, level 15 44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn computer skill, level 6 45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn leadership skill, level 6 46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn armed combat skill, level 6 47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAF Learn unarmed combat skill, level 6 48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8- 1DAFLearn negotiation skill, level 6 Shadowrun , Jake and nuyen are trademarks of FASA Corporation. Street Fighter II: TURBO(tm) Game On some Game Genies, some of these codes may be changed by the Game Genie(tm), so when you return to the code screen by pressing Reset, they may be different than when first entered. This is OK. If it happens, you do not have to correct the code, but can restart the game using the modified code. SF2TE CODE KEY IN . . . EFFECT . . . 1 BDA3-176D Start with 90 seconds instead of 99 2 5DA3-176D Start with 70 seconds 3 9DA3-176D Start with 50 seconds 4 7DA3-176D Start with 30 seconds 5 FDA3-176D Start with 10 seconds 6 6091-E76D Start with 3/4 energy 7 9691-E76D Start with 1/2 energy 8 4A91-E76D Start with 1/4 energy 9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40 10 6DAE-1DDD 1st bonus round is 80 seconds 11 1DAE-1DDD 1st bonus round is 60 seconds 12 4DAE-1DDD 1st bonus round is 20 seconds 13 BBAE-1D6D 2nd bonus round is 99 seconds 14 6DAE-1D6D 2nd bonus round is 80 seconds 15 1DAE-1D6D 2nd bonus round is 60 seconds 16 4DAE-1D6D 2nd bonus round is 20 seconds 17 DD05-7F04 Infinite time 18 DDF1-7D60 Some special moves can be performed in the air--DON'T DO VEGA(tm)'S WALL LEAP(tm) 19 891F-84AD Most attacks do no damage (throws still work) 20 C734-7405 Throws do no damage 21 F034-7405 1st throws do more damage (if you have enough energy), others do less damage 22 DD3F-EFAD Players can walk through each other 23 DD18-570D 1st hit of any kind defeats opponent 24 DF04-5DAF Winner of 2nd round wins the battle 25 ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode 26 D071-E460 No charging required for special moves-- EXCEPT BALROG(tm)'S TURN PUNCH POWER 27 DD75-8460 Hard special moves become light 28 D475-8461 Hard special moves become medium 29 D675-8462 Hard special moves become disabled 30 8ED2-87A9 Invisible players 31 C933-7DA9 Most special moves go nowhere 32 C9B8-77A5 Fireballs go nowhere 33 D039-14AD Hard Hurricane Kicks(tm) go faster and farther --TO THE RIGHT ONLY Ryu(tm) Codes 34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far 35 D630-1DAD Ryu's hard Dragon Punch goes farther 36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far 37 D630-1D0D Ryu's medium Dragon Punch goes farther 38 D637-17AD Ryu's light Dragon Punch goes farther 39 D526-1DAF Ryu jumps backward farther 40 E525-14AF Ryu jumps forward farther Ken(tm) Codes 41 D52D-CDAF Ken jumps backward farther 42 E52E-14AF Ken jumps forward farther 43 DF30-17AD Ken's hard Dragon Punch doesn't go as far 44 D330-17AD Ken's hard Dragon Punch goes farther 45 DF30-170D Ken's medium Dragon Punch doesn't go as far 46 D830-170D Ken's medium Dragon Punch goes farther 47 D630-14AD Ken's light Dragon Punch goes farther CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm) 48 3E31-37AD Hard projectiles go faster 49 EE31-37AD Hard projectiles go slower 50 3E31-370D Medium projectiles go faster 51 EE31-370D Medium projectiles go slower 52 3E31-34AD Light projectiles go faster 53 EE31-34AD Light projectiles go slower Edmond Honda(tm) Codes 54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster 55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower 56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster 57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower 58 DE35-1DAD Edmond Honda's light Sumo Head Butts are faster 59 DF35-1DAD Edmond Honda's light Sumo Head Butts are slower 60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster 61 F435-176D Edmond Honda's medium Sumo Smashes are faster 62 F435-17DD Edmond Honda's light Sumo Smashes are faster Sagat(tm) Codes 63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther 64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther 65 D63B-C40D Sagat's light Tiger Uppercut goes farther 66 D439-340D Sagat's high Tiger Shots(tm) are disabled-- you can still do the move but no projectile comes out 67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther 68 D83C-C70D Sagat's medium Tiger Knee goes farther 69 D83C-CF0D Sagat's light Tiger Knee goes farther Bison(tm) Codes 70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower 71 DC39-C40D M. Bison's hard Psycho Crusher goes faster 72 DF39-CFAD M. Bison's medium Psycho Crusher goes slower 73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster 74 DF39-CF0D M. Bison's light Psycho Crusher goes slower 75 DC39-CF0D M. Bison's light Psycho Crusher goes faster CODES 74 THRU 79: NOT IN NORMAL MODE 76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower 77 DC31-CD6D M. Bison's hard Scissor Kick goes faster 78 DF31-CDDD M. Bison's medium Scissor Kick goes slower 79 DC31-CDDD M. Bison's medium Scissor Kick goes faster 80 DF39-C76D M. Bison's light Scissor Kick goes slower 81 DC39-C76D M. Bison's light Scissor Kick goes faster Balrog(tm) Codes 82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower 83 D869-7DD1 Balrog's first Dash Punch goes faster 84 D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little backward) 85 DC32-CF0D Balrog's first Turn Punch goes faster Chun Li(tm) Codes 86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther 87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far 88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther 89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far 90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther Blanka(tm) Codes 91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower 92 DC3B-14DD Blanka's hard Rolling Attack goes faster 93 DF3B-1F6D Blanka's medium Rolling Attack goes slower 94 DC3B-1F6D Blanka's medium Rolling Attack goes faster 95 DF3B-1FDD Blanka's light Rolling Attack goes slower 96 DC3B-1FDD Blanka's light Rolling Attack goes faster 97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go as far 98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther 99 DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far 100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther 101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far 102 DA3B-170D Blanka's light Vertical Rolling Attack goes out farther Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu, Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical Rolling Attack are trademarks of Capcom Co. Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Turrican(tm) Game TURR CODE KEY IN . . . EFFECT . . . 1 DD61-6D0D Start with 1 life--Normal/Hard only 2 DF61-6D0D Start with 2 lives--Normal/Hard only 3 D061-6D0D Start with 5 lives--Normal/Hard only 4 DB61-6D0D Start with 10 lives--Normal/Hard only 5 F661-6D0D Start with 25 lives--Normal/Hard only 6 7F61-6D0D Start with 50 lives--Normal/Hard only 7 1461-6D0D Start with 99 lives--Normal/Hard only 8 C22D-ADDF Infinite lives 9 DF6F-6DDD Start with 1 continue--Easy/Normal only 10 D46F-6DDD Start with 2 continues--Easy/Normal only 11 D96F-6DDD Start with 5 continues--Easy/Normal only WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW 12 DC6F-6DDD Start with 10 continues--Easy/Normal only 13 FB6F-6DDD Start with 25 continues--Easy/Normal only 14 746F-6DDD Start with 50 continues--Easy/Normal only 15 176F-6DDD Start with 99 continues--Easy/Normal only 16 C266-DD6F Infinite continues 17 D083-6D0D+ Start with all weapons at maximum BA83-67DD power (4 power-ups) 18 6D22-640F+ Don't decrease weapon F122-646F power after dying 19 DF83-6D0D Start with blue weapon--DON'T USE WITH CODE 17 20 D483-6D0D Start with yellow weapon--DON'T USE WITH CODE 17 21 4A82-AF0D Never change weapon type (use with Code 19 or 20 for blue or yellow, or by itself for red) 22 C22D-0404 Infinite wheel time 23 C226-DDD4 Invincibility (falling in a hole still kills you) 24 6D28-ADDF Level timer doesn't count down (infinite time) 25 DD8E-6DDD Start with no "smart lines" 26 DF8E-6DDD Start with 1 "smart line" 27 D48E-6DDD Start with 2 "smart lines" 28 D08E-6DDD Start with 4 "smart lines"--only 3 shown at once 29 D98E-6DDD Start with 5 "smart lines" --only 3 shown at once 30 DC8E-6DDD Start with 10 "smart lines" --only 3 shown at once 31 FB8E-6DDD Start with 25 "smart lines"--only 3 shown at once 32 748E-6DDD Start with 50 "smart lines"--only 3 shown at once 33 178E-6DDD Start with 99 "smart lines" --only 3 shown at once 34 C226-D704 Infinite "smart lines" 35 D46D-64DD Start on level 2 36 D76D-64DD Start on level 3 37 D06D-64DD Start on level 4 38 D96D-64DD Start on level 5 39 D16D-64DD Start on level 6 40 D56D-64DD Start on level 7 41 D66D-64DD Start on level 8 42 DB6D-64DD Start on level 9 43 DC6D-64DD Start on level 10 44 D86D-64DD Start on level 11 45 DA6D-64DD Start on level 12 Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation. Taz-Mania(tm) Game MANIA CODE KEY IN . . . EFFECT . . . CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE 1 E389-319C Each kiwi worth 2 2 EA89-319C Each kiwi worth 4 3 E889-319C Each kiwi worth 5 4 EB89-319C Each kiwi worth 7 5 6089-319C Advance to next level after getting 1 kiwi WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES 6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2 7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3 8 4A36-1140 + 7D36-1110 Start on act 1 bonus level 9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1 10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2 11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3 12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level 13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1 14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2 15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3 16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level 17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1 18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2 19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3 20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level 21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1 22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2 23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3 DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23 24 DF3F-15C0 Start with 1 continue instead of 3 25 D93F-15C0 Start with 5 continues 26 D53F-15C0 Start with 7 continues 27 DB3F-15C0 Start with 9 continues 28 743F-15C0 Start with 50 continues 29 173F-15C0 Start with 99 continues 30 C238-1140 Infinite continues WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON 31 DD3B-C0C0 Infinite time 32 D035-C540 Faster timer 33 DF64-41C0 You have 1 minute to complete act 1, level 1 34 D964-41C0 You have 5 minutes to complete act 1, level 1 WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WORK 35 DD30-C910 Red bird worth 0 seconds instead of 10 36 D430-C910 Red bird worth 20 seconds 37 D730-C910 Red bird worth 30 seconds 38 D030-C910 Red bird worth 40 seconds 39 D930-C910 Red bird worth 50 seconds 40 D522-3545 Start with 1/4 normal health 41 DE22-3545 Start with 1/2 normal health 42 F922-3545 Start with 3/4 normal health 43 C935-40C0 Infinite health Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc. Vegas Stakes(tm) Game Player 1 settings work in both the Vegas adventure and multi-player games. VEGAS CODE KEY IN . . . EFFECT . . . 1 DF81-A4D7 Player 1 starts with $488 2 DF8B-AF07 Player 2 starts with $488 3 DF8A-AD67 Player 3 starts with $488 4 DF83-A7A7 Player 4 starts with $488 5 D681-A4D7 Player 1 starts with $2280 6 D68B-AF07 Player 2 starts with $2280 7 D68A-AD67 Player 3 starts with $2280 8 D683-A7A7 Player 4 starts with $2280 9 4181-A4D7 Player 1 starts with $9960 10 418B-AF07 Player 2 starts with $9960 11 418A-AD67 Player 3 starts with $9960 12 4183-A7A7 Player 4 starts with $9960 13 D481-A707 Player 1 starts with $132,072 (highroller status) 14 D48B-A467 Player 2 starts with $132,072 15 D48A-AFA7 Player 3 starts with $132,072 16 D48E-AFD7 Player 4 starts with $132,072 CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION 17 DDA0-A4AD You only need $34,464 to get highroller status 18 DDA8-640D You only need $38,527 to win the game instead of $10 million 19 0AA8-640D You only need $5,019,263 to win the game 20 DD87-04EC Player wins pushes in blackjack 21 DF87-04EC Dealer wins pushes in blackjack Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo. Yoshi's Cookie(tm) Game COOKI CODE KEY IN . . . EFFECT . . . 1 6D8F-DF3B In Action mode, passing a stage advances to the next round 2 D48D-AD36 Immediately complete current Action level whenever effects switch is turned on (keep switch off to play) 3 14C6-0436 All 99 Action rounds available without the secret code 4 DF86-A71C In VS mode, only 1 win is required instead of 3--player 2 always wins the set (2-player only) 5 C2A0-DF48 In VS mode, the fuses don't count down 6 D685-A766 + DD86-AF66 In VS mode, play against tougher opponents without the secret code 7 DD3C-6738 In Puzzle mode, passing a stage advances to the next round 8 C2EA-671B Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible) Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.