GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Earthworm Jim(tm) Game 1. 2235-EFAF Infinite ammo 2. A23F-7464 Infinite energy 3. A26A-87A7 Infinite lives 4. 7D33-8FDF Start with 1 life 5. 7033-8FDF Start with 5 lives CODES 6 THRU 8: IGNORE THE LIVES COUNTER 6. 7B33-8FDF Start with 10 lives 7. 0633-8FDF Start with 25 lives 8. 1F33-8FDF Start with 50 lives 9. 7D37-7F64 1 hit and you die 10. 7737-7F64 Start with 300% suit energy 11. 7937-7F64 Start with 500% suit energy 12. 7B37-7F64 Start with 900% suit energy Earthworm Jim is a trademark of Shiny Entertainment, Inc.