GAME GENIE CODES FOR SUPER NES(tm)--FINAL VERSION (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Donkey Kong Country(tm) Game--FINAL VERSION THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE 1 C2C9-4E2C / C2C1-4A9C Infinite lives 2 D568-C34D / D568-C33D Start with 8 lives 3 DC68-C34D / DC68-C33D Start with 11 lives 4 DE68-C34D / DE68-C33D Start with 16 lives 5 FB68-C34D / FB68-C33D Start with 26 lives 6 7468-C34D / 7468-C33D Start with 51 lives 7 0868-C34D / 0868-C33D Start with 76 lives 8 1768-C34D / 1768-C33D Start with 100 lives 9 EE65-C37E / EE66-C27E When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work--reset if you get stuck 10 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if you get stuck 11 DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10 bananas needed for an extra life 12 F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25 bananas needed for an extra life 13 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50 bananas needed for an extra life 14 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75 bananas needed for an extra life 15 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems) 16 A081-1273 / A086-13E3 High jump for Donkey Kong 17 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong 18 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong 19 8081-1E73 / 808B-1AE3 High jump for Diddy Kong 20 AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong 21 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong 22 A08F-C273 / A087-C3E3 High jump for all animals 23 2D8F-C273 / 2D87-C3E3 Super jump for all animals 24 3D8F-C273 / 3087-C3E3 Mega-jump for all animals 25 D76B-337E / D76C-327E Get both Kongs back on the map screen after dying (doesn't work when you fall off screen) 26 DD8B-C28A / DD88-CE5A In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller 27 DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select will exit any level, not just completed levels Donkey Kong Country and related names are trademarks of Nintendo of America Inc.