GAME GENIE CODES FOR SUPER NES(tm) (c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: ODDS AND SODS 1. Congo's Capers(tm) Game 2. Spindizzy Worlds(tm) Game 3. Super Ninja Boy(tm) Game 4. Super Strike Eagle(tm) Game 5. Toys(tm) Game 6. First Samurai(tm) Game 7. Kawasaki Carribean Challenge(tm) Game 8. Final Fantasy II(tm) Game Congo's Capers(tm) Game With CONG Codes 9 and 10 you will occasionally have to press the start button because the screen pauses on impact with a enemy. CONG CODE KEY IN . . . EFFECT . . . 1 DDAC-4F09 Start with 1 life 2 D9AC-4F09 Start with 6 lives 3 D6AC-4F09 Start with 9 lives 4 DDB0-44D4 1 life after continue 5 D9B0-44D4 6 lives after continue 6 D6B0-44D4 9 lives after continue 7 DDEC-CF6D Infinite lives 8 64B9-4FD4 Start as Super Congo 9 CB69-34D7 Stay as Super Congo (you may change if you walk on spikes) 10 CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo Congo's Caper is a trademark of Data East USA Inc Spindizzy Worlds(tm) Game SPIN CODE KEY IN . . . EFFECT . . . 1 D46F-6FDD Faster G.E.R.A.L.D.(tm) 2 D0BD-64DF Slower timer 3 4D6C-DFD7 More fuel lost from falling off landscape 4 D96C-DFD7 Less fuel lost from falling off landscape 5 DD6C-DFD7 Almost zero fuel lost from falling off landscape 6 4AEC-DDA4 Don't lose fuel from anything! Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley. Super Ninja Boy(tm) Game SUPNIN CODE KEY IN . . . EFFECT . . . 1 822E-07B0 Protection from most hazards--makes some side-view enemies invincible 2 EC81-AF69 Start with 250 cash 3 6981-A4D9 Start with 40,960 cash 4 1DAF-D4D6 Don't subtract money (must have enough to buy) 5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack, defense, energy, max HP, max NP) 6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50 7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100 8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255 9 DF24-A4AC 1 experience point required for level 2 10 DF24-A76C 1 experience point required for level 3 11 DF27-AD0C 1 experience point required for level 4 12 DF27-AFDC 1 experience point required for level 5 13 DD61-D725 Don't subtract M's for ninja cyclone attack 14 DDA5-0421 Don't subtract M's for mighty balls attack 15 D437-6420 Skulls subtract 2 M's 16 DD37-6420 Skulls don't subtract an M 17 DD30-6720 M power-ups worth nothing (handicap) 18 D430-6720 M power-ups worth 2 19 D730-6720 M power-ups worth 3 20 D030-6720 M power-ups worth 4 21 D930-6720 M power-ups worth 5 22 F930-6720 M power-ups set to 15 Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc. Super Strike Eagle(tm) Game EAGLE CODE KEY IN . . . EFFECT . . . 1 DD3F-0F61 Start with 0 chaff instead of 12 2 D13F-0F61 Start with 6 chaff instead of 12 3 743F-0F61 Start with 50 chaff instead of 12 4 173F-0F61 Start with 99 chaff instead of 12 5 3C2A-4707 Infinite chaff 6 DD3F-04A1 Start with 0 flares instead of 12 7 D13F-04A1 Start with 6 flares instead of 12 8 743F-04A1 Start with 50 flares instead of 12 9 173F-04A1 Start with 99 flares instead of 12 10 3C26-4FD7 Infinite flares 11 D437-0401 Start with 2 sidewinder missiles instead of 12 12 FB37-0401 Start with 25 sidewinder missiles instead of 12 13 7437-0401 Start with 50 sidewinder missiles instead of 12 14 1737-0401 Start with 99 sidewinder missiles instead of 12 15 C92F-44A7 Infinite sidewinder missiles 16 0D3D-0701 Start with less fuel 17 C9BD-47A4 Infinite fuel 18 82CD-3FD7 Infinite maverick missiles 19 DD2A-3D64 Infinite ammo--air-to-air mode 20 DC2A-3D64 Use up ammo faster--air-to-air mode Super Strike Eagle is a trademark of MicroProse Software Inc. Toys(tm) Game TOY CODE KEY IN . . . EFFECT . . . 1 C261-3D7B Infinite lives 2 DF2D-37AC Start with 1 life 3 DB2D-37AC Start with 9 lives 4 C2B6-3F5C + C2A4-3F8C Protection against most hazards 5 DC85-4D34 Fewer toys gained from floor boxes 6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes 7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes 8 DC69-CF47 Fewer toys gained from carousel 9 7969-CF47 More toys gained from carousel 10 1E69-CF47 Lots more toys gained from carousel Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation. First Samurai(tm) Game SAM Codes 8, 9 and 10 will be a real help in your quest to reach and defeat the ultimate demon. However if you feel you are ready for the ultimate Samurai challenge use SAM Codes 2, 5 and 11. SAM CODE KEY IN . . . EFFECT . . . 1 DB6A-676F Start with 9 lives 2 D46A-676F Start with 2 lives 3 406E-D461 Infinite lives 4 D783-0F09 Full weapon power for dagger on pick up 5 D4C5-AFA5 Less force picked up from baddies 6 D6C5-AFA5 More force picked up from baddies 7 F9C5-AFA5 Lots more power picked up from baddies 8 C9B6-6700 + C9BE-6D00 Infinite axe 9 C9BF-D4D1 Infinite life force 10 C96D-04A5 Infinite warp lantern 11 D789-AFA9 Less life force from food 12 FD89-AFA9 More life force from food (c) 1993 Kemco America, Inc (c) 1992 Vivid Image Kawasaki Carribean Challenge(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF6F-64AD Only 1 lap required to qualify instead of 2 2 DF67-676D Races are 1 lap instead of 5 3 D467-676D Races are 2 laps 4 D767-676D Races are 3 laps 5 D067-676D Races are 4 laps 6 DB82-0DD7 Coming in first is worth 9 points instead of 5 7 D982-0FD7 Coming in last is worth 5 points instead of 0 8 DB82-0FD7 Coming in last is worth 9 points 9 6D80-DD04 Always advance to the next island regardless of points 10 D7C2-0F04 Each island requires 3 points instead of 5 11 D0C2-0F04 Each island requires 4 points 12 D1C2-0F04 Each island requires 6 points 13 D5C2-0F04 Each island requires 7 points 14 6967-07AD Opponents drive erratically--player is guaranteed 1st place 15 6967-070D Start the Challenge with the 2nd motorcycle and jet ski Final Fantasy II(tm) Game Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them. THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, THEN TRY THE "B" CODES 1A 82A3-6F63 Almost infinite hit points--can make big monsters (and sometimes normal monsters) invincible--switch off to defeat them 1B 82AE-6F63 2A 8267-0D62 Magic power doesn't go down--only in battles, doesn't work for twins 2B 8267-0D62 FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST 3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after each battle 3B 1B35-0D6E + B135-0DAE + 3C35-0FDE 4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after each battle 4B 3335-076E Get at least 256 gold pieces after each battle 5A 3335-0D6E Get at least 65,536 gold pieces after each battle 5B 3336-0FAE 6A C262-DF03 + C262-D763 Money doesn't decrease if you run away from a battle 6B C262-DF03 + C262-D763 7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops 7B C2AD-AD69 + C3AD-AFA9 Final Fantasy II and Cecil are trademarks of Square Soft, Inc.